hong said:Why should you care, if you weren't going to use those options anyway? Is this an "opinions don't count unless voiced" thing?
But I do stat out commoners. I just don't *play* them.
Overall, 4e just feels more restrictive. Classes are tightly focused, and 3e style multiclassing, where you basically build the class you want from the classes which are there, is out. At tenth level you WILL pick a Paragon Path, at 20th level you WILL have an Epic Destiny. The lack of skill points basically means you can't "fine tune" your abilities. Non-combat skills are reduced to a dismissive "Scrawl it on your character sheet, like anyone gives a damn if you're a blacksmith". Etc, etc, etc.
If you're playing exactly the way WOTC thinks you're supposed to play, 4e is precisely tuned for that. Try to go outside the box...and there's nothing there.
At least that's the impression what we've seen of the rules so far gives me. Perhaps the full thing will show more flexibility and freedom than the previews indicate.
But we've gone from the 3e teaser ad campaign of "Challenge your expectations!" to the apparent unofficial 4th edition motto of "Know your place!"