Remathilis
Legend
Lizard said:True -- you can't build a 'totally non combat' character with the core classes (and trying to build a 'non combat fighter' strikes me more as an exercise in masochism than an attempt to make a believable character). What I was referring to is that many classes -- especially rogues, bards, and casters -- had the ability to trade off combat or non-combat (but still useful) skills. Pick Diplomacy or Sleight Of Hand? Pick 'utility' spells or 'nuke' spells? This option made the non-combat character more unique; perhaps he lagged a bit in damage output, but there were things he could do no one else could. From what I've seen of 4e, there are no -- or very few -- such choices. The bulk of one's abilites come from class powers, and feat picks have a relatively minor impact. While this makes some character concepts that 3e handled poorly much easier -- the noble-born fighter is the canonical example -- it also seems to punish those who liked to define their character by their out-of-combat skills. 4e's non-combat-encounter system, what I've seen of it, lets "everyone participate" by virtue of making almost any skill a "non combat skill", if you can figure out a way to convince the DM to let you solve a riddle via Athletics or learn about the local gang structure via Nature.
However, take this from a different point of view.
Who would you want to back you up in s street fight; Stephen Hawkings or Indiana Jones (assuming he was a real person)? Stephen can give you insight beyond your wildest dreams on scientific topics, and is probably a helluva lot smarter than Dr. Jones, but when you have 4 guys with table legs coming at you, Mr. Hawking's insights don't amount to much.
D&D, by its very nature, is a game where a street fight can break out at any time. And its assumed that a character should be able to handle his weight in the combat. Granted, not equally (a wizard shouldn't be as good of a fighter as a fighter) but they should all add something. A non-combat character (one that has no offensive capacity) essentially becomes deadweight in combat, while a character who has some ability in combat and some out of combat is extremely desirable (It should be noted that the character that is all combat and nothing outside of combat is equally bad: see fighter 3.5)
Thus is the tale of the rapier-wielding fighter, the diviner wizard, the pacifist cleric, the diplomat rogue, the floofy bard, and countless other non-combatant class and builds. They drag the group down, unless the DM is especially designing a game to emphasize non-combat encounters and actively seeks to minimize combat, but that is a niche area of D&D's overall style (which emphasizes dungeons, monsters and exploration).
I don't mind the idea that it is impossible to build a weak combatant; it means everyone is holding up their end in the street fight and doing something useful outside of it.