Kenku, Merrow, Sahuagin, Thri-Kreen, and Trow!

PDF Updated.

I've added this to the beginning of Four Arms;

You have four arms, the benefits of which are detailed below. In all other respects, you operate as although you had two arms for the purposes of the rules.

As for if it's overpowered? I don't know. It's definitely higher up on the power scale, that's for sure, but it really comes down to 1 or 2 extra points of damage per [W], or some special thing like reach. And kreen really don't get much else - psychic resonance is there so that implement users have a benefit from using this race (otherwise, it'd only really work for weapon-users), trance is a flavor ability, and their sole other benefit (excluding race and skill modifiers, but every race has those) is a 7 speed. Oh, and psychic resistance. That too. ;)

Also, I gave the merrow a "summon water" power. They can now summon up to a gallon of water at a time. This will allow players to use their Watershaping powers without carrying around a waterskin (though that would definitely be an option).
 
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ConnorsRPG;

1) I can't take credit for the merrow - they're based off of a race with the same name from a recent Magic: The Gathering expansion. That's where the art comes from. I liked them so much, I had to stat them out, though. Honestly, though, what were they in past incarnations of D&D? It was always rather vague. This was just taking one aspect and solidifying it, methinks.

2) Stating "You have two pairs of arms" is kinda vague, though I definitely see what your getting at. Why is such a simple concept so hard to define? *game-designer wail of frustration*

3) I made trow because a player of mine wanted to be a troll. In fact, I originally called them Trolls, but switched to trow to differentiate them. I was never particularly invested in the race. Then the player decided they were too ugly and didn't play it - he was thinking Warcraft troll, I was thinking player-safe D&D troll.
 

PDF Updated.

Changes include;

• Slight clarification on the Merrow Watershaping trait.
• Changed attack abilities in the liquid offense power from Dex or Cha to Int, Wis, or Cha, to allow a wider range of classes to benefit more greatly from the power.
• Sahuagin scent of blood CA duration clarified (just the basic attack from the power).
• Slight modification to the wording of Four Arms.
• Slight changes in wording to the following feats; Ally's Portent, New Technique.
• Overhaul of the Trow Healing power.
 

I don't think you could legally publish these races under these names, because WotC is likely to eventually put out thri-kreen and kenku, and by the GSL, you're not allowed to change the rules that they publish. You could have races called genku, soluighin, and kri-threen, and be fine.

How about this?

"You have four arms. Each of your four hands can hold objects, but your carrying capacity is normal, and you cannot effectively attack with more than one weapon at a time. If you have a power that lets you attack with two weapons at once, you can choose any two weapons you are wielding. For the purpose of such attacks, you can treat any one-handed weapon as an off-hand weapon, and any two-handed weapon as a one-handed weapon."
 

I'm not gonna try and sell these. This is just some homebrew for my campaign. Believe me, I'd have changed names - and not used Googled images - if I were going to sell these under the GSL. I have other, original work set up for sale.

That is definitely more succinct than the current wording. I'll have to mull this over a bit... Thanks, btb.
 
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PDF Updated.

Changes include;

• A more succinct description of the Four Arms trait.
• Changed the prerequisites of the Four-Handed Grip feat to "Four Arms racial trait"

EDIT: There's been a further update to the Four Arms trait. it now reads;

Four Arms: You have four arms. Each of your four hands can hold objects, but your carrying capacity is normal, and you cannot effectively attack with more than one weapon at a time. If you have a power that lets you attack with two weapons at once, you can choose any two weapons you are wielding. For the purpose of weapons, you still only have two arms. However, you may treat any two-handed weapon as a one-handed weapon, any one-handed weapon as though it had the off-hand property, and you may wield up to two one-handed weapons that normally have the off-hand trait in one hand.
 
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FINAL CHANGE TO FOUR ARMS.

This is it. I promise. Either that, or I'll drop it entirely. ;)

• Changed the wording of Four Arms. It now reads;

Four Arms: You have four arms. Each of your four hands can hold objects, but your carrying capacity is normal, and you cannot effectively attack with more than one weapon at a time. If you have a power that lets you attack with two weapons at once, you can choose any two weapons you are wielding. Double weapons and weapons that don't normally have the off-hand trait take up two of your four hands. One-handed weapons that normally have the off-hand trait only take up one hand.

For the purpose of weapons, you still only have two arms. However, you may treat any two-handed weapon as a one-handed weapon, any one-handed weapon as though it had the off-hand property, and you may wield up to two one-handed weapons that normally have the off-hand trait in one hand.

• Added the Desert Walk feat for Thri-Kreen

Okay, so I've heard a LOT about the Kreen. Any thoughts on the other races?
 

Two bows? A thri-kreen ranger would be a one-man ballista.

Two flurry-of-blows? Of course, the monk gets playtested next month, but even so: if we can assume that the 4e monk is anything like the 3e monk, the kreen would be amazing. amazingly amazing.

can this also equate to wielding a very large weapon with all four arms for great justice? sounds brutal.

EASY REWORDING:
Thri-kreen have four hands, and are capable of using all of them to wield weapons, use items, or wear things.
 

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