GlassJaw
Hero
NCSUCodeMonkey said:I agree, which is why I find that action points don't generate that kind of action at the table. Much better if their dramatic action is guaranteed success or always provides some sort of bonus. Then the non-swashbuckly players are looking for inventive ways to gain cool bonuses.
I agree with what's been said but I still think AP's help. I also agree that no action should be guaranteed to succeed. That's where AP's come in.
Example: Player says he wants to run, use one hand to do a cartwheel over the table, and then attack the bad guy from above as he soars over him. Awesome. However, the player has to pull it off. Make a Tumble check, if you succeed, the baddie will be flat-footed against your attack. Now the player will want to use an AP on their Tumble check because there is a benefit to success.
Encourage bonuses for swashing and buckling maneuvers; give the players AP's so they can pull them off.
