Savage Wombat
Hero
I'm not going to run this after all, but when I was considering it I was totally planning a story on why there were
in these adventures.
so many freakin' mimics
LOL!Problem with stealth missions is when they go pear shaped the party can find themselves seriously overmatched. That happened this week running the Murkmire Malevolence. Why they would think a character running out shouting and attacking the exhibits was a good way to distract the guards I don't know! I don't think my players are cut out for a life of crime.
Yeah, but that only gets them so far. I think part of the issue is that, as far as I can tell, the casino never closes, and the tournament is like a marathon thing with just a few minor breaks. There's nothing like "they only play from 10am until 10pm and in between those times, the room is empty". So I just don't see how the PCs are supposed to steal the trophy when it's placed in a trapped box that paralyzes you if you damage it, is (as far as I can tell) under 24/7 guard, and is in full view in a room that is never unoccupied. Also, the gold is in a vault that requires you to get past numerous security cameras, and pretty much as soon as you steal it, the casino goes on alert (because the cashiers discover they can't withdraw any cash), so the PCs have to try and run the gauntlet to get out. I can only presume that the adventure author expects most parties will jump down the waterfall (never mind that it's 100 feet tall).I can't comment much on Stygian Gambit, I'm not planning on running that one so I've only glanced at it. Quick impression, the expectation seems to be the party will disguise themselves as employees and blag their way past security.
Yeah, that's fine. I was going to change up the casino staff anyway to better fit with the Dolurrhi theme (which has more of a spirits, ghosts and shadar-kai theme ~ the realm is ruled by the Queen of the Dead, who is KB's Raven Queen analogue).From what I can see, if the party decide to march into the casino, kill the guards, and take everything, they will be fighting six CR 1/2 thugs. Probably quite easy for a level 3 party, and a cakewalk for level 4 and above. So if you want to run it at a higher level you will need to buff the guards.
Replacing the thugs with veterans would make it about right for level 5. The vault guardian would need beefing up too.
Yup, making the Golden Vault a front for the Chamber was what I immediately thought when I started reading this book...the Draconic Prophecy is a pretty handy plot device.I think it fits well with Eberron. I figure it's a sub-branch of the Chamber.
I feel it actually makes it work better because some of the adventures don't really feel like missions that fit the Golden Vault prospectus all that well (the Stygian Gambit, for instance, is just about helping a gambler get revenge against another gambler). However, if you add in the whole Draconic Prophecy thing, then pretty much anything goes. You're not just helping a gambler get revenge, you're (potentially unwittingly) helping prevent an Overlord from escaping its bonds.Yup, making the Golden Vault a front for the Chamber was what I immediately thought when I started reading this book...the Draconic Prophecy is a pretty handy plot device.
Ravenloft (at least how it was pre-5e) has plenty of options, because it was always at a higher tech/cultural level than standard d&D. Lamordia, Dementileu, Paridon are all options. Even Darkon has a university. (though its probably more like medieval Oxford than a modern school)FR would pretty much have to be Waterdeep, as the most modern city outside Lantan, which has not been described in 5e. But Eberron is basically "any city".
I could make some suggestions, but they are more obscure settings:
Ravnica (anywhere)
Strixhaven
Spelljammer (Rock of Braal)
Ravenloft (Ludendorf, Lamordia)
Exandria (Ank'harel)
The second one gets complicated. Technically Three Dragon Ante is a Forgotten Realms game, and there are certainly casinos in the Baldur's Gate computer games, but some players might get antsy about that level of ahistory. Did the Romans have casinos? Anyone know? It would fit well into Ank'harel (Exandria), described in CotN, which already has a casino heist as a roughly sketched sidequest.
Me too. I have the same feelings about the Radiant Citadel. I hated that stupid demiplane, but I used all the adventures.The +1 dagger is actually the ritual dagger of Muk'luk'nuggan, and its cultists are searching for it.
Much as I love the Mission Impossible gags (bonus points for gratuitous use of the word "disavowed"), I'm not planning on using the Golden Vault organisation myself.
Yeah, the long con is a pretty good trope for spy thrillers as a genre, too: this mission might not have a clear purpose, but it may set up something way down the line for the Prophecy.I feel it actually makes it work better because some of the adventures don't really feel like missions that fit the Golden Vault prospectus all that well (the Stygian Gambit, for instance, is just about helping a gambler get revenge against another gambler). However, if you add in the whole Draconic Prophecy thing, then pretty much anything goes. You're not just helping a gambler get revenge, you're (potentially unwittingly) helping prevent an Overlord from escaping its bonds.
Oh, I like the Golden Vault stuff, but I tend to have fits of laughter over all the Mission Impossible jokes, and it feels contrived. I reckon I can link the adventures I am using (about half) more organically.Me too. I have the same feelings about the Radiant Citadel. I hated that stupid demiplane, but I used all the adventures.
One thing I appreciate about how things the Golden Vault framework is, is that these heists can actually be fit into a Radiant Citdel framework instead: place one of these Heist locations in onenof the Citadel world's, and make these covert missions that the Citadel will disavow if the character caught...Oh, I like the Golden Vault stuff, but I tend to have fits of laughter over all the Mission Impossible jokes, and it feels contrived. I reckon I can link the adventures I am using (about half) more organically.
I like the Radiant Citadel too (which isn't a demiplane) and used it for a short "treasure hunt" as my players described it, where they had to wander about the Preserve of the Ancients talking to weird characters in an attempt to find the information they needed. They also learned about the interplanar trade in spices, coffee and chocolate.