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Khorvarian Days & Knights [PC list]

Tor L'Tha

First Post
Im trying to make some sense about our gathering.

Tor L'Tha said:
He had never formal training of curse, the academy was for “others”, he was a kind of private eye, he was hired when something was happening, and he often did bring back important information for a sargent and even one time, under the war, for a captain. This captain was looking for information on priest named Atoala, she was the spiritual helper of some Paladin Organization (xxx name). Zook had infiltrated the Head Quarter of the paladins, disguising himself like a recruit, he collected a lot of information on Atoala, including that she was a spying. Zook had been rewarded whit 100gp and a little pin with the symbol of the paladins, made out of silver. It was all done in a couple of minutes, he got upp on a stage, some autorothies sayd some word and a diplomat of the paladins gave him the gold and pin. He had seen the paladin some times in the market where they had spoken about the weather and such they never introduced properly.

I hope this is ok, im not god making upp names, just take Zook as a example :uhoh:
Darkmaster cant you give your ex employers a name? and maybe your party are looking for a person with his talents?
 

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Tor L'Tha

First Post
Torillan i cannot send you PM.
and the email function is off.

HP: XX (XdX + XXCon)
AC: XX (10 + Xdex + Xarmor) / XX / XX

Saves:
Fortitude: +1 (1+0)
Reflex: +4 (4+3)
Will: +1 (1+2)

Init: +X (Xdex)

Base attack bonus: +3

Attacks:
Weapon1 +XX/+XX (Xbase + Xstr), XdX+X skade, Threat XX/xX
Weapon2: +XX/+XX (Xbase + Xstr), XdX+X skade, Threat XX/xX

Im very unshure how to get these numbers i hope you can take a lokk at it and help me out.
rusty character maker :\
 

Juggernaut

First Post
Tyler Du' Orien

Code:
 Name:		Tyler Du'Orien
Gender:		Male
Race:		Human
Class:		Fighter 4
age:                    22
Alignment:      Neutral Good
Deity:          

Ability	 Score	Mod	Cost		    Level:	4	XP: 6000
Str:	  18        +4	BAB:+4       HP:44
Dex:	  14        +2        Grap +8       AC:17 (Armor+5, Dex+2)
Con:	  12	+1	 Speed:	30'(20')	Touch:  12
Int:	  10	+0	 Init: 	+2	Flat:   15
Wis:	  9  	-1                    
Cha:	  12 	+1             

Saves	Total Base	Mod	Feat    Special 
Fort:	  5    4	+1	0	0           0        
Ref:	  3    1	+2	0	0           0
Will:	  0    1	-1 	0	0           0        

Weapons		Attack	Damage	Critical   Range
+1 Talenta Sharrash +9        1d10+7  19-20/x4
MW Greatsword        +9       2d6+6    19-20/x2
Kukri                      +8        1d4+4    18-20/x2
Comp Longbow +4    +7        1d8+4       x3        110

Feats:	
Least Dragonmark (dimension leap),Favored in House, Power Attack, Combat Reflexes, Pursue, Improved Sunder

Abilities:
 

                    
Skill Points: Total = 21

Skills			Total   Ranks	Mod	Spec    Climb                                  +11     7             +4         
Handle Animal                      +6       5             +1      
Jump              		  +11       7	  +4		
Ride                                    +6        2            +2         +2

	
Languages: 
Common


Equipment  
Explorer's Outfit, 
Noble's Outfit, 
Potion Belt, 
Arcane Signet Ring, 
Beltpouch (x2), 
Jewelry (worth 100g), 
Identification Papers w/ portrait, 
Travelling Papers, 

On Horse:
Waterskin,
Trail Rations (x4), 
Oil (x3), 
Flint & Steel, 
Bedroll, 
Winter Blanket, 
Bullseye Lantern
Military Saddle,
Saddlebags,
Bit & Bridle



[U]Magic Equipment                                    
+1 Talenta Sharrash

Total Weight:   lb.

Wealth
Platinum         
Gold             88
Silver            9
Copper


Valenar Riding Horse
	Large Animal
Hit Dice:	3d8+6 (19hp)
Initiative:	+2
Speed:	80 ft. (16 squares)
Armor Class:	14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:	+2/+8 
Attack:	Hoof -2 melee (1d4-1)
Full Attack:	2 hooves +2 melee (1d4-1)  
Space/Reach:	10 ft./5 ft.
Special Attacks:	—
Special Qualities:	Low-light vision, scent
Saves:	Fort +5, Ref +5, Will +3
Abilities:	Str 14, Dex 15, Con 15, Int 2, Wis 14, Cha 10
Skills:	Listen +5, Spot +4, Jump +24
Feats:	Endurance, Run
Environment:	Warm plains
Organization:	Domesticated or Herd
Challenge Rating:	1
Advancement:	4-8 HD (Large)
Level Adjustment:	—

Fastest Horses in Khorvaire, Valenar riding horses are bred by the elves of Valenar.

Carrying Capacity: A light load for a Valenar horse is up to 174 lbs; a medium load, 175–348 pounds; and a heavy load, 349–525 pounds. A Valenar horse can drag 2,625 pounds.
 

Torillan

First Post
Tor L'Tha said:
Torillan i cannot send you PM.
and the email function is off
.

Hmm....not sure why?

HP: XX (XdX + XXCon)
AC: XX (10 + Xdex + Xarmor) / XX / XX

Well, I come up with this
HP: 24 (4d6 + 0Con)
AC: 17 (10 + 3 Dex + 3 studded leather + 1 ring of protection)


Saves:
Fortitude: +1 (1+0)
Reflex: +4 (4+3)
Will: +1 (1+2)


I get Will: +3


Init: +X (Xdex)


Init: +3 (+3 Dex)


Base attack bonus: +3

Attacks:
Weapon1 +XX/+XX (Xbase + Xstr), XdX+X skade, Threat XX/xX
Weapon2: +XX/+XX (Xbase + Xstr), XdX+X skade, Threat XX/xX


Attacks:
MW Dagger, Punching (+4 melee, d4+0 damage, crit x3)
Dagger, Punching (+3 melee, d4+0 damage, crit x3)
MW Spear (+4 melee, d8+0 damage, crit x3)
MW Shortbow, Composite (+7 ranged, d6 damage, crit x3, 70ft. range)



Im very unshure how to get these numbers i hope you can take a lokk at it and help me out.
rusty character maker :\


Hope these help. :)
 

Juggernaut

First Post
Tyler was born while his parents were dispatched to Gatherhold in the Talenta Plains as the Managers of the Lightning rail Station there. He spent the majority of his childhood in the areas of Talenta Plains and Karrnath. Occassionally travelling with relatives on long distance courrier routes.

Born into the Noble family of House Orien, Tyler was destined to be a part of the family business, especially since he was "marked." (Least Dragonmark) But like most youngsters Tyler wasn't happy with the life that he was born into. He wanted something different. On a daily basis he wished that he had been born into House Deneith instead. There was no glory in being a courier, but bodyguards and Mercenaries were quite glorious. Ohhh how he wished to be a warrior instead of a courier.

When his father saw him playing with a Sharrash at the age of 14 he started to scold him. However, before speaking he watched the young Tyler, looking quite graceful and skilled in the way that he weilded the weapon native to the local area. He was also well aware of Tyler's budding Strength. The young boy was already much stronger than his father ever dreamt of being. With that his father decided that a warrior with such prowess could be useful to House Orien. He sent the boy to the Rekkenmark Academy in Karrnath to train to be a great warrior. (Fighter)

After 5 years of training at the Academy, Tyler became rather skilled in the Martial skills. He was now a very valuable asset to House Orien and most of the House knew who he was and were willing to help him in any manner that they could. (Favored in House Feat)

Over the past 3 years Tyler has done good bit of travelling with some of the most valuable merchandise that has been transported via the Orien caravan routes. He has been acting as the lead guard on Orien's top dollar contracts.

While this is the reason that his father sent him to Rekkenmark, He is beginning to sense that there may be a higher spot for Tyler within the Family. Tyler's father seems to think that Tyler's dragonmark is on the verge of maturing. This would increase Tyler's stock within House Orien even more. (Planning on possibly going Dragonmark Heir PrC at level 5)
 

ShaggySpellsword

First Post
Lyran Molaes-thasti: Male half-elf Cleric 4 of the Silver Flame; 6000 XP; Medium humanoid; HD 4d8; hp 32; Init +1; Spd 20 ft/x3.; AC 21, touch 11, flat-footed 20; Base Atk +3; Grp +4; Atk or Full Atk +5 melee (1d8+1, masterwork cold iron morningstar) or +5 melee (1d4/19-20, masterwork alchemical silver dagger) or +5 ranged (1d4/19-20/10 ft., masterwork alchemical silver dagger) or +4 melee (1d8+1/x3, long spear); SA Exorcism Domain (as level 5), Turn Undead 5/day (+4 check, as level 5); SQ immune to sleep spells, +2 save vs. Enchantments, low-light vision, elven blood, spontaneous curing, protective ward 1/day; AL LG; AP 7; SV Fort +4, Ref +2, Will +5; Str 12, Dex 12, Con 10, Int 12, Wis 16, Cha 14.

Skills and Feats: Balance -5, Climb -5, Concentration +7 (+11 casting defensively), Diplomacy +6, Escape Artist -5, Gather Information +4, Hide -5, Jump -11, Knowledge (religion) +8, Knowledge (the planes) +4, Listen +4, Move Silently -5, Search +2, Spellcraft +3, Spot +4, Swim -11; Combat Casting, Spell Focus (Abjuration).

Languages: Abyssal, Common, Elven.

Spells per Day (5/5/4) DC 13+spell level (Abjurations DC 14+spell level); Caster Level 4; Domains: Exorcism and Protection; commonly prepared spells: 0- detect magic, light, light, light, read magic; 1- bless, magic weapon, sanctuary* (DC 15), shield of faith, inflict light wounds; 2- magic circle against evil* , bear’s endurance, bull’s strength, lesser restoration.

Possessions: masterwork cold iron morningstar, master work alchemical silver dagger, masterwork full plate, masterwork heavy wooden shield, Flame-touched Iron Holy Symbol (Silver Flame), spell components, hewards handy haversack: bedroll, flint and steel, rations (2), ID Papers (Lyran Molaes-thasti), torches (5), waterskin, 17 gp, 8 sp, 5 cp. Total weight carried: 75 lbs.

Age: 43, Height: 5’11”, Weight 132 lbs. Hair: Brown, Eyes: Green.

Scimitar (Light Warhorse)
Large Animal; Hit Dice: 3d8+9 (22 hp); Initiative: +1; Speed: 60 ft. (40 ft. with rider); Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13; Base Attack +2; Grapple +9; Attack: Hoof +4 melee (1d4+3); Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1); Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6

Skills and feats: Listen +4, Spot +4, Endurance, Run.

Posessions: military saddle, bit and bridle, longspear (40 lbs.) With rider and all rider’s gear (247 lbs.-medium encumbrance)


Lyran Molaes-thasti's story starts with how his parents met: Jillya d'Lyrandar, when she found that she had no talents so important to her house, and very little desire to take up a life of sailing, joined the priesthood of The Silver Thrane. During the last war she often went out onto battlefields and tended the wounded on both sides, saving lives and souls for the Silver Flame. This is were hse met Allusair Molaes-thasti, a Valenar mercenary, wounded and near death. She brought the wounded man to the temple, tended him, and the two fell in love. They were married and he swore upon his ancestors that he would stay and fight for Thrane. He went off to war, leaving a new son and wife behind and was never seen from again.

Lyran trained in the temple and was an intuitive and bright student. When he was old enough, he enlisted in the army to fight on fronts were undead and summoned outsiders were common, and he did very well throughout the last quarter of the war. His mother however, pined at the loss of her husband and the abscence of her son. She started having visions and hearing the voice of the flame nearly daily. One day, Lyran got word that his mother had started talking about a great disaster and telling all who would listen that she must go to Cyre, for the Flame commands it. Lyran, concerned for his mother, recieved a temporary leave and returned home to find his mother gone, and news of the Mourning reaching the cities of Thrane.

Lyran, not willing to settle down after war's end has taken to travelling. Armed with mementos and gifts he accumulated during the war, he has taken the role of a knight-errant of the SIlver Flame, travelling from country to country, city to city, meeting people, talking, and helping where he can. He constantly looks out for word of the fate of his mother and father, both of whom he holds out hope of being alive: his mother for a reunion, and his father for some much-needed explaining.

Lyran is extremely curious about the Valenar religion, and is always interested to find out more about the culture from which part of his heritage hails. He is extremely accepting of the Sovreighn Host, especially followers of Dol Arrah, and has befriended many holy men of his faith. One particular comes to mind, Kolarred, a paladin of Dol Arrah who, in service to Karrnath often found himself on the other side of the war from Lyran. About a year ago, the two met up in Passage, and decided that now, with the war in the past, and corruption all around, in the world at large and their homelands in particular, these two could build a friendship based on their wartime respect. The two men started adventuring together, and gathering together others who could aid them in their cause, and whose causes they felt they could aid in return.

Lyran has a deep-seeded dislike of the Blood of Vol and can always be convinced to take down a cult of this religion werever they are operating. Lyran has studied demonology, planar theory, and religous matters extensively.

Lyran is rather ruggedly handsome, and extremely self-assured. He isn't especially strong, but he uses his wits and magic in combat regularly. His hair is always cropped short, but he maintains rather long, well-groomed sideburns: his only vanity.
 
Last edited:


Tor L'Tha

First Post
Juggernaut said:
He sent the boy to the Rekkenmark Academy in Karrnath to train to be a great warrior.

I did include myself with your characters backgrond, i hope it isnt a problem.
;) zook need to know somebody.


Tor L'Tha said:
Whit his new earned money pluss some saved money Zook travelled all the way to Karrnath, where he perfected his archery, in the famous Rekkenmark Academy. The academy did in some cases take Changeling pupils, but with the necessary remoendations that Zook had from the Paladins.
There he had known Tyler Du'Orien a nice fellow that had a weaknes for tobacco leaves from Zilargo, leaves that Zook had a lot of. Zook sold the leaves with little profit, he liked this man and they always had some good conversations.

If my academy stunt knowing Tyler is ok for juggernaut i can official say that my character is ready to go.
:)
 

DarkMaster

First Post
Shaggy how about

Kolarred on a mission in "insert city/country" to represent Dol Arrah met an old opponent. He always respected this man for his integrity and fair play on the battlefield. They had a conversation and Kolarred who was missing adventuring and who was fed up of the church corruption decided to quit everything in order to follow his old adversary in order to bring justice to this world in their own way.
 

ShaggySpellsword

First Post
Old adversaries with respect for one another find themselves on the far side of the war and decide to get over their differences as fight for heir common beleifs? I LOVE it! Changed!

The SNAFU with HD and HPs came because I based this guy on a half-elven Paladin I once made...I was still thinking Paladin. Changed!

So, how did Kolarred and Lyran meet up with Tyler, Zook, and with Lynx? Maybe the five of us were with a caravan: Zook and Tyler protecting it, Lynx travelling on an errand for his master, and the God Squad (Kolarred and Lyran) there because we got a tip-off that the caravan might be hit by the Emerald Claw or Blood of Vol for some nefarious purposes? The bad guys attack and the big heroes band together and win. Yay. Go us.

Any other ideas?

Or is this something the DM should do?
 

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