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Khorvarian Days & Knights [PC list]


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Torillan

First Post
ShaggySpellsword said:
Old adversaries with respect for one another find themselves on the far side of the war and decide to get over their differences as fight for heir common beleifs? I LOVE it! Changed!

The SNAFU with HD and HPs came because I based this guy on a half-elven Paladin I once made...I was still thinking Paladin. Changed!

So, how did Kolarred and Lyran meet up with Tyler, Zook, and with Lynx? Maybe the five of us were with a caravan: Zook and Tyler protecting it, Lynx travelling on an errand for his master, and the God Squad (Kolarred and Lyran) there because we got a tip-off that the caravan might be hit by the Emerald Claw or Blood of Vol for some nefarious purposes? The bad guys attack and the big heroes band together and win. Yay. Go us.

Any other ideas?

Or is this something the DM should do?

Well, from what I see this is a good way to get you all together as a team. I'm kinda envisioning you guys having been together for a bit, mainly based on the fact that you're starting with some experience.

Otherwise, I'm planning on starting you guys out on a mission already in progress. If you have other ideas, go ahead and throw them out there to see what everyone thinks. So far, I like what you have!
 

Juggernaut

First Post
That works for me. Maybe we are still banded together on said caravan at the beginning of the campaign. Or maybe one or more of us need assistance with something and call upon the others to bring us back together. Or maybe we've all joined together as an adventuring party to further the cause of good, transport important goods or people for my Family, and/or just because of the general adventuring spirit!! ;)

But of course this is all the DM's choice/job!! lol :p


EDIT: sorry I began posting this before the DM finished his post...
 
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DEFCON 1

Legend
Supporter
ZOLA KO - Valenar Jaeldira

Code:
[b]Name:[/b] ZOLA KO
[b]Class:[/b] Monk/Fighter
[b]Race:[/b] Valenar Elf
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] Allair Sheiran (Patron Ancestor)
 
[b]Str:[/b] 14 +2 (6p.)	 [b]Level:[/b] 2/2		[b]XP:[/b] 6000
[b]Dex:[/b] 16 +3 (6p.)	 [b]BAB:[/b] +3		[b]HP:[/b] 40 (2d8+2 + 2d10+2)
[b]Con:[/b] 12 +1 (5p.)	 [b]Grapple:[/b] +6
[b]Int:[/b] 13 +1 (5p.)	 [b]Speed:[/b] 30'
[b]Wis:[/b] 14 +2 (6p.)	 [b]Init:[/b] +3
[b]Cha:[/b] 08 -1 (0p.)
 
			 [b]Base   Dex   Wis   Class   Size   Ring[/b]
[b]Armor:[/b] 16		  10     +3    +2     +0     +0     +1
[b]Touch:[/b] 16
[b]Flatfooted:[/b] 13
 
                         [b]Base   Mod   Misc[/b]
[b]Fort:[/b] +6                  +5     +1     -
[b]Ref:[/b] +5                   +2     +3     -
[b]Will:[/b] +4                  +2     +2     -
 
[b]Weapon                   Attack   Flurry   Damage   Critical[/b]
Unarmed Strike             +5      +3/+3   1d6+2       20x2
Double Scimitar            +7      +5/+5   1d6+3    18-20x2
Shuriken                   +6      +4/+4   1d2+2       20x2
 
[b]Languages:[/b]
Common
Elven
 
[b]Abilities:[/b]
Immune To Sleep Effects (Elf)
Low-Light Vision (Elf)
Secret Door Sense (Elf) 
+2 Save vs. Enchantment (Elf)
Evasion (Monk)
 
[b]Feats:[/b]
Dodge (1st - General)
Improved Grapple (1st - Monk)
Mobility (1st - Fighter)
Double Steel Strike (2nd - Monk)
Weapon Focus - Double Scimitar (2nd - Fighter)
Combat Expertise (3rd - General)
 
[b]Skill Points:[/b] 31    [b]Max Ranks:[/b] 7/3
(20pts 1st Monk, 3pts 1st Fighter, 5pts 2nd Monk, 3pts 2nd Fighter)

[b]Skills              Ranks   Mod   Misc   Total[/b]
Balance               6      +3    +2     +11
Jump                  7      +2    +2     +11
Listen                3      +2            +5
Perform               3      -1            +2
Spot                  3      +2            +5
Sense Motive          3      +2            +5
Tumble                6      +3    +2     +11
 
Balance, Jump & Tumble all get Synergy bonuses
 
[b]Equipment:                     Cost  Weight[/b]
Belt Pouches (2)                2gp     1lb
Blanket                         5sp     3lb
Candles (3)                     3cp     0lb
Outfit (Monk)                   5gp     2lb
Waterskin                       1gp     4lb
Whetstone                       2cp     1lb

Double Scimitar +1           2400gp    10lb
Shuriken (10)                   2gp     1lb
Ring of Protection +1        2000gp     0lb
Potion of Cat's Grace (2)     600gp    .2lb
Potion of Cure Light (3)      150gp    .3lb
Potion of Mage Armor (3)      150gp    .3lb
 
[b]Total Weight:[/b] 22.8lb
[b]Money:[/b] 189gp 4sp 5cp

Appearance:
Standing 5'5" and weighing 165lbs, Zola Ko is an elf who looks as though he's seen it all, but wants to see more. World-weary and battle scarred, he has a way about him makes him appear to be half-asleep while at the same time could pounce on you like a cat at a moment's notice. His bruised, fair skin, matted, long, black hair, and ragged, torn, bloodstained monk outfit give the impression of a man who doesn't care who he is, where he is, or what kind of impression he is making on others. His most striking features are his sea green eyes, hidden behind which is a sparkle (some would say madness) that belies his inner energy and power. Overall, Zol Ko looks like an instrument of war, and he would tell you that you're not far off.

History:
 
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