Scorpionfolke said:
2)would claws or a stinger stack with the monk's unarmed attack?
the stinger would be secondary, but not the claws
4) how would, "extra arms" work with the monk's flurry of blows attacks? Assume that the character takes the multiattack feat (or the multiple weapon fighting). Would he be able to do his regular flurry of blows with his "normal" arms, and get two additional attacks at -4 with his 2 extra mutated arms?
#4) yes, will require multiattack feat
whoa, argl! [almost having trouble swallowing own saliva...]
Mutations taken:
extra arms (6 points)
tail (1 point)
claws (1 point)
Wall crawler (2 points)
ok, if I understand correctly.
1) Can stack monk's flurry of blows with "extra arms" mutation:
attacks at +3/+3/+0/+0 to hit (because -1/-1 flurry of blows [monk 2] + 2 attacks at -4 because of extra arms & +4 to hit [str 18])
2) claws stack with monk's unarmed attack
attacks at 2d6+4/2d6+4/1d6+2/1d6+2 damage, respectively ("claws" mutation stacking with monk attacks 1d6+1d6; 2 extra hands at 1d6 damage from claws; +4 str for monk's flurry of blows, +2 for off-hands from "extra arms" mutation).
3) can get extra attack, also at -4, from "tail" mutation (I assume that high str damage does NOT appy)?
Ok, if 1, 2 and 3 are true, here are the total of attacks & damage bonuses:
2 attacks with flurry of blows, 2 attacks with extra arms, 1 attack with tail; 2x+4 str (flurry), +2 (1/2 str) "extra arms"...
+3/+3/+0/+0/-4 to hit, 2d6+4/2d6+4/2d6+2/2d6+2/1d6, respectively.
If this is ok, I'm going to make my changeling very charismatic, and give him a lot of "intimidate" ranks
If you screw with him, he'll inflict a LOT of damage!
...gulp!...
SG
PS:Should I feel bad?
EDIT: added "wall crawler" as final mutation