Khyber Rising: Eberron w/D20 Apocalypse(The Mystery & Horror begins!)

garlicnation said:
Scorpionfolke, for when you are feeling better

is there anything else you need from us PC's to start this thing?

and do you need any more PC's or is this number good


the 4 of yall will be fine---we will start monday (HALLOWEEN!) hopefully---just remember, that your equipment was bought before yalls mutations & some stuff may not fit any more---but you dont have to spend all your money, though you will have to find a smith to fix armor if u r to different :D
 

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Great. I didn't buy any equipment. Shall I do so, or do you just want to provide me with something suitable? If you'd like, I can have an equipment list ready to go in zero time.

EInan/Lukas
 


Einan said:
Great. I didn't buy any equipment. Shall I do so, or do you just want to provide me with something suitable? If you'd like, I can have an equipment list ready to go in zero time.

EInan/Lukas
ya, go ahead & get your equipment together
 




Scorpionfolke said:
2)would claws or a stinger stack with the monk's unarmed attack?

the stinger would be secondary, but not the claws



4) how would, "extra arms" work with the monk's flurry of blows attacks? Assume that the character takes the multiattack feat (or the multiple weapon fighting). Would he be able to do his regular flurry of blows with his "normal" arms, and get two additional attacks at -4 with his 2 extra mutated arms?

#4) yes, will require multiattack feat

whoa, argl! [almost having trouble swallowing own saliva...]

Mutations taken:
extra arms (6 points)
tail (1 point)
claws (1 point)
Wall crawler (2 points)

ok, if I understand correctly.
1) Can stack monk's flurry of blows with "extra arms" mutation:
attacks at +3/+3/+0/+0 to hit (because -1/-1 flurry of blows [monk 2] + 2 attacks at -4 because of extra arms & +4 to hit [str 18])

2) claws stack with monk's unarmed attack
attacks at 2d6+4/2d6+4/1d6+2/1d6+2 damage, respectively ("claws" mutation stacking with monk attacks 1d6+1d6; 2 extra hands at 1d6 damage from claws; +4 str for monk's flurry of blows, +2 for off-hands from "extra arms" mutation).

3) can get extra attack, also at -4, from "tail" mutation (I assume that high str damage does NOT appy)?

Ok, if 1, 2 and 3 are true, here are the total of attacks & damage bonuses:
2 attacks with flurry of blows, 2 attacks with extra arms, 1 attack with tail; 2x+4 str (flurry), +2 (1/2 str) "extra arms"...
+3/+3/+0/+0/-4 to hit, 2d6+4/2d6+4/2d6+2/2d6+2/1d6, respectively.

If this is ok, I'm going to make my changeling very charismatic, and give him a lot of "intimidate" ranks :cool:

If you screw with him, he'll inflict a LOT of damage!

...gulp!...

SG

PS:Should I feel bad? ;)


EDIT: added "wall crawler" as final mutation
 
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Hey Scorpionfolke,

After a good night's sleep, I've accepted that this a wee bit too powerful.
So, if it's ok with you, lets assume that the claw only adds +1 to unarmed damage, instead than the full 1d6. While still good (as specially for a monk), it seems a bit more fair.

So, in summary:
+3/+3/+0/+0/-4 to hit, 1d6+5/1d6+5/1d6+3/1d6+3/1d6 damage

Also, can my character "hide" his tail and extra arms with his changeling abilities (sorta making them the same color as the rest of his body, keeping them tucked in)? If not, I'll probably change his race (it sort of defeats the purpose of being a changeling).

Cheers,

SG

PS: Mutations ROCK!!! :D
 

Steve Gorak said:
PS: Mutations ROCK!!! :D

OK, character's complete (post #16).
I decided to take the following mutations:
Extra arms, wall crawler, claws & leaper.
I dropped the tail, I felt it was a bit excessive.

Scorpionfolke, please let me know if a +1 damage adder from the claws to the monk's unarmed attacs is acceptable - and let me know if you feel +2 is more appropriate ;)

Also, I assumed 2700gp starting wealth.

I'm ready and looking forward to start.

Cheers,

SG
 
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