Erekosell said:. . . it is "exactly as advertsied" in that it is a d20lite system . . .
Erekose said:. . . my problem is that I really can't see why I'd play C&C over OD&D?
Originally Posted by Krieg
That is an interesting comment since C&C's designers have gone out of their way to specifically mention that it is not meant to be a "lite" version of d20, rather it is intended to be a d20 interpretation of AD&D.
Originally Posted by Akrasia
I don't know what you mean by "OD&D" (the 1974 rules, the 1974 rules + all the supplements, the Moldvay/Cook B/X rules, the Mentzer B/X/M/C/I rules, or the RC) . . . etc.
Originally Posted by Rycanada
Thanks to Akrasia for pointing out those 5 benefits, and Doc Klueless for linking the Q&A thread. I missed a lot of this on the first time around, and now I'm really curious. Could somebody comment on how difficult it would be to add other d20 material to this system (I'm talking big variants, like Monte Cook's Runethane or Chaositech, rather than little ones, like new spells).
Erekose said:"I know but having read the collectors edition . . . is there an easier way to describe it?"
Erekose said:All of your reasons are completely valid . . . and my opinion is purely a reflection of personal taste . . . for me C&C is too "d20 lite" to coin a phrase- it doesn't really have enough of the "d20 system" to satisfy me compared to 3.5E and doesn't have enough flavour of OD&D to satisfy me in that context.
Erekose said:The four main classes are intended to be broad enough in scope to cover all of the archetypes. So simplifying the class you mention enough to match the core classes might leave you with very little left. At the end of the day it all depends on how much you need to differentiate a class.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.