Branding Opportunity
Explorer
Thanks, ThaneeThanee said:Hey, Branding Opportunity! Good to see you back on here.
Bye
Thanee

BrOp
Thanks, ThaneeThanee said:Hey, Branding Opportunity! Good to see you back on here.
Bye
Thanee
Yeah, I agree, the Sorcerer seems a bit nerfed, although your Bloodline abilities are pretty cool.The Rolling Man said:Here's a rough first draft of my possible character. I went with a sorcerer mostly because I like the flavor of the Varisian sorcerers but I feel like the sorcerer got weaker boosts then the wizard did. And it's not like wizard were really weaker then sorcerers to begin with.
Did you move your stats around? Your bonuses don't match up with them.Walking Dad said:Str: 16 (+1) [10 points]
Dex: 14 (+4) [6 points]
Con: 17 (+2) [8 points; + 2 racial]
Int: 12 (+2) [4 points]
Wis: 10 (+0) [2 points]
Cha: 10 (+0) [2 points]
Technically I believe the Shoanti Bola is an Exotic Weapon, and therefore does not qualify for this ability, which only gives you one martial weapon proficiency. Of course, since you already are proficient with all of those, the ability is sadly useless.Walking Dad said:Class and Racial abilities:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain one additional skill rank whenever they gain a level.
Weapon Training: Shoanti Bola
Branding Opportunity said:Did you move your stats around? Your bonuses don't match up with them.
Technically I believe the Shoanti Bola is an Exotic Weapon, and therefore does not qualify for this ability, which only gives you one martial weapon proficiency. Of course, since you already are proficient with all of those, the ability is sadly useless.
Your Dex bonus is +2, so AC should be adjusted.Walking Dad said:Some rough crunch on my Shoanti barbarian.
Str: 16 (+3) [10 points]
Dex: 14 (+2) [6 points]
Con: 17 (+3) [8 points; + 2 racial]
Int: 12 (+1) [4 points]
Wis: 10 (+0) [2 points]
Cha: 10 (+0) [2 points]
AC: 18 (+4 Armor, +3 Dex, +1 Dodge Feat) [Touch 14, Flat-footed 14], +1 Dodge vs Traps
Ditto here.Walking Dad said:Init: +3 (+3 Dex)
And hereWalking Dad said:Saves:
Reflex +4 [+1 base, +3 Dex], +1 Dodge vs Traps
And againWalking Dad said:Ranged Atk: +6
Since you changed your Int and Dex scores you will have to redo your skills as well. You should have a total of 18 skill ranks to assign (4 base + 1 Int + 1 Human/per level).Walking Dad said:Skills:
Acrobatics: +9 (3 ranks, +3 Dex, +3 Class Skill)
Climb: +7 (1 ranks, +3 Str, +3 Class Skill)
Intimidate: +6 (3 ranks, +0 Cha, +3 Class Skill)
Knowledge (Nature): +8 (3 ranks, +2 Int, +3 Class Skill)
Perception: +6 (3 ranks, +0 Wis, +3 Class Skill)
Ride: +7 (1 ranks, +3 Dex, +3 Class Skill)
Stealth: +6 (3 ranks, +3 Dex)
Survival: +6 (3 ranks, +0 Wis, +3 Class Skill)
Swim: +7 (1 ranks, +3 Str, +3 Class Skill)
And you get one less language.Walking Dad said:Languages:
Common
Shoanti
Orc
Dwarf
Your DC should only be 12 (10 + half your level [1] + Cha bonus). Also your channeling damage is 2d6 with undead fleeing from your for 1d4 + 1 rounds.Candide said:Karg
Str: 14 +2 (4points; 12 base +2racial bonus)
Dex: 10 +0 (2 points)
Con: 14 +2 (6 points)
Int: 12 +1 (4 points)
Wis: 18 +4 (10 points; 16 base +2racial bonus)
Cha: 12 +1(6 points; 14 base -2racial penalty)
Turn Undead: 6/day, DC13
Remember that Cleric is your favored class, so you also get the +1 hp/level bonus, bringing your hp to 37!Candide said:Hit Dice: 8+2+8, +4+2+2, +4+2+2
Hit Points: 34
Branding Opportunity said:Wilbur, Ilium, any interest in joining the game?
I believe the Hide shirt is 90 gp new, which means that it would be 1,290gp. Other than that it looks spiffy!Walking Dad said:MW Hide Shirt +1 1,240gp 25lb