Here's my start.  It's mostly done but for equipment.  Terry the Gnome Sorcerer:
[SBLOCK=Terry]
Teratogen ("Terry")
Male Gnome Sorcerer (Aberrant Bloodline)
Hit Dice: 3d6+9+6(Toughness) (31 Hit Points)
Alignment: Chaotic Good
Str: 8 (-1) [2 points -2 Racial]
Dex: 14 (+2) [6 points]
Con: 16 (+3) [6 points +2 Racial]
Int: 12 (+1) [4 points]
Wis: 12 (+1) [4 points]
Cha: 18 (+4) [10 points +2 Racial]
Init +6 (+2 dex, +4 Improved Init)
AC: 13 (+2 dex, +1 size, additional +4 vs. Giants)
      17 with Mage Armor
      21 with Shield
BAB: +1
CMB: -1 (+1 BAB, -1 Size, -1 Str)
Speed: 20 ft
Attacks
Melee Touch +4 melee (1d6+1 Acid, 10' reach)
Ranged Touch (ray spells, etc.) +4 ranged
Longspear +0 melee (1d6-1/x3)
Dagger (thrown) +4 ranged (1d3/29-20x2)
(all +1 vs. goblins and reptilian humanoids)
Feats and Powers
Toughness (Level 1)
Improved Initiative (Bloodline Feat)
Acidic Touch 1d6+1 (Bloodline Power)
Weapon Finesse (Level 3)
Long Limbs (Bloodline Power)
Low-Light vision
+2 on Smell and Touch perception checks
+2 on Craft(weaving)
Skills
Spellcraft +7 (3 ranks, +3 Class Skill, +1 Int)
Bluff +10 (3 ranks, +3 Class Skill, +4 Cha)
Use Magic Device +10 (3 ranks, +3 Class Skill, +4 Cha)
Stealth +6 (0 ranks, +2 dex, +4 size)
Spells Known
Level 0 (6/day, DC 14) - Disrupt Undead, Touch of Fatigue, Acid Splash, Detect Magic, Read Magic
Level 1 (6/day, DC 15) - Chill Touch, Ray of Enfeeblement, Charm Person
Spell-like abilities (1/day each):
dancing  lights,  ghost  sound,  prestidigitation, speak with animals
Saves
Fortitude +4 (+1 base, +3 Con)
Reflex +3 (+1 base, +2 Dex)
Will +4 (+3 base, +1 Wis) (+2 vs. Illusions)
Possessions
2,700 gp, no single item may be worth more than half this value (i.e. 1,350 gp)
Universal solvent       50 gp
Tanglefoot bag x3    150 gp
Sunrod x5               10 gp
20 Tindertwigs         20 gp
Scrolls
Alarm                       25 gp
Disguise Self              25 gp
Enlarge Person           25 gp
Expeditious Retreat     25 gp
Grease                      25 gp
Reduce Person           25 gp
Mage Armor (x4)       100 gp
Cat's Grace (x2)        300 gp
Web                       150 gp
Potion (Spiderclimb) 300 gp
Wand of Shield        750 gp
Heavy Crossbow       50 gp
40 bolts                    4 gp
Longspear                 5 gp
Dagger x3                 6 gp
Bedroll                      1 sp
Blanket, winter           5 sp
Backpack                  2 gp
Several changes       75 gp
  of clothing including one very nice (courtier's)
10 days' rations         5 gp
50' silk rope             10 gp
Pony (Clyde)            30 gp
Saddle                    10 gp
Saddlebags               4 gp
Cash: 500 gp
[/SBLOCK]