Felon said:Yes, I'm going to have to live with that. I do hold out hope that there's a chance we'll get rid of the meaningless number that represents the actual bonus.
Your response here is basically a slight variation of what you posted over in the "what has to be save-or-die" thread. I hope this isn't a trend, as it leaves the impression that you find that "do whatever you want in your game" represents a simple, overlooked insight that remedies any need for further discussion.Well, FWIW, I'm sure no one will make you use ability scores, if you just want to use the bonus.
Felon said:Your response here is basically a slight variation of what you posted over in the "what should be save-or-die" thread. I get the impression that you find that "do whatever you want in your game" represents an all-remedying insight.
People know about rule zero. However, its existence does not render discussion of future design moot. It does not prevent people from wanting to see things in the official rules handled well.
And no save or die/suck/lose. I want to PLAY D&D. Not fail a die roll and watch my friends play. As someone else posted, if the only action I can take for ten minutes is to go get another beer, the game has failed me.
If they want to put an old school style lethality option in the rules, cool. But I think its something that should be left to advanced players.
Your response here is basically a slight variation of what you posted over in the "what has to be save-or-die" thread. I hope this isn't a trend, as it leaves the impression that you find that "do whatever you want in your game" represents a simple, overlooked insight that remedies any need for further discussion.
People know about rule zero. However, its existence does not render discussion of future design moot. It does not prevent people from wanting to see things in the official rules handled well so they can keep the house rules to a minimum. And this is the appropriate forum for such discussions.
People in real life are random entities, rarely if ever exactly alike. Rolling for stats merely reflects this in the game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.