D&D General Kill Shot

doctorbadwolf

Heretic of The Seventh Circle
So I have gone in circles with my Assassin class over the years.

One idea i like more every time i consider it is the Kill Shot.

It has level of efficacy and complexity.

At lowish level, it is just "When you deal damage to a target and it's remaining HP is less than your Dexterity Modifier, it is reduced to 0HP instead."

Simple, kinda ribbon level.

Then later it gets two upgrades, I think at levels 6 and 11.

"When you or an ally Bloodies a creature, you can make an attack against it as a reaction."
And

"When you deal damage to a crrature and it's remaining hit points are lower than your assassin level plus your dexterity modifier, it must succeed on a constitution saving throw or die."

The exact numbers i am not sure about, but i feel like this, with a teleport, and a way to mark a target for death (damage boost on a resource limit), it is a solid fantasy shadow assassin.



Thoughts?

The other dynamic i have considered is for the first part to scale more, and ghe final buff is based on CR.
 

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What are your feelings toward a meta currency (Prof/Modifier per day?) kind of thing?

I do, perhaps unsurprisingly, have a draft of Shadowdark class that does something like this, where it can burn a luck token to slay a target, with some qualifiers.
 

What are your feelings toward a meta currency (Prof/Modifier per day?) kind of thing?

I do, perhaps unsurprisingly, have a draft of Shadowdark class that does something like this, where it can burn a luck token to slay a target, with some qualifiers.
Oh i am all for limits per day.

I already have their mark as a thing they can do x/day depending on assassin level, and at one point had them as a half caster.
 

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