doctorbadwolf
Heretic of The Seventh Circle
So I have gone in circles with my Assassin class over the years.
One idea i like more every time i consider it is the Kill Shot.
It has level of efficacy and complexity.
At lowish level, it is just "When you deal damage to a target and it's remaining HP is less than your Dexterity Modifier, it is reduced to 0HP instead."
Simple, kinda ribbon level.
Then later it gets two upgrades, I think at levels 6 and 11.
"When you or an ally Bloodies a creature, you can make an attack against it as a reaction."
And
"When you deal damage to a crrature and it's remaining hit points are lower than your assassin level plus your dexterity modifier, it must succeed on a constitution saving throw or die."
The exact numbers i am not sure about, but i feel like this, with a teleport, and a way to mark a target for death (damage boost on a resource limit), it is a solid fantasy shadow assassin.
Thoughts?
The other dynamic i have considered is for the first part to scale more, and ghe final buff is based on CR.
One idea i like more every time i consider it is the Kill Shot.
It has level of efficacy and complexity.
At lowish level, it is just "When you deal damage to a target and it's remaining HP is less than your Dexterity Modifier, it is reduced to 0HP instead."
Simple, kinda ribbon level.
Then later it gets two upgrades, I think at levels 6 and 11.
"When you or an ally Bloodies a creature, you can make an attack against it as a reaction."
And
"When you deal damage to a crrature and it's remaining hit points are lower than your assassin level plus your dexterity modifier, it must succeed on a constitution saving throw or die."
The exact numbers i am not sure about, but i feel like this, with a teleport, and a way to mark a target for death (damage boost on a resource limit), it is a solid fantasy shadow assassin.
Thoughts?
The other dynamic i have considered is for the first part to scale more, and ghe final buff is based on CR.







