prosfilaes
Adventurer
How many of you have had a character go down because she was doing something that you knew better, but it was completely in character?
I had a near-death last Friday; had it not been for a mulligan rule in play, my goblin wizard would have met a brutal end on the rocks after an 80 ft fall. I knew that those balance checks the DM was calling for on the bridge were not a joke, and I knew my character could tell that. However, the swarm of bats was literally invincible to about everything the PCs could throw at it, and who completely ignored the invisibility she cast around the party. I figured that scared the heck out of her, to the point she broke and ran to the nearest shelter, the building across the bridge, no matter what. I think after her nearly drained by shadow the next day, I'm going to start playing her more paranoid, thought that's a bit hard to do for an effective adventurer whose already being played as a bit of glass cannon.
It's sort of a fault-line for D&D; there's a lot of encouragement about gamers for actual roleplaying of characters. But at the same time, losing a character in the Tome of Horror is treated as player error, not good roleplaying. The ToH is a bit extreme, but most sessions have extended combats where player tactical ability is rewarded, no matter what the realistic skill of the character.
I had a near-death last Friday; had it not been for a mulligan rule in play, my goblin wizard would have met a brutal end on the rocks after an 80 ft fall. I knew that those balance checks the DM was calling for on the bridge were not a joke, and I knew my character could tell that. However, the swarm of bats was literally invincible to about everything the PCs could throw at it, and who completely ignored the invisibility she cast around the party. I figured that scared the heck out of her, to the point she broke and ran to the nearest shelter, the building across the bridge, no matter what. I think after her nearly drained by shadow the next day, I'm going to start playing her more paranoid, thought that's a bit hard to do for an effective adventurer whose already being played as a bit of glass cannon.
It's sort of a fault-line for D&D; there's a lot of encouragement about gamers for actual roleplaying of characters. But at the same time, losing a character in the Tome of Horror is treated as player error, not good roleplaying. The ToH is a bit extreme, but most sessions have extended combats where player tactical ability is rewarded, no matter what the realistic skill of the character.