prosfilaes
Adventurer
Character and character concept are the same thing to me.
But they aren't. It's like a painting versus a description of a painting. A concept's a concept, a few lines of description; a character is what that grows into, something that can't be confined on paper, but only exists completely in the head of the player.
Choosing to do something that doesn't screw over everyone else playing the game doesn't mean I am not roleplaying.
Choosing to do something based on factors besides "what would my character do?" isn't really roleplaying.
How much fun would it be for you if the other players decide that their characters wouldn't associate with a character that runs and leaves them hanging?
I didn't leave them hanging; I went the same direction half the party was going and half the party had gone. Had I fell, then I probably would have been dead.
Fun for you - had the DM not eased up on the rest of the group, how much fun would they have had?
If a DM wants to push the limits of the party, he needs to adapt the challenge to what the party has. I don't see any difference between a DM adjusting the size of a battle for the party strength before the game or in the middle of a night after a character died.
Again it appears we have different play styles - I no longer have much patience for "but it's what my character would do" reasoning - now days it usually results in the other players reasoning that their characters wouldn't associate with the problem character.
So a character who is afraid of spiders is right out? Or will he suddenly turn into an emotionless killing machine if presented with a giant spider or drider?