D&D 5E Killing a Teammate

I admit, I am a little new to D&D, and even newer to GM'ing. However, I feel that the situation at hand has created a bad experience for all parties involved. There is no reason to let this player be utterly useless because of 1 bad roll. However, it should be punishing...but as a GM, you have rule over HOW punishing, even if the rulebook says otherwise.
I agree.

I like your suggestion to get a playable but injured character.

I recommend you read the rest of the thread. OP (and lately Maxperson) insist on conditions that force one player to sit in on multiple game sessions when his character cannot meaningfully contribute. Several other options have been presented - I can take credit for one (pat self on back) - but have faded into the background. You have offered "first aid" so the character can GET to the "hospital". Good work !
 

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I agree.

I like your suggestion to get a playable but injured character.

I recommend you read the rest of the thread. OP (and lately Maxperson) insist on conditions that force one player to sit in on multiple game sessions when his character cannot meaningfully contribute. Several other options have been presented - I can take credit for one (pat self on back) - but have faded into the background. You have offered "first aid" so the character can GET to the "hospital". Good work !

As far as I have seen Maxperson did not advocate the Player sitting around doing nothing for all those sessions. It was only stated that the killing of the helpless PC would be Evil, which is a very different argument. I think pretty much everyone agrees that the Player should have some way to play, or not be forced to come to the sessions.
 

I agree.

I like your suggestion to get a playable but injured character.

I recommend you read the rest of the thread. OP (and lately Maxperson) insist on conditions that force one player to sit in on multiple game sessions when his character cannot meaningfully contribute. Several other options have been presented - I can take credit for one (pat self on back) - but have faded into the background. You have offered "first aid" so the character can GET to the "hospital". Good work !

What load of BS. I've never once, EVER, suggested that a player be forced to sit in on multiple sessions without any way to contribute. If you're going to make an accusation, you should have at least a shred of truth in it. That one was empty.
 

As far as I have seen Maxperson did not advocate the Player sitting around doing nothing for all those sessions. It was only stated that the killing of the helpless PC would be Evil, which is a very different argument. I think pretty much everyone agrees that the Player should have some way to play, or not be forced to come to the sessions.

Not only have I not said anything of the sort, I have in this thread said the exact opposite and gave suggestions.
 


For example, you have the player roll "Religion" to speak to his or her deity, and then roll an int save to perhaps gain +1 int back.

I might rule the Intelligence save first, so they can remember what God they are supposed to be begging for help, followed by a Religion, or persuasion save, to convince the God to begin them on the road to recovery. Or you could ask your God to get in touch with a God who CAN help you, in exchange for you owing a favor to your deity. Good story opportunities there, whenever your god chooses to call it in.
 

I might rule the Intelligence save first, so they can remember what God they are supposed to be begging for help, followed by a Religion, or persuasion save, to convince the God to begin them on the road to recovery. Or you could ask your God to get in touch with a God who CAN help you, in exchange for you owing a favor to your deity. Good story opportunities there, whenever your god chooses to call it in.

That's a good point, it would be hard to remember your god with 0 int, it would require a good bit of effort on your part.

In my spare time, I thought of several story creating ways to bring the player to a playable state while also making his failure punishing.

1. Without a true mind, all that remained was a hollowed shell, with a soul trapped inside. In his slumber, he could hear what seemed to be whispers, but in his absence of self, he could not respond. Instead, he could feel deep tremors inside himself. As if the world has bit lit aflame, his eyes opened wide, the world of color burned into his pupils. He was...back...Around he searched, his mind still foggy as he struggled to remember exactly what happened. He noticed that though he as not walking, he was moving. Slightly frightened, he spasmed, falling to the ground in a stupor. The party looked back, surprised to see the man they had considered gone to be back. However, they noticed something...different about him. As they looked closer, their fears laid bare as the cleric handed him a cup of water. His reflection clear as day...but what he saw, was not. His face the same, but his eyes...black as the night itself. It was in that moment the reflection grinned from cheek to cheek. However, he was not...

2. As they journeyed further, the cleric was met with an unholy idea. Perhaps his delivery to the next world would clear his mind. The gods would surely return his sanity as he tumbled through the after life! They layed him down on a rock, and the cleric prayed his his god. If this were to fail...he would never be whole again. It was a burden he was willing to bear as his dagger sliced into the heart of the man. His blood pooled for seconds as the cleric let his mind fade away. He reached into his pack, to retrieve a diamond they had found on their journey through..."please work" he pleaded as his hands arced holy light through the mans torso. "Revivify!" screamed the cleric as his powers reached their peak. The warrior jolted up as if he had been disturbed from a long slumber. He looked at the cleric and back to his hands. His mind was still empty, but to a point where he had sense of self. He took long stares at his hands and feet before finally saying something. "Wafnas", the warrior said, his words falling into his own tongue. The group look saddened, but in that moment, his sword flew. A small bat fell to the ground as his sword sliced through its body whole. He began gnawing on the flesh, consuming it whole. What had they created...
 

Raise dead has built in strong unreliability. Unless something really unforeseen happens, they will get to town again. If we're going to justify murder because they might, possibly, maybe, not reach town and be able to engage that 100% reliable restoration spell, then the party should just all kill themselves because they might, possibly, maybe die in 2 months.

The only way they fail to cure that PC is if the PC or party dies. Otherwise it happens in 1 month, 2 months, a year or whenever. Raise dead is always very uncertain.



Restoration = 100% success rate. Raise Dead = less than 100% success rate. Them's the facts.

Finding an NPC to cast either of these for you? %unknown
Finding some other cure? %unknown
 

Finding an NPC to cast either of these for you? %unknown
Finding some other cure? %unknown

Fantastic argument for restoration over raise dead! Thank you. Since that unknown applies equally to both and death is permanent, raise dead shouldn't even be considered.
 

So you're just in denial of the 5e language. It explicitly says that the soul might not be able to come back. That's known in the game world making the spell unreliable.

The wording is to cover trap the soul or other specific spells that would interfere. Otherwise it works. Petty DM fiat is petty DM fiat, just like if a DM decides no one will cast a Greater Restoration spell for you.

Can I ask you, how often you just spontaneously decide to have a PC not be able to be resurrected?
 
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