iserith
Magic Wordsmith
I might rule the Intelligence save first, so they can remember what God they are supposed to be begging for help, followed by a Religion, or persuasion save, to convince the God to begin them on the road to recovery. Or you could ask your God to get in touch with a God who CAN help you, in exchange for you owing a favor to your deity. Good story opportunities there, whenever your god chooses to call it in.
What happens if the player fails the save or check?