Killing a Wizard is Easy... if you know how.

Perhaps... eliminate spell progression entirely?

You only gain spells based on high intellect, wisdom, and so forth... this would require wizards and sorcerers to become MUCH more dependent on scrolls, potions, wands, staves, rods, and so forth.

Which actually sounds about right...
 

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Perhaps... eliminate spell progression entirely?

You only gain spells based on high intellect, wisdom, and so forth... this would require wizards and sorcerers to become MUCH more dependent on scrolls, potions, wands, staves, rods, and so forth.

Which actually sounds about right...

Can't really think of any fantasy wizard that was constantly pulling scrolls out of his hammer space, which means it doesn't sound right at all.
 

Can't really think of any fantasy wizard that was constantly pulling scrolls out of his hammer space, which means it doesn't sound right at all.

You know, you're right. What was I thinking? Why would I think scrolls could ever be an integral part of the Wizard class?

I mean its not like they, specifically, have the ability to scribe them at level one or anything. The developers clearly never suspected an idea like mine might come about.
 

You know, you're right. What was I thinking? Why would I think scrolls could ever be an integral part of the Wizard class?

I mean its not like they, specifically, have the ability to scribe them at level one or anything. The developers clearly never suspected an idea like mine might come about.

Merely mentioning there was no precedence, there is no need to be passive aggressive.
 


You know, you're right. What was I thinking? Why would I think scrolls could ever be an integral part of the Wizard class?

I mean its not like they, specifically, have the ability to scribe them at level one or anything. The developers clearly never suspected an idea like mine might come about.

You're right, it's pretty clear they never suspected it.
 

Are wizards powerful? sure. The key is to avoid wizards being the equivalent of Gandalf while the rest of the party is the equivalent of the thirteen dwarves from the Hobbit. And that level of power disparity should not happen if the melee classes and the wizard classes are approximately the same level.

I don't recommend changing the class. I prefer in game solutions.

My role-playing suggestions:
1)If one player is dominating combat, make the other players the focus of role-playing. Involve them in the role-playing by making them related to an NPC or the center of the quest.
2) If a combat is over fast, that means more time for role-playing.
3) If wizards mass-producing magical items is an issue, control the amount of time available in the adventure for item creation.


My tactical suggestions:
1) After every rest, ask the wizard player for a copy of his written list of memorized spells. You'll have a copy behind the DM screen. That will reduce the wizard's versatility.
2) Enforce spell components, verbal, and somatic gestures. No spell casting while swimming, bound and tied, silenced, etc.
3) If the NPCs know that the wizard is the most powerful member of the party, have them target the wizard. Imagine this is american football, the wizard is the quarterback, and the defense wants to sack the quarterback.
4) Use anti-magic field (Beholders), spell immune creatures (golems), and spell resistance creatures (DRAGONS).
5) Throw more powerful opponents at the party (EL+4, etc.).
6) Use outer planar adventures with different planar qualities.
7) Use opponents who are even more powerful than EL+4, but have a special weakness. i.e. an EL+10 opponent, who can be defeated by a special weapon wielded by one of the non-wizard characters. The other party members have to help distract and defend the wielder while the wielder destroys the BBEG.
8) Worst case scenario: use Wizards (possibly with templates) as BBEGs
 
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You know, you're right. What was I thinking? Why would I think scrolls could ever be an integral part of the Wizard class?

I mean its not like they, specifically, have the ability to scribe them at level one or anything. The developers clearly never suspected an idea like mine might come about.

I think it is evident that the developers clearly never suspected a lot of things.

5) Throw more powerful opponents at the party (EL+4, etc.).
...
7) Use opponents who are even more powerful than EL+4, but have a special weakness. i.e. an EL+10 opponent, who can be defeated by a special weapon wielded by one of the non-wizard characters. The other party members have to help distract and defend the wielder while the wielder destroys the BBEG.
Question: How do the weaker members of the party survive those encounters?
 

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