Killing a Wizard is Easy... if you know how.

If only thoae folks at wizards of the coadt had known to invest in playtesters. Those FOOLS. Why oh why didnt someone tell them all they needed were playtesters and everything would be fine!

So GTFO with this playtester bull. Why should anyone here suggest an idea to improve the game if someone else is just going to say go playtest it, and no sense discussing it.

Have an idea? Have a suggestion? Go :):):):) yourself if you havent "playtested" it. Dont have the time or resources to playtest? Well go :):):):) yourself we wont talk about it here unless you do.

Whatever.

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I think given the publishing pressure, WOTC has done an excellent job.

Yes, there are issues, but that is to be expected of any system that has so many sourcebooks you can fill a complete book shelf with it.

On why writers have to be fast, you may wish to refer to the excellent blog entry by Robert Schwalb: Crapping on your dream.

I don't know what the root cause is, but you can see that in most creative jobs: Only a very small percentage gets paid well, and a huge number of talented writers have to compensate by producing a high quantity. A game designer must be an idealist, of sorts. Most jobs pay a lot better.

And I really dislike that gamers are always ******* on game designers. I think we should respect designers for the dedication they put into their work.
 





what disappoints me most about this thread is after 4 pages, I still don't know an easy way to kill a wizard.
By playing one. If you can get it close enough, however, the Mage Slayer feat on a large creature with a spiked chain with multiple ways to extend reach could work.
 

Nice.

But not if you're a crotchety old grumpy Wizard with no friends. If CHA is your dump stat, you're considerably less likely to end up the target of this spell.

But still, excellent suggestion.

Actually, it works better if they have no friends. It's when they are "Mr. / Ms. Popularity" that you have an issue. By the time you cast it enough to kill them all and finally finish off the wizard, you will probably be screwed...
 

Forced Multi-classing

No one can take more than 1 (2 or 3 or 4 you decide what) levels of a class in a row.

1 Wizard 1
2 Rogue 1
3 Wizard 2
4 Rogue 2

This essentially would cap you at 5th level spells across the board.

It won't stop your Wiz/Cleric combos, but its a flat rule for everyone.
And it's usually at 5th level magic where most games begin to feel the pinch of the wizard overcoming most things.

Now you have to bear in mind this greatly effects the CR's of many critters at the 'name levels' and up (8+).

-------------------------------------------
As a side note, I'm actually playing a melee guy right now and having a ton of fun doing it.
 

Forced Multi-classing

No one can take more than 1 (2 or 3 or 4 you decide what) levels of a class in a row.

1 Wizard 1
2 Rogue 1
3 Wizard 2
4 Rogue 2

This essentially would cap you at 5th level spells across the board.

It won't stop your Wiz/Cleric combos, but its a flat rule for everyone.
And it's usually at 5th level magic where most games begin to feel the pinch of the wizard overcoming most things.

Now you have to bear in mind this greatly effects the CR's of many critters at the 'name levels' and up (8+).

-------------------------------------------
As a side note, I'm actually playing a melee guy right now and having a ton of fun doing it.

You'd still be able to take PrCs that advance caster level, and end up with 9th level spells.
 

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