Killing as fun and games: a question for the Good Guys

green slime said:
I'm saying it can't be answered within the standard frame of morality that DnD has, with its fixed, universal moral judgement on what is good/evil.

If you instead switch to a different moral view of the universe, a non-standard DnD version, then I'm sure you could find a motivation with which it is "good" to sacrifice people on an hoary Altar to the demons of war and pestilence.

Just don't try and convince me that that society is "good."

No, no ... I'm going by the standard definitions of good and evil as per the rules in D&D ... with it's fixed, universal moral judgements.

Perhaps the question cannot be answered. Perhaps.

EDIT: For anyone just tuning in, here is the question: How do we create a good aligned people, who view killing as fun and games?
 

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Edena_of_Neith said:
You might not ... but the designers at TSR did.

So? If I feel a writer has improperly applied the rules, I ignore what they've written.

Edena_of_Neith said:
Yes, there are other ways besides killing to gain experience. But you know very well, and everyone knows very well, that historically killing has been the primary way in D&D. Other ways have been secondary (except for treasure in 1E, which was primary even over killing ... but killing the monster first and getting the treasure second was the first option most players took.)

Sorry. I don't know that. Most good-aligned PCs in the D&D (any edition) games I've played have always tried to avoid fights when they could. (Heck, they knew there'd be plenty of times when they couldn't avoid a fight, since they were often on quests against evil.)

Monsters often fled the scene once they realized they were out-matched. Monsters were often defeated through turning, Sleep, Hold Person, or other means that ended the fight without the death of all opponents, but which often meant still meant getting the bulk of the treasure.

DMs always gave XP for "getting past" monsters without killing them. DMs always gave "story awards". These things were true even in my 1e AD&D days.

When 2e & 3e came around & treasure was no longer the primary by-the-book source of XP, just about every DM I knew shifted even more to--at that point by-the-book--story awards.

& still--if none of that were true--it's a huge leap from "killing is the primary source of XP" to "PCs must consider killing fun & games".

In any case, you seem much more interested in this Medegia tangent than the title of this thread, & I don't really have anything more to contribute to that.
 

You know your campaign world has gone to the dogs when even the NPC's are metagaming. The citizens of the doomed nation could go and sell themselves out as mercenaries to destroy orcs or whatnot for easy exp. They could also defend themselves with spies assassins to help turn the evil bad guys against each other from within.

About your original question about how do you make a good aligned person like killing and fighting is simple. Make a "good" god who is into reincarnation and says killing is a joyous and religious experience as long as its in a prescribed holy war or other ritual combat. Its not really "good" in our eyes but we're talking fantasy here anyway. :)
 


Make them all rich Clerics.

"Oh my god, you killed Kenny!"

"You bastard! Now I have to prepare resurrection tomorrow..."

Cheers, -- N
 

Nice humor. :)

It does bring up an interesting aside: resurrection. The mass presence of that spell drastically alters the reality of the society it's in.

Ah, but back to the topic at hand ...
 

Edena_of_Neith said:
Let me amend my question by adding this stipulation:

Does anyone have an Almost-Answer to it?

Given the additional information posted by yourself and other posters, it just doesn't seem feasible if the nation is restricted to the canon methods of defence, especially with such a huge power/resources differential.

The best solution seems to be: Don't piss off Ivid to begin with.
 


#2: They all live on Ysgard. If death is temporary, and you come back every morning, it's not disrespectful of life to kill for sport -- so long as you are not cruel, you can remain Good. Your "death partners" consider it training.

Cheers, -- N
 


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