D&D General Killing Gods

DarkCrisis

Takhisis' (& Soth's) favorite
Ever play Final Fantasy Legend on Gameboy?

The final boss is "The Creator" aka God. Blew my mind as a child. Like I'm fighting God.

"Glass Sword Shatters!"
 

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Minigiant

Legend
Supporter
One of my settings resolves around an artifact that lets a mortal become a god of one of the currently unclaimed domains and another that lets you slay a god.

Obviously the campaign revolved around multiple evil dudes competing to get the first artifact or using the second artifact on people who use the first artifact.

They killed the god of fire 3 times because they kept failing to find the First.
 
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dave2008

Legend
Not a fan of such storylines, a avatar at most, Gods should be unkillable.
I am fan of having different tiers of "gods." What I consider demi-gods or quasi-deities (think Princess Mononoke) are killable by mortals, but more powerful exalted entities are not. They are, however, still able to be killed, you just need to be equivalent to divine status to do it.

Unassailable gods are simply not interesting to me.
 

Chaltab

Adventurer
The players putting in the work and growing powerful enough to defeat a god is something I've always wanted to run but I've never gotten a campaign to that high of a level.
 


GrimCo

Adventurer
In D&D? Never as a PC, and as a DM, i run worlds where gods either aren't real, or if they are real, they can't be killed. They have no physical forms, they are pure energy.

But, i did have blast playing game called Mythender, where whole point is to kill gods and monsters, erase them from existence while avoiding becoming one. It has that God of War feeling to it.

Also, ran a nWoD game based on American Gods. I like that concept, where gods gain their power trough worship. Less people worship them, weaker they become.
 


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