Killing my NPCs

Do you kill your good guys in exchange? I have a bad habit of sacrificing good NPCs who I really like. It's painful for me, but it's often necessary to shake up the world a bit.
 

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Piratecat said:
Do you kill your good guys in exchange? I have a bad habit of sacrificing good NPCs who I really like. It's painful for me, but it's often necessary to shake up the world a bit.
Does killing the PCs count? ;) I killed six of them in six sessions not so long ago.

Although one of them was a ranger cohort who sacrificed himself to kill a BBEG. He and his druid employer had been swallowed whole, and the druid had an artifact that could win the battle. So he tried to use a horn of blasting to blast his way out, but it blew up in his face, killing him. But the horn still made a hole in the monster's belly, so the druid managed to tumble out, use the artifact, and they won (just). In addition, such an act of self-sacrifice deeply affected the NPC ex-assassin they've had tagging along with them for some time, and because of this (and other events) she's just turned good.

Deaths can be cool.
 

hong said:
Well, I'm not setting out to screw the PCs over, if they've legitimately won a victory. The bad guys will have an escape plan where possible, but if the outcome is that they die and the PCs get to loot the body, then that's what happens.

I never once screwed my PCs over, as far as they knew. I never disclosed the level of an opponent and would do XP awards during the week and give it to the players at the start of the next session. I granted full XP awards for "killing" a foe I was planning to bring back. As far as the players knew, the foe was dead.

I have found doing the book-keeping work away from the game is a lot less stressful, and more often the players tend to forget every stinking creature they killed, thus I was able to fudge advancement to keep in pace with each other and the game itself.

As for as looting the body. I had one wizard (we're talking pre 3E here) that the PCs swore up and down they "killed" at least four times. I made sure nothing valuable was on the wizard's person that I wanted the players to take. If there was, I made sure that another item, comparable in value, was "found."
 


Sounds familiar... in fact, turned up last saturday.

I'm also a proud member of 'tweak club'. First rule of 'tweak club' is...

I'd spent quite a while on a pair of bad guys, meant to pose a decent challenge for my mob of low level PCs... built them around a large number of low damage hits - designed to be scary, but not too fatal.

During their fight scene, my dice refused to roll anything over a 5 for these two - didn't land a single hit over the 6 rounds of the fight. :( The 7 kobold mooks they'd bought along were more effective.

Stupid randomness. I'll stick with good old fashioned Power Word: Kill!
 

aurin777 said:
The clone spell. I love the clone spell. Everyone loves the clone spell. All hail the clone spell.

Hehe. The abovementioned sorcerer actually used that to reappear twice or so during the campaign, until they finally got a way to destroy him completely.

Bye
Thanee
 

Inconsequenti-AL said:
Sounds familiar... in fact, turned up last saturday.

I'm also a proud member of 'tweak club'. First rule of 'tweak club' is...

I'd spent quite a while on a pair of bad guys, meant to pose a decent challenge for my mob of low level PCs... built them around a large number of low damage hits - designed to be scary, but not too fatal.

During their fight scene, my dice refused to roll anything over a 5 for these two - didn't land a single hit over the 6 rounds of the fight. :( The 7 kobold mooks they'd bought along were more effective.

Stupid randomness. I'll stick with good old fashioned Power Word: Kill!
Tell me about it. The PCs IMC are all about 12th level. For the last session, I built a pumped-up nimblewright (from MM2), with added levels of martial artist for the AC boost and tons of feats. I did tone down the insane crit range from 12-20 to 15-20, but I also switched out Improved Disarm for Improved Trip. So I had this thing with AC 31, 34 when fighting defensively, a +25 attack bonus, an automatic trip attack on a crit, plus a follow up attack after each successful trip.

I think I rolled 5 or 6 criticals in that fight. How many trip attacks succeeded? One. Gah!

Maybe I should post these creations in the Rogues Gallery for posterity.
 

I find having the influence of the Demon lord of undeath to be a convenient and efficient way to get at least two "lives" out of an NPC.
 

Thanee said:
Heh. Once a battle with the bad guy lasted something like 6 RL hours. And the Sorcerer still had tons of spells left by then! ;)

Bye
Thanee
My longest battle lasted 3 sessions a 10 hours... ;)

Afterwards the PCs had about 2 spells left. Alltogether.
 


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