Does killing the PCs count?Piratecat said:Do you kill your good guys in exchange? I have a bad habit of sacrificing good NPCs who I really like. It's painful for me, but it's often necessary to shake up the world a bit.
hong said:Well, I'm not setting out to screw the PCs over, if they've legitimately won a victory. The bad guys will have an escape plan where possible, but if the outcome is that they die and the PCs get to loot the body, then that's what happens.
aurin777 said:The clone spell. I love the clone spell. Everyone loves the clone spell. All hail the clone spell.
Tell me about it. The PCs IMC are all about 12th level. For the last session, I built a pumped-up nimblewright (from MM2), with added levels of martial artist for the AC boost and tons of feats. I did tone down the insane crit range from 12-20 to 15-20, but I also switched out Improved Disarm for Improved Trip. So I had this thing with AC 31, 34 when fighting defensively, a +25 attack bonus, an automatic trip attack on a crit, plus a follow up attack after each successful trip.Inconsequenti-AL said:Sounds familiar... in fact, turned up last saturday.
I'm also a proud member of 'tweak club'. First rule of 'tweak club' is...
I'd spent quite a while on a pair of bad guys, meant to pose a decent challenge for my mob of low level PCs... built them around a large number of low damage hits - designed to be scary, but not too fatal.
During their fight scene, my dice refused to roll anything over a 5 for these two - didn't land a single hit over the 6 rounds of the fight.The 7 kobold mooks they'd bought along were more effective.
Stupid randomness. I'll stick with good old fashioned Power Word: Kill!
My longest battle lasted 3 sessions a 10 hours...Thanee said:Heh. Once a battle with the bad guy lasted something like 6 RL hours. And the Sorcerer still had tons of spells left by then!
Bye
Thanee
hong said:Maybe I should post these creations in the Rogues Gallery for posterity.