Inconsequenti-AL
Breaks Games
hong said:Tell me about it. The PCs IMC are all about 12th level. For the last session, I built a pumped-up nimblewright (from MM2), with added levels of martial artist for the AC boost and tons of feats. I did tone down the insane crit range from 12-20 to 15-20, but I also switched out Improved Disarm for Improved Trip. So I had this thing with AC 31, 34 when fighting defensively, a +25 attack bonus, an automatic trip attack on a crit, plus a follow up attack after each successful trip.
I think I rolled 5 or 6 criticals in that fight. How many trip attacks succeeded? One. Gah!
That's quite gutting - on the upside - it did manage a number of crits... which can be messy! And at least it didn't just roll over and die on them.
I supose it cuts both ways. The reverse can be quite mortifying as well(for the players!).
I remember running an encounter - small band of basic MM trolls fighting a highish level party (~12th IIRC). It was meant to be a fairly easy 'distraction' fight, to keep the PCs busy while they were trying to work something else out... however, my dice loved this lot - almost every roll was 18+ - rends and crits all over the place. Ended up with 1 overconfident and dead Fighter PC
- most of the others in need of some serious healing... Wasn't the expected result, but taught them not to get overconfident! hong said:Maybe I should post these creations in the Rogues Gallery for posterity.
It's got to be worth a go! Besides, after all that work a DM with 'lucky dice day' might get some revenge with them.
Now they actually prefer to capture their enemies alive, figuring they can't come back from the dead if they're still alive...