Inconsequenti-AL
Breaks Games
hong said:Tell me about it. The PCs IMC are all about 12th level. For the last session, I built a pumped-up nimblewright (from MM2), with added levels of martial artist for the AC boost and tons of feats. I did tone down the insane crit range from 12-20 to 15-20, but I also switched out Improved Disarm for Improved Trip. So I had this thing with AC 31, 34 when fighting defensively, a +25 attack bonus, an automatic trip attack on a crit, plus a follow up attack after each successful trip.
I think I rolled 5 or 6 criticals in that fight. How many trip attacks succeeded? One. Gah!
That's quite gutting - on the upside - it did manage a number of crits... which can be messy! And at least it didn't just roll over and die on them.

I supose it cuts both ways. The reverse can be quite mortifying as well(for the players!).
I remember running an encounter - small band of basic MM trolls fighting a highish level party (~12th IIRC). It was meant to be a fairly easy 'distraction' fight, to keep the PCs busy while they were trying to work something else out... however, my dice loved this lot - almost every roll was 18+ - rends and crits all over the place. Ended up with 1 overconfident and dead Fighter PC

hong said:Maybe I should post these creations in the Rogues Gallery for posterity.
It's got to be worth a go! Besides, after all that work a DM with 'lucky dice day' might get some revenge with them.
