akbearfoot
First Post
I think I am just annoyed at the seemingly arbritrary refusals...If we go to town and spend 40 days of down time and have a Sorc who can greater teleport us to anywhere on the planet basically, it seems really dumb to get to the book-keeping session where we audit ourselves and do our leveling up and shopping and then I'm told that I can't find anything on my 'wishlist' that will actually help.
On second thought, it doesn't really feel arbritrary at all. My character has 2 major weaknesses. His low attack bonus, and extremely inadequate ranged attacks. Pretty much any recent request for buffs or items that increase my attack score gets the veto.
I get the difficulty the DM has with balancing an encounter between the power gamers that hit the bad guys for 100+ damage in a round, and the role-player sort of 'do what sounds cool' players that can only do 30 pts of damage on a lucky hit. At the same time, those players fun doesn't come from their enjoyment of combat. Where as the 'roll' players get pretty much all their kicks from crazy fights where we get our butts kicked, but dish out even more in return. When the monk whiffs on 6 of like 7 attacks in a round, he's pretty bummed, and likewise when I am missing 2 or 3 strikes in a row in combats that only last 3 or 4 rounds, then I feel pretty useless.
+25 to hit does not feel like very much where we are at, and it certainly feels wimpy versus the big single target fights we have had thus far. We rely very heavily on flanking bonuses, 'aid' rolls, and in my case re-rolls via maneuvers to actually manage to hit stuff. When the 2 main melee guys in the party both need 15+ rolls to hit the monsters it is not good.
Oh, someone asked earlier if we had a UMD character to read those scrolls I was looking for. Yeah, both our Sorc and rogue have high UMD. Getting them to actually use the skill for my character is another story
On second thought, it doesn't really feel arbritrary at all. My character has 2 major weaknesses. His low attack bonus, and extremely inadequate ranged attacks. Pretty much any recent request for buffs or items that increase my attack score gets the veto.
I get the difficulty the DM has with balancing an encounter between the power gamers that hit the bad guys for 100+ damage in a round, and the role-player sort of 'do what sounds cool' players that can only do 30 pts of damage on a lucky hit. At the same time, those players fun doesn't come from their enjoyment of combat. Where as the 'roll' players get pretty much all their kicks from crazy fights where we get our butts kicked, but dish out even more in return. When the monk whiffs on 6 of like 7 attacks in a round, he's pretty bummed, and likewise when I am missing 2 or 3 strikes in a row in combats that only last 3 or 4 rounds, then I feel pretty useless.
+25 to hit does not feel like very much where we are at, and it certainly feels wimpy versus the big single target fights we have had thus far. We rely very heavily on flanking bonuses, 'aid' rolls, and in my case re-rolls via maneuvers to actually manage to hit stuff. When the 2 main melee guys in the party both need 15+ rolls to hit the monsters it is not good.
Oh, someone asked earlier if we had a UMD character to read those scrolls I was looking for. Yeah, both our Sorc and rogue have high UMD. Getting them to actually use the skill for my character is another story
