Murrdox
First Post
There is a difference to what players should know, and what their characters know.
In terms of level drain, any trained cleric should know something about how level drain works... it's one of the most basic abilities of greater undead. Unless the cleric in question educated himself in isolation or a town that was ignorant of everything around them, he's heard about how level drain works. There are hundreds of ways that characters can learn things aside from personal experience.
If you introduce a curse into the party... they should be able to know what they need to DO to get rid of it... but they shouldn't know exactly what level cleric they need to find to cast the "Remove Curse" that is necessary - research on the curse would be required.
I still think your ruling was fine... but I think house rules should be agreed on before hand. I know that I'd be annoyed if my DM made changes to rules without informing us. All you really need to tell them is "Oh, by the way, I'm changing how DR works... magic enchancement will no longer necessarily trump other kinds of DR, such as silver, holy, etc."
Now, after being informed of that, if your players then proceed to buy weapons that are silver, holy, black obsidian, +1, lime green colored and whatever other DR types exist, just so they are prepared for every given situation, they're metagaming and you should stop that.
We're getting into the larger problem here of players assuming that their characters know everything that they do. Some players can pull off character ignorance just fine, others get annoyed and think their characters should have the stat blocks of all the monsters memorized, and immediately know that Rakshasas die to crossbow bolts, etc.
There's nothing wrong with simply saying that their magical weapons don't beat the DR of the were-rats - as was said previously, you could invent were-rats that had DR of black obsidian or anything else, and it'd be fine. You're the DM, you're allowed to make things up and change things as you see fit. However, when changing a RULE, its generally a good idea to tell your players about it. After that, it's up to the group to curtail metagaming.
In terms of level drain, any trained cleric should know something about how level drain works... it's one of the most basic abilities of greater undead. Unless the cleric in question educated himself in isolation or a town that was ignorant of everything around them, he's heard about how level drain works. There are hundreds of ways that characters can learn things aside from personal experience.
If you introduce a curse into the party... they should be able to know what they need to DO to get rid of it... but they shouldn't know exactly what level cleric they need to find to cast the "Remove Curse" that is necessary - research on the curse would be required.
I still think your ruling was fine... but I think house rules should be agreed on before hand. I know that I'd be annoyed if my DM made changes to rules without informing us. All you really need to tell them is "Oh, by the way, I'm changing how DR works... magic enchancement will no longer necessarily trump other kinds of DR, such as silver, holy, etc."
Now, after being informed of that, if your players then proceed to buy weapons that are silver, holy, black obsidian, +1, lime green colored and whatever other DR types exist, just so they are prepared for every given situation, they're metagaming and you should stop that.
We're getting into the larger problem here of players assuming that their characters know everything that they do. Some players can pull off character ignorance just fine, others get annoyed and think their characters should have the stat blocks of all the monsters memorized, and immediately know that Rakshasas die to crossbow bolts, etc.
There's nothing wrong with simply saying that their magical weapons don't beat the DR of the were-rats - as was said previously, you could invent were-rats that had DR of black obsidian or anything else, and it'd be fine. You're the DM, you're allowed to make things up and change things as you see fit. However, when changing a RULE, its generally a good idea to tell your players about it. After that, it's up to the group to curtail metagaming.