Khisanth the Ancient
Explorer
This is the "Final Wars" version.
King Caesar
Colossal Magical Beast
Hit Dice: 34d8+734 (897 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 35 (-8 size, +33 natural), touch 2, flat-footed 35
Base Attack/Grapple: +34/+67
Attack: Bite +47* melee (8d6+30*/19-20)
Full Attack: Bite +47* melee (8d6+30*/19-20), 2 claws +46 melee (4d8+12)
Space/Reach: 30 ft./20 ft.
Special Attacks: Frightful presence, rake 8d6+25, trample 14d6+37
Special Qualities: DR 25/epic (3/-), fast healing 5, reflect, SR 35
Saves: Fort +37, Ref +21, Will +14
Abilities: Str 60, Dex 11, Con 52, Int 7, Wis 12, Cha 27
Skills: Intimidate +40, Listen +38, Spot +38
Feats: Alertness, Cleave, Great Cleave, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (bite)
Epic Feats: Damage Reduction, Epic Toughness
Environment: Any land or underground
Organization: Solitary
Challenge Rating: 24
Treasure: None
Alignment: Always lawful neutral
Advancement: --
Level Adjustment: --
Frightful Presence (Ex): When King Caesar charges or attacks, creatures within 180 feet must succeed on a DC 33 Will save or become shaken, remaining in that condition as long as they remain within 180 feet of King Caesar. The save DC is Charisma-based.
Trample (Ex): Reflex half DC 52. The save DC is Strength-based.
Rake (Ex): If all of King Caesar's attacks hit a Gargantuan or larger target in one round, King Caesar can rake the target with one foot for 8d6+25 points of damage.
Reflect (Su): If King Caesar is affected by a ray or bolt effect, he may reproduce that effect once as a standard action. The effect uses King Caesar's save DCs and a caster level of 20th. King Caesar must reflect the effect within 3 rounds, or the charge is lost.
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NOTES:
The CR is a guesstimate based on published Epic monsters. What do you think?
The rake ability is based off of him kicking Anguirus in Final Wars.
King Caesar
Colossal Magical Beast
Hit Dice: 34d8+734 (897 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 35 (-8 size, +33 natural), touch 2, flat-footed 35
Base Attack/Grapple: +34/+67
Attack: Bite +47* melee (8d6+30*/19-20)
Full Attack: Bite +47* melee (8d6+30*/19-20), 2 claws +46 melee (4d8+12)
Space/Reach: 30 ft./20 ft.
Special Attacks: Frightful presence, rake 8d6+25, trample 14d6+37
Special Qualities: DR 25/epic (3/-), fast healing 5, reflect, SR 35
Saves: Fort +37, Ref +21, Will +14
Abilities: Str 60, Dex 11, Con 52, Int 7, Wis 12, Cha 27
Skills: Intimidate +40, Listen +38, Spot +38
Feats: Alertness, Cleave, Great Cleave, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (bite)
Epic Feats: Damage Reduction, Epic Toughness
Environment: Any land or underground
Organization: Solitary
Challenge Rating: 24
Treasure: None
Alignment: Always lawful neutral
Advancement: --
Level Adjustment: --
Frightful Presence (Ex): When King Caesar charges or attacks, creatures within 180 feet must succeed on a DC 33 Will save or become shaken, remaining in that condition as long as they remain within 180 feet of King Caesar. The save DC is Charisma-based.
Trample (Ex): Reflex half DC 52. The save DC is Strength-based.
Rake (Ex): If all of King Caesar's attacks hit a Gargantuan or larger target in one round, King Caesar can rake the target with one foot for 8d6+25 points of damage.
Reflect (Su): If King Caesar is affected by a ray or bolt effect, he may reproduce that effect once as a standard action. The effect uses King Caesar's save DCs and a caster level of 20th. King Caesar must reflect the effect within 3 rounds, or the charge is lost.
----
NOTES:
The CR is a guesstimate based on published Epic monsters. What do you think?
The rake ability is based off of him kicking Anguirus in Final Wars.
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