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Kingdom of Alwen Res: Sword of Power Campaign

Thrusting his torch outward Cassiel can faintly see Ivana struggling furiously not more than 10 feet away from him with a now blood red mistlike creature. He clings to the columns effortlessly with near superhuman grip, using handholds that few can. You think you're 20 feet above the water and she's 30 feet above it.

Krymtchie Ivana has been yanked off into the distance by an unseen assailant and Cassiel bravely leaps off after her - what do you do?


Ironies of ironies Skype is working fine now, but I can't seem to even download Teamspeak2...
 
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On my action:
(now that i think i get whats going on haha)

if I see this thing dragging her away:
Knowledge Religion: Roll 8624 -> woohoo 21

If i still needed a spot roll:
Man i suck at spotting roll 8625 -> 10 total(with a +8 to spot)

Hopefully i didn't need that.

Krymtchie climbs the wall and runs(checking to see if i can run or not) or move/double move til i can see the thing. I have darkvision so don't really need light, in fact i get penalties in the light :P

***********************

*Hearing the screams of the female human, Krymtchie tears his eyes from the door and watches as she is pulled off into the mist. (Assuming i get my knowledge religion roll) Recognizing the creature for what it is he pulls out his "holy" symbol and skuttles up the wall and moves after the thing as quickly as possible, trying to gain sight of it.*
 
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[sarcasm]
You can play this game without miniatures or a battlemat... sure you can...
[/sarcasm]
Until I get back to my scanner I'll make a little overhead drawing. It's not perfectly accurate but hopefully will help a ton.
X = wall
D = door
I = Ivana
K = Krymtchie
C = Cassiel
S = snare
CC = column
F = deep fog

Code:
X                                                 F
X                                                 F
X                                                 F
D                                                 F
D              S                                  F                                 C    I 
X                          CC                    F                           CC
X                                                 F  
X                                                 F
X K                                              F

This is an overhead view. :p
So do you run into the water after them? Your knowledge religion makes you suspect a crimson death mist.
 
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I am dumb... sorry...


Krymtchie runs along the ceiling and are about 20 feet from Cassiel! You can't see what is happening but definitely hear the screams.
Snare moves back, deactivates and pockets the rod (free action) and moves 20 feet towards the action (effectively the same position).
What do you do Ivana?
 

Just out of curiosity, is it possible for me to wrench Ivana free from the Crimson Death's grasp? Since the two aren't technically grappling (since the Mist, being incorporeal, can't grapple), how would it work? I'd most likely want to do that, rather than smack the thing and let it continue sucking the mage dry.
 


WHAT does Ivana do??
Ivana will attempt to determine if any of her friends followed her with a Spot and/or Listen check.
Spot check: 6 (Roll 8627)
Listen check: 19 (Roll 8628)

Whichever pertains---
Not having noticed friendlies persuing her, she will Teleport back to the entrance of this cavern.

Concentration check (DC 20): 23 (Roll 8629)
Now the Teleport successfulness roll!: 50% (Roll 8626)

Having been teleported I will use my extra partial action to Polymorph into an Iron Golem.

-OR-

Having noticed that friendlies are persuing her, Ivana will Polymorph into an Iron Golem and attempt to break the Munchkiny Grapple with the extra partial action. :lol:

Grapple roll: 30 (Roll 8630) at a +20 Grapple Mod
Either way, having been polymorphed into a golem weighing somewhere around 2.5 metric tonnes, the Crimson Death Mist would not be able to telekinetically hold me up anymore. Munchkiny grapple attack or not. :p

Boots of Speed: 9 of 10 turns left (per day)
AC: 34 / HP: 67 of 67
STR 33
DEX 9
CON 16

_________________
If Snare wants those Immovable Rods so he can spelunk, I'll take the Rod of Alertness then.
*writes Rod of Alertness on his character sheet.*
 
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Once again, the items will remain Party items, and as such, belong to no one, but the suggestions you made were good, so those items can remain on their respective persons. As for the immovable rods and the rod of alertness, when we are walking around together as a party you can have'em, but when I scout ahead I won't hesitate to take them(probably just snake them right out of your pockets Pick Pocket 28, hiding 40, moving silently 45, and invisible). Oh I'll leave you something in their place, whenever I take them you'll find some things in your pouch that wasn't there before...like a painted rock or stick, or a note that says "I owe you 2 immovable rods, signed Snare"
 

Ivanna clearly notices the torch being waved along side her by her longtime friend Cassiel - she decides to polymorph into an iron golem!
The crimson death mist lashes out as she changes shape but it misses!
Ivanna has exceeded the creature's telekenitic weight capacity and drops!


Jason: Your touch-AC as an iron golem is a mere 8 and the creature goes next. (!) You can feather fall to negate the damage (1d3) and be above the water's surface when you get your partial action off (60 feet fall rate a round). By next round you would be underwater. Otherwise you will plummet and make a huge splash and be underwater. In either case you have an extra partial action what do you do with it?

Mike: where you started off is mostly mist, 40 feet vision no miss chance. Beyond, it's fog, vision is reduced to 20 feet, 20% concealement miss chance. Beyond 20 feet it's 50% concealement miss chance. Not quite as thick as a fog cloud spell. Picture it as concentrating as you go further away from the door.

Steve: Yup, I'll allow it. Like aiding a grapple.
 
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