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Kingdom of Alwen Res: Sword of Power Campaign

Ah, so I have an extra partial. In that case I'll re-polymorph into a Diminuative Aquatic animal. Perhaps a Minnow or Guppy. Something with relatively high Dexterity. There's nothing in the Monster Manual online about a fish or the like so I'll have to go with what you rule. (Though I thought Natural Armour was included in your Touch AC.)

To the would-be Houdini. The party items have to go to someone so they can be used, and used effectively. Everyone having a harness for two immovable rods isn't practical. What I'm saying is pick one or the other, but you can't have your cake and eat it too. I don't see how +1 Initiative is that helpful if that's all you intend to use it for. If you see fit to steal whatever you want, be sure you note when I lag behind for about 10 minutes drawing circles in the ground. You'll have about a minute to contemplate whether crossing high level mages is really worth it or not.
 

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Ah the joys of a high level rogue...

Changing shape is sadly a full-round action and so you can't use a partial on it. One of those few things you can't. Do you feather fall or splash?
Natural armor is not part of touch AC PHB p.119. That's why the rings of protection are so much better than the amulets of natural armor. ;)

*going for supper*
 

The leaving of a note reminds me of something. Anybody who's read Catch-22 should remember Milo Minderbender (or something), who sets up a business syndicate that supposedly benefits everybody ("Everyone has a share!") but nobody ever sees it. He also used particularly important pieces of equipment for alternate ventures, like the cans of compressed gas that were supposed to inflate the life rafts of crashed bombers were instead used to make icecream sodas in the mess hall. Also, he removed all the morphene from every first aid kit and used it elsewhere. In every case, he'd leave a note saying that what was good for the syndicate was good for you, thought that made everything okay.

ANYWAY...

Hmm... Now, an interesting situation I'm in:
Clinging to wall, off of the ground. Below is water of some unknown depth. The THING that is my foe hovers in the air not twenty feet away.

Now, I don't have Spring Attack, so I probably can't Jump out to the Crimson Death Mist Thing (tm), smack it, and continue on to another column, can I? Probably not.

If I somehow continue on after the attack in some strange flyby-attack-like move anyway, there's no guarantee I land on anything (other than the floor far below).

If I charge out to it anyway with a Flying Kick (go 3d12+15 damage, go!) I probably drop to the water of unknown depth below, and while I'm a Strong swimmer, I'm not a Skilled swimmer, if you catch my drift.

Hmmm... I assume (character-wise) that a creature composed of mist cannot enter liquid water (which may or may not be true, I don't know), so if I notice that Ivana (as an iron golem) begins to sink, I hang on where I am and ready a kick against the mist if it approaches me. I think I might need to make a climb check to hang on, so I will now... Huh. How about that. 2, giving me 27. Hope that's enough. Attack roll of... 24. Damage of... 12. Miss chance... 0. Miss. Damn.

If Ivana just lands with a splash, no sinkage or anything, and the water looks shallow enough that I would do the same, I Slow Fall down to the floor (making the DC 15 Jump and Tumble checks to shorten fall-damage-distance by 10 apiece), and move to a position next to her.


Regardless, I don't have my dex bonus to AC at the moment, since I'm climbing, right? Hmm... my Wisdom bonus thankfully remains, so...
Touch AC: 20
HP: 60/76
Mood: Focused and Determined

Wait, this isn't a blog. Scratch that last one.
 
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Ben: I don't have it with me a the moment (on shift...) but usually it's listed - I could be wrong. Telekinesis definitely has a save. I know for sure that the seize and blood drain are automatic because I double checked them.
Mike: Yup, it was 10 feet near the door but slopes upward gradually to a sort of shallow dome. Where you are you can't see the ground because it's obscured by the fog.
 

The Iron Golem will splash and begin to sink into the murky water. Ivana will take her partial action after she hits the water and swim back the way she came.

Swim check: 13 (Roll 8671) (I don't think there's any penalty on that because the golem isn't carrying any gear :uhoh: )
 

Ivana sinks into the murky depths with a crash (2 subdual damage) and begins to swim Cassiel is charged from above by the creature!
Cassiel would be hit by a tendril (hits AC 25) but the creature misses due to the fog!
Change of plan for Cassiel?


Jason: Are you just trying to keep afloat or going somewhere? The water as far as you can tell is deep here and you didn't touch bottom.

I'm probably going to need my book to run the creature's next turn. I was stupid to have left it back in my room. But we can probably get most of the actions done from what I remember. I keep forgetting the 3 hour time difference and thought no one would be awake and interested in this at this hour. :p
 

Heh, I could have posted the pdf screenshots of the death mist on geocities, then put the link here, but alas, the-old-lady wouldn't let me. She doesn't realize that this is a life and death situation! And apparently we're a bunch of real geeks.....

Anywho, Snare's next moves/actions are to climb to the roof quickly, taking the -5, over to where the mist is attacking Cassiel, then plant myself beside it(immovable rod), and hack away or rather poke away, also still fighting defensively for AC 24(touch).
 

Okay, no longer readying then, since it's already HERE. I keep forgetting that that thing goes before me in the initiative order. :p

Hopefully, I can still make a full attack in my current position, 'cuz that's what I'm a-gonna do. I'll roll a bunch of climb checks so please use them if necessary.

**************

Ivana, utilizing arcane magicks to alter her form to a collossal construct, falls from the creatures grasp and lands with a splash below. Brother Cassiel remains clinging to the column, torch aloft. He quickly realizes that this has likely made him the target of choice for his foe.

The creature lunges from the fog, a crimson tendril coming very near to grabbing the monk. The fogginess of the room appears to be as much a hindrance to the creature as it is to Cassiel.

The Vigilant Mountain alters his grip on the column, swinging about to put his back to the stone and face his enemy.

*************

Monkey-Stealing-Honey-From-Bee-Hive-In-Tree!

To Attack: +15/+27/+21/+20
Damage: 17/8/8/15
Miss Chance due to Incorporeability: Hit/Hit/Hit/Miss
% rolls for miss chance due to fog (high hits): 75 20 31 100 <- Why 100 for THIS one?
Climb Checks for whatever purpose: 37 33 37 50 35 50 38 33 34 34
Touch AC: 20
Current HP: 60/76
Current Constitution: 12/12
Status effects: None


Take this you foggy bastard!
 

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