1. Where your group built your first city and why;
Stag Lords Keep for the 1/2 Castle. Only one player enjoys doing the kingdom building game so we have separate sessions.
2. The name of your first city and why;
Staghorn as they couldn't agree to a name and rolled the dice on their top 3.
3. The name of your kingdom and why you chose it;
Yet again Staghorn as they didn't really care all that much.
4. What you developed/built first;
I want to say it was a brothel, but it could have been the Inn as well.
5. Whatever else you deem relevant, such as the locations of any subsequent cities or important structures.
We are ending Book 4 tomorrow and they have 6 cities, 14th level characters that have the wealth of 20th level characters as they can basically take whatever they want out of the treasury and don't worry on the rolls as they can only fail on 1's. The kingdom builder is very good at optimizing what buildings he needs to autopass the rolls and generate mad loot.
Personally, as the DM I do not like this AP. The assumptions it makes and the strap on rules were not completely thought through. Why would a Baron go out and explore hexes? It would be easier to take the Leadership feat and send out a cohort. Heck, just pay a lacky from the treasury as you have 15 magic sweat shops throughout your kingdom. You have the largest army in all of Avistan due to your printing press cranking out money and no worries in the world. However, the concept is great and I plan to use it to make something akin to Red Hand of Doom, except set in Katapesh or Qadira (I am a Al'Qadim/Kongdom of Kalamar fan).
Stag Lords Keep for the 1/2 Castle. Only one player enjoys doing the kingdom building game so we have separate sessions.
2. The name of your first city and why;
Staghorn as they couldn't agree to a name and rolled the dice on their top 3.
3. The name of your kingdom and why you chose it;
Yet again Staghorn as they didn't really care all that much.
4. What you developed/built first;
I want to say it was a brothel, but it could have been the Inn as well.
5. Whatever else you deem relevant, such as the locations of any subsequent cities or important structures.
We are ending Book 4 tomorrow and they have 6 cities, 14th level characters that have the wealth of 20th level characters as they can basically take whatever they want out of the treasury and don't worry on the rolls as they can only fail on 1's. The kingdom builder is very good at optimizing what buildings he needs to autopass the rolls and generate mad loot.
Personally, as the DM I do not like this AP. The assumptions it makes and the strap on rules were not completely thought through. Why would a Baron go out and explore hexes? It would be easier to take the Leadership feat and send out a cohort. Heck, just pay a lacky from the treasury as you have 15 magic sweat shops throughout your kingdom. You have the largest army in all of Avistan due to your printing press cranking out money and no worries in the world. However, the concept is great and I plan to use it to make something akin to Red Hand of Doom, except set in Katapesh or Qadira (I am a Al'Qadim/Kongdom of Kalamar fan).