Shadowslayer said:
Just wanted to clarify: Are kits bad because they were done poorly by a different design team 2 editions ago?
TSR employed a lot of freelancers to work on the Complete Books, where the majority of kits were introduced. Oftentimes, several freelancers would be responsible for multiple kits in each book. Also, oftentimes, said freelancers had little and/or no communication with one another (i.e., the left hand didn't know what the right was doing). Said freelancers would then submit their material to an editor that had very little time to check it against the core rule and/or other submissions before a final draft was due.
Between the freelancers working blindly and editors rushing to get stuff out the door, a
lot of kits that ran roughshod over the core rules or even contradicted rules in the very books in which they were published made it into circulation. Additionally many kits had never been thoroughly playtested (again, because of time constraints) before they made it into print. The result was a
huge amount of horribly broken, contradictory, rules.
That said, there were
some good kits - but in my own experience, I found about 10 horribly broken kits for every halfway reasonable one. A lot of people just assumed that they were
all good, as TSR had published them, implemented them in their camapaigns, and watched their carefully crafted games fall apart before their eyes. Thus, the general disdain for kits.