[KK]Game 2: When Compost Attacks! (Encounter 2 pending)

Victim

First Post
Erdric buries 2 arrows deeply into the Stormrage.

[sblock]Bleed for 5.
Both hits, 27 damage.[/sblock]

Reed's gaze continues to tear into the Shambler's mind.

[sblock]Hit. 21 damage, penalties.

Move: down-right, right, downright. concealed[/sblock]

As most of the party reappears to its senses, the Shambler attacks.

[sblock]Enveloping Tendrils on Torment. Flanking, -2 from Psychic Lock.
Roll Lookup

1d20+12; 1d8+6 → [13,12] = (25) HIT
1d20+12; 1d8+6 → [2,6] = (8) damage
1d20+12; 1d8+6 → [8,12] = (20) MISS
1d20+12; 1d8+6 → [7,6] = (13)

Only 1 hit, so no eating.[/sblock]

Narbel smashes his axe into the Stormrage, freezing parts of it. His fierce attacks causes Xak's challenge to fizzle. Electricity channels back through his ice axe though.

[sblock]Shocked for 5.

Crushing Blow vs. Stormrage (w/Blood Thirst feat) (1d20 16=31, 2d12 16=31)Damage is cold damage; keep the stormrage marked. Rolls don't include any bonuses from the target being prone.

HIT. 31 damage, Cold Vulnerable. [/sblock]

The Stormrage shifts into a less squished stance, then swings at Narbel in a frenzy of lightning soaked attacks. However, the tough dwarf is able to fend off most of the shocking vines.

[sblock]Regen 10.

Move: Stand from Prone.

Double Attack on Narbel: Roll Lookup
1d20+14; 2d8+10 → [8,14] = (22) MISS
1d20+14; 2d8+10 → [3,1,10] = (14)
1d20+14; 2d8+10 → [18,14] = (32) HIT
1d20+14; 2d8+10 → [7,1,10] = (18)

Spend AP: Double Attack on Narbel. Roll Lookup
1d20+14; 2d8+10 → [3,14] = (17) MISS
1d20+14; 2d8+10 → [2,2,10] = (14)
1d20+14; 2d8+10 → [3,14] = (17) MISS
1d20+14; 2d8+10 → [2,6,10] = (18)
[/sblock]


[sblock=Status/Initiative: Round 5]

33: Glib. -29 HP. Blessed.
*Blinding Attack on BB 2
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
Cat Burglar's Gambit, E
Tumble, E
Sand in the eyes, E
[/sblock]

31: Xak. -21 HP. Blessed. 15/18 surges
*Bolstering SR
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
Channel Divinity, E
Entangling Smite, E
[/sblock]

18: Starwinds. -0 HP. Blessed. AP=1. 8/9 surges
*Sacred Flame on Stormrage
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
Bastion of Health, E
Mantle of Glory, E
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

18: Tharos. -4 HP. 5/6. Blessed.
*Thunderblast
[sblock=Powers used]Wall of Fire, D
Stormcage, E
Thunderblast, E
Fire Burst, E
[/sblock]

18: Battle Briar 1. -83, Bloodied. Quarry. Cursed.
*Claw at Torment.



17: Erdric. -33 HP. 6/7. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E
Knockdown shot, E
Archer's Glory, E
Hawk's Talon, E
Helm of Eagle, D
1/2 Daily Item powers used[/sblock]

17: Reed. Fine. Blessed. Concealed.

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Ethereal Stride, E.
Mire the Mind, E[/sblock]

17: Shambling Mound. -79 HP, Bloodied. Cursed. -2 attack, Reed invisible.
READY

14: Narbel. -59 HP. 14/16. Blessed.
[sblock=Powers used]Giant's Wake, E
Crushing Blow, E[/sblock]

13: Stormrage. -186 HP, Bloodied. Cursed. Cold Vulnerable 5. Marked by Narbel, AP 0.
*Double Attack on Narbel, spend AP, Double Attack.

12: Torment. -8 HP. 10/11. Blessed.
*Beat them into the ground

[sblock=Powers used]Shake it Off, encounter
Lion's Roar, E
Beat them into the Ground, E[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
can't move normally, must crawl or stand up[/sblock]
[/sblock]

Again, no map update since only Reed moved.
 

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Graf

Explorer
"Yeah, Glib, do it again!" the feylock cackles.
Rollie mimics a quick bow before sprinting off, deftly slipping around the electrical field [move: 2e se 5s] and then making a deft strike [standard: move se sw to flank (normal) Shambler with Torment; AC32|29DAM]

[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 54/83 Bloodied 41
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
Blessed (+1 to hit) - but really, Rollie is always blessed, isn't he? Just look at his hair....

Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon

:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon

Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 


covaithe

Explorer
Tharos, with a casual wave of his hand, sends two rays of crackling ice towards the stormrage shambler.

[sblock=ooc]Not clear if you can fire both rays of Icy rays at the same target, a la scorching ray in 3.5. If so, they're both at the stormrage. If not, one at stormy, one at thorny. (BB1). Attacks (stormrage first, if two targets are needed) 33 and 19, for, um, either 13 or 10 damage. I rolled it twice before remembering that it should only go once. Interpret as you see fit.[/sblock]
 

Victim

First Post
Graf, your move path takes you through a tree. Deft Strike provides move, not shift, so you can't ignore difficult terrain while doing it.
 

Graf

Explorer
[sblock=Victim]I think you mean a river? Right? I can't see any trees...

But you're right, its illegal to try to move over the water. I just stop and throw the dagger with Sly Flourish. With the same rolls it's AC29 for 16 points of damage.

Sorry about that.[/sblock]
 

Victim

First Post
[sblock=Victim]I think you mean a river? Right? I can't see any trees...

But you're right, its illegal to try to move over the water. I just stop and throw the dagger with Sly Flourish. With the same rolls it's AC29 for 16 points of damage.

Sorry about that.[/sblock]

The tree is underneath the area where the orange squares making up Xak's Hallowed Ground overlap, so it's hard to see. :( It's two squares east of Xak.

If you're throwing anyway, it doesn't make a difference.
 

Graf

Explorer
[sblock=OOC]OK. I think I can slip around it by moving 2e 2se s sw 2s and be at the same position. (Yay for free diagonals... unless it's supposed to fill a whole square...)

If you think it's reasonable for Glib to skip around the tree in that fashion and use Deft to run through the water and get to the flank (which is sounding pretty unlikely now that I write it out...) then he does.

If not? 3e se s4 (2 squares right from the Center of Ball of Fire text) and throw is fine.

Whatever works! :)

[/sblock]
 

Victim

First Post
Torment swings at the Battle Briar, but the nearby tree and enemies crowding him prevent the tiefling from using a wide enough arc to land a heavy blow.

[sblock]24=Miss. [/sblock]

Rollie returns to the south and whip a dagger into the Shambling Mound. The weapon bites deeply before flying back to his hand.

[sblock]I don't think you can scoot around blocking terrain on diagonals like that. Plus the difficult terrain on both of the squares that flank with Torment still prevent you from reaching a flanking position with Deft Strike like that.

I moved you an additional square south from deft strike before the throw.

Hit, 16 damage.[/sblock]


[sblock=Status/Initiative: Round 6]

33: Glib. -29 HP. Blessed.
*Blinding Attack on BB 2
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
Cat Burglar's Gambit, E
Tumble, E
Sand in the eyes, E
[/sblock]

31: Xak. -21 HP. Blessed. 15/18 surges
*Bolstering SR
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
Channel Divinity, E
Entangling Smite, E
[/sblock]

18: Starwinds. -0 HP. Blessed. AP=1. 8/9 surges
*Sacred Flame on Stormrage
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
Bastion of Health, E
Mantle of Glory, E
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

18: Tharos. -4 HP. 5/6. Blessed.
*Thunderblast
[sblock=Powers used]Wall of Fire, D
Stormcage, E
Thunderblast, E
Fire Burst, E
[/sblock]

18: Battle Briar 1. -83, Bloodied. Quarry. Cursed.
*Claw at Torment.



17: Erdric. -33 HP. 6/7. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E
Knockdown shot, E
Archer's Glory, E
Hawk's Talon, E
Helm of Eagle, D
1/2 Daily Item powers used[/sblock]

17: Reed. Fine. Blessed. Concealed.

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Ethereal Stride, E.
Mire the Mind, E[/sblock]

17: Shambling Mound. -96 HP, Bloodied. Cursed. -2 attack, Reed invisible.
READY

14: Narbel. -59 HP. 14/16. Blessed.
[sblock=Powers used]Giant's Wake, E
Crushing Blow, E[/sblock]

13: Stormrage. -186 HP, Bloodied. Cursed. Cold Vulnerable 5. Marked by Narbel, AP 0.
*Double Attack on Narbel, spend AP, Double Attack.

12: Torment. -8 HP. 10/11. Blessed.
*Beat them into the ground

[sblock=Powers used]Shake it Off, encounter
Lion's Roar, E
Beat them into the Ground, E
Guarding Attack, E[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
can't move normally, must crawl or stand up[/sblock]
[/sblock]

Again, no map update since only Reed moved.[/QUOTE]

Ice Rays is one attack per target, so you can't shoot the same guy twice with it.
 
Last edited:

Graf

Explorer
[sblock=OOC]Perfectly happy with the movement! Thanks! :)

[sblock=Just FYI]I was once a believer in much the same about diagonal movement. It was argued and accepted (by me) that the following means that unless the corner is completely filled you can slip diagonally.

Diagonal Movement (PhB 283)
Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you’re in and the square you want to move to. You can move diagonally past most creatures, since they don’t completely fill their squares.​

They could be particularly large (or square?) trees of course.[/sblock][/sblock]
 

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