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Knight (Fighter Subclass)

My opinion is most popular archetypes or concepts can't be a complete class, then a variant class. A variant class isn't a subclass, but it is a core class with a different pack of class features. (let's say variant classes are better for marketing than subclasses).

My concepto of knight is mixing the knight from player's handbook II from 3.5 ed and the cavalier from pathfinder rpg, with subclasses about orders of cavalry and some class features about to face 1 vs 1 challenge. A subclass would be something about legacy weapons or armours.

Don't care: Either stay on the topic of this port of the 4e Knight, or go make your own thread/class.
And you're ignoring that 4essentials classes are already subclasses.
 
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And you're ignoring that 4essentials classes are already subclasses.
They certainly were, though it took a little while for WotC to actually use the term.

Mearls was in charge for both Essentials and 5e, so it's hardly surprising there's some parallels here and there. The Slayer was an inordinately tough Striker, and the Champion is a tanky DPR type, they're virtually the same in what they do, differing only in the details of how they get there (Slayer with n/encounter Power Attack and an added damage bonus; Champion with multi-attacking and 1/rest Action Surge). Heck, the Battlemaster isn't that different from the Slayer or Knight, about on par in terms of 'complexity' (flexibility & choice).
 

Yeah but likewise Action Surges are not an unlimited resource either. Be annoying if you didn't get at least one turn of them stunned.

I'm under the impression that it's each attack during your action surge, so starting the level after you get it, it's at least 3 attacks during your action surge. That's a lot of stun to apply roughly every other encounter.
 


Reworded things to make the language fit better, made weapon specialisation based on damage type (so now no weapon is excluded), and upped Hold the line to +prof to Initiative.
 

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