Knightfall's "CC2 Cartography" Thread (Retired: Apr 16/05)

Knightfall

World of Kulan DM
Fractal Terrains Map 7!

Ok, this one just grabbed me when it rendered in Fractal Terrains. The land is almost snake-like (or maybe draconic if you prefer) in how it turned out.

I look at this map and I think of ancient kingdoms and elves that exist sailing the oceans of the world instead of living in ancient forests, giants and titans rule the hills and mountains, and barbaric humans and minotaurs just coming into there own. Bronze age civilization combined with powerful arcane and divine magic. Druids rule the forest while a number of races struggle to survive against the more powerful humans and minotaurs. Intriguing, don't you think?

Well, that's enough for now.

Cheers!

KF72
 

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Knightfall

World of Kulan DM
Overview of the Fallenlands (Old Version)

This map is the next 'chaotic' river map that needs redoing. (I've just finished redoing my Janardun Overview map.) - KF72
 

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Knightfall

World of Kulan DM
Another Kulan map I'm working on!

Ok, I used print screen to capture this image of my World of Kulan Overview map, which is very much a work in progress. Depicted are the continents of Harqual and Janardun, as how they fit together on my world map.

This overall world view has changed some things from previously posted maps. Especially the far north above Harqual, which still isn't done yet. I've also added an additional island chain northwest of Janardun, which extends beyond this map. Beyond that is the continent of Kanpur (which is really two continents so close together that they are considered one continent). But you'll have to wait a while before you can see Kanpur. :)

Anyway, gotta go!

KF72
 

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Knightfall

World of Kulan DM
Knightfall's Art and Map Gallery!

Thanks to the new EN World Art Gallery, I have a place to put finalized cartography maps.

http://enworld.cyberstreet.com/news...ame=gallery&file=index&include=view_album.php

This thread will continue but more as a place to post rought maps and semi-finalized campaign maps. :

Cheers!

KF72

p.s. And if you're a fantasy artist and need your own personal art gallery then EN World's gallery is the place for it, IMO.
 
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Knightfall

World of Kulan DM
World of Kulan Overview Map (first rough draft)

Ok, you didn't have to wait that long to see Kanpur. :)

Below is my full world map for World of Kulan. The regions around Janardun and Harqual are 99.9% finished, while the areas around Triadora and The Fallenlands are about 80% done and the areas around Kanput are not even 50% finished.

Lots of work left to do! :D

Cheers!

KF72
 

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Conaill

First Post
Hi Knightfall! Very nice maps, but I do have one major nit to pick...

The arrangement of rivers and inland lakes seems *very* unrealistic to me. Let's look at the rivers first: A typical river watershed consists of several smaller streams joining together (typically coming from mountainous regions) into a larger river, and then flowing into the sea. Only very rarely do you see a river split into two (typically in a delta near the river mouth), or even forming a loop. A real river will almost always carve out one of the two branches deeper than the other, and then just follow the path of least resistance.

Your rivers are almost exactly the opposite: they tend to start relatively wide, split into several smaller streams and then flow to the sea. In fact, several of your maps would look a lot more realistic if you were to reverse the direction of flow in the rivers!

For example, on your "Kingdom of Thallin (north)" map, the branching pattern of the rivers indicates the water should be flowing from the bottom to the top left. On the "Lake Nest Region (West)" map, the "Riviere de Vie" looks like it flows left to right. On the "Duchy of Minar" map, all rivers seem to be flowing towards the Sunus Mountains (and you even seem to have one river crossing another in the center of the map). On the "Guardian Bay Region" map all the rivers seem to be flowing bottom left to top right, etc... On the "Kingdom of Ahamudia" map for example they do flow in the correct direction.

Loops: you have a loop of rivers on the "Eastern Shores", "Ragik Peninsula (east)", "Northwest Malecade", "Lion Mountain Peninsula (south)", "Harqual's West Coast", and probably some of the other maps.

Lakes: you have an amazing multitude of very large lakes on your maps. Several of which are so close to the ocean they would probably have emptied out into it by erosion over the course of the millenia. For example, your "Harqual Continent Overview" map on this page has a large elongated lake in the top middle, almost hugging the coast over most of its length, with no exits to the ocean. You could only get a feature like that if there was a ring of mountains all along the lake borders, isolating it from the ocean. Likewise with the large lake on the island in the top left of the map.

Look at an atlas of our own world: how many actual lakes can you see on a continental map? The North American Great Lakes are definitely an exception to the norm. If Harqual is about the same size of North America, you just placed about 10-20 Great Lakes on the same surface area!

Also, a large lake typically forms in a fairly flat landscape, exceptions notwithstanding. However, the shape of your continents seems to indicate a very rocky geography. Compare the outlines of Harqual and Janardun with those of continents on earth for example: yours almost look like partially submerged mountain ridges. And mountain lakes tend to be much smaller...

I don't want to sound overly critical here. I have definitely enjoyed seeing your maps, and I appreciate how much time and effort must have gone into them. But the weirdness of the whole hydrology is something that just jumps out at me.

Of course, it's always possible that your world simply has a very strong God of the Rivers and Lakes. With a little magic, anything's possible. ;)
 

Knightfall

World of Kulan DM
Conaill said:
Hi Knightfall! Very nice maps, but I do have one major nit to pick...

The arrangement of rivers and inland lakes seems *very* unrealistic to me. Let's look at the rivers first: A typical river watershed consists of several smaller streams joining together (typically coming from mountainous regions) into a larger river, and then flowing into the sea. Only very rarely do you see a river split into two (typically in a delta near the river mouth), or even forming a loop. A real river will almost always carve out one of the two branches deeper than the other, and then just follow the path of least resistance.

Your rivers are almost exactly the opposite: they tend to start relatively wide, split into several smaller streams and then flow to the sea. In fact, several of your maps would look a lot more realistic if you were to reverse the direction of flow in the rivers!

You know, for some reason I keep drawing my rivers this way even though I KNOW it's supposed to be the other way around. I'm not sure why I do it.

Thanks for the heads up. I've just gone through, reversed the flow of the main rivers, deleted others and tried to be consistant.

However, in some places, where rivers become tributaries off a main river then end before a coastline, they become less wide. A lot of those rivers disappear underground or simply form small lakes.

Conaill said:
Lakes: you have an amazing multitude of very large lakes on your maps. Several of which are so close to the ocean they would probably have emptied out into it by erosion over the course of the millenia. For example, your "Harqual Continent Overview" map on this page has a large elongated lake in the top middle, almost hugging the coast over most of its length, with no exits to the ocean. You could only get a feature like that if there was a ring of mountains all along the lake borders, isolating it from the ocean. Likewise with the large lake on the island in the top left of the map.

Look at an atlas of our own world: how many actual lakes can you see on a continental map? The North American Great Lakes are definitely an exception to the norm. If Harqual is about the same size of North America, you just placed about 10-20 Great Lakes on the same surface area!

Also, a large lake typically forms in a fairly flat landscape, exceptions notwithstanding. However, the shape of your continents seems to indicate a very rocky geography. Compare the outlines of Harqual and Janardun with those of continents on earth for example: yours almost look like partially submerged mountain ridges. And mountain lakes tend to be much smaller...

The large lakes are intentional. And yes I know some of them hug the coastline but Harqual is as you stated a rugged environment, especially in the north. However, the far north has high hills instead of mountains and in a lot places, those lakes are surrounded by hills. (Not shown on map due to wanting to keep redraw in CC2 quicker.)

Conaill said:
I don't want to sound overly critical here. I have definitely enjoyed seeing your maps, and I appreciate how much time and effort must have gone into them. But the weirdness of the whole hydrology is something that just jumps out at me.

No worries! ;)

Conaill said:
Of course, it's always possible that your world simply has a very strong God of the Rivers and Lakes. With a little magic, anything's possible. ;)

Haven't really explored that idea too much but I like the sound of it.

Cheers!

KF72
 
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Knightfall

World of Kulan DM
Region Map Repost - Sword Gulf

Originally entitled Harqual's West Coast. Not really descriptive enough, IMO, of the area.
 

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