Knightfall's "CC2 Cartography" Thread (Retired: Apr 16/05)

Region Map Repost - Storm Peninsula

Recently, I've been updating my current World of Kulan plot timeline in my Campaign Development thread.

This includes events in the region known as the Storm Jungle and involves a cat-like race known as the tabaxi. On my world, tabaxi are agressive and have a tendancy towards evil.

Tabaxi Culture

The Tabaxi are very feral in nature. Their people live in a medium-sized warm forest called the Storm Jungle. It is coastal and angles downward to the south from the southwestern coast of Northern Harqual on the Storm Peninsula.

Their culture is a meshwork of dark celtic rituals with aztec-like sacrifices. They almost never wear real clothing except padded piecemail armor with bronze breatplates, leggings, and armbands. The leaders sometimes wear bronze-plated helmets into battle, while the clerics of Tu (known as the Claws of Tu) always wear bronzed animal skulls with animal bones and skins draped off the sides and back. Tu's clerics must be male but field commanders can be male or female.

Cheers!

KF72
 

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Region Map Repost - Ragik Peninsula (West)

More details have been added and rivers resized.
 

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New Map Completed - Lake Ragik Region!

Once part of the Empire of Swords, this region is home to several indepentant city-states and their subject communities. The cities are loosely aligned (the Ara-Ragik City Alliance), and are known as decadent places full of evil and debauchery. :eek: :)

The dominate city is Massalia, known as the City of Vipers.

Cheers!

KF72
 

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Better, but you still have an awful lot of branching rivers. The "Sword Gulf Region" map is a particularly egregious example of this. I can't think of any real-world example that isn't due to sedimentation at the delta, where the river flows into the sea. In a rugged landscape you would almost never see a river branch in the downstream direction.

Re: disappearing rivers... again, a fairly rare phenomenon. This really only happens in major deserts, where you won't find too many rivers to begin with because of lack of precipitation. In non-desert areas, a river that doesn't flow into the sea would probably end at a sizeable lake. And with the amount of precipitation implied by the abundance of water, it would only be a matter of time until those lakes fill up high enough to overflow towards the ocean, creating some beautiful waterfalls...

Hmm, maybe a Water God wouldn't be such a bad idea. ;) :D
 

Conaill said:
Better, but you still have an awful lot of branching rivers. The "Sword Gulf Region" map is a particularly egregious example of this. I can't think of any real-world example that isn't due to sedimentation at the delta, where the river flows into the sea. In a rugged landscape you would almost never see a river branch in the downstream direction.

Well, this is a fantasy world after all and really like complex river arrangements. And the Sword Gulf Region is particularly water logged with deep rushing rivers and a lot of smaller lakes along the way. the Sword Gulf Region is dominated by rolling plains, moors and marshlands.

I haven't developed a lot of smaller lakes (or other terrian features) yet because I want to do that on a more detailed map. I'm big on water and magic riverboats are a common sight in some regions. Particularly the south, beyond the Great Expanse (that's the desert) and along the Wind River (the main river going north to south through the Eastern Shores). Not so much in the Sword Gulf Region.

Re: disappearing rivers... again, a fairly rare phenomenon. This really only happens in major deserts, where you won't find too many rivers to begin with because of lack of precipitation. In non-desert areas, a river that doesn't flow into the sea would probably end at a sizeable lake. And with the amount of precipitation implied by the abundance of water, it would only be a matter of time until those lakes fill up high enough to overflow towards the ocean, creating some beautiful waterfalls...

I like that waterfalls idea, something to think about. As for the disappearing rivers, I like to think of them becoming underground rivers, winding deeper and deeper into the earth, and eventually into my underdark. There's lots of water underground too... and NO Drow!

I like Aboleths (a little, little bit), Koprus and Morkoths. Harqual also has a huge merrow problem. sea dwelling, fresh water, and underearth fresh water. :)

Hmm, maybe a Water God wouldn't be such a bad idea. ;) :D

I do have lots of gods with water in their portfolio, I'd forgotten. I don't know where my head was the last time you mentioned that. :p

Pantheon of the North

Aegir, Old Man in the Sea (I)
N
North, Ocean, Repose, Strength, Water

Hela, The Flowing Peacebringer (D)
CG
Chaos, Good, Healing, Ocean, Protection

Sanh, The Stormmaker (I)
N
Air, Storm, Water, Weather

Tulle, God of Rivers (D) *
N
Trade, Travel, Water
* This god is dead, killed during the Divinity War. Could explain how the waterways are swelling out of control.


Demihuman Gods

Deep Sashelas, The Dolphin Prince (I)
CG
Chaos, Good, Elf, Knowledge, Ocean, Water

Tudsara, The Lifegrower (I)
N
Forest, Gnome, Plant, Sun, Water

Hendomar, Badger Brother (D)
NG
Animal, Good, Earth, Halfling, Water

Interloper Gods

Ahto, God of the Sea (G)
NG
Air, Animal, Ocean, Water

Persana, Goddess of Ships and Sailors (L)
N
Air, Ocean, Protection, Water

Ran, Goddess of Storms (I)
CN
Air, Repose, Storm, Water

BTW, you might want to check out my World of Kulan Campaign Development thread under Plots & Places. A good deal of the first page is mythology and history about Harqual (including some fiction). It was orginally my Divinity War stroy hour thread but now that I'm using it for plots, places and campaign details, it's more appropriate to Plots & Places.

Cheers!

KF72

p.s. Off to physio...
 
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Sorry about lack of updates...

... I've been engrossed in Dungeon Siege and Age of Wonders II for about a week and a half with no end in sight. (BTW, Dungeon Siege rocks!)

I might work on one or two maps for my Time of Ages campaign setting, as well as update the maps posted to my EN World Art and Map Gallery this weekend.

No promises though... Dungeon Siege is taking up all my time right now. :D

Cheers!

KF72
 

Art and Map Gallery updated!

Just to let everyone know, I've updated my maps in my EN World gallery.

http://enworld.cyberstreet.com/news...ame=gallery&file=index&include=view_album.php

Changes include redone versions of my previous uploaded World of Kulan maps for the Eastern Shores and the Sword Gulf Region. There is also a new subalbum for the Ragik Peninsula, which the Kingdom of Ahamudia map has been moved into. There is also a new version of the the Qualitian Belt (originally posted on this thread) under the Eastern Shores subalbum.

I've also added a new album to the gallery for maps I've done for Dark Sun. These maps were created using custom made Dark Sun terrain symbols and the Dark Sun structure symbols available on the Profantasy website.

Included is a subalbum for my Athas East map project and a map I did for a dellow EN Worlder, Lukasz Guzik.

Cheers!

KF72
 

My new yahoo group!

Just in case anyone is interested in see more of my non-fantasy artwork, here's a link to my Digital Art yahoo group.

http://groups.yahoo.com/group/rpb_digital_art/

I'm hoping to start working with Poser, as soon as I can save up the money to buy the software. If and when I can get it then you'll see some interesting stuff from me at my yahoo group. PG rated Poser stuff will aslo get posted to my EN World gallery.

Cheers!

KF72
 

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