Knightfall
World of Kulan DM
Moo!!! The Big Bovine Returns!!!
Big Bovine
Large Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +3 (Dex, Improved Initiative)
Speed: 30 ft. (6 squares)
AC: 12 (–1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +3/+10
Attack: Gore +5 melee (1d8+4)
Full Attack: Gore +5 melee (1d8+4)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +3, Will -1
Abilities: Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 2 (-4), Wis 7 (-2), Cha 5 (-3)
Skills: Listen +6, Spot +5
Feats: Alertness, Improved Initiative
Environment: Temperate plains
Organization: Solitary or herd (6–30); or domesticated
Challenge Rating: 2
Advancement: 5–7 HD (Large)
Level Adjustment: —
This strange crossbred bovine animal is the result of magically mating a bison with a standard cow. The creature has shaggy brown or black hair and sometimes will be black and white like a milk cow. A big bovine has the head of a bison, but isn’t as large. It does have some of a bison’s temperament, but if bred too be domesticated then the creature is less temperamental, as long as it has grown up near humanoids.
Combat
These skittish animals will only fight to protect calves or if cornered. Strangely they will defend any type of bovine calf, even those of normal cows. They will stampede when frightened.
Stampede (Ex): A frightened herd of big bovines flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five animals in the herd (Reflex DC 15 half). The save DC is Strength-based.
Big Bovine (Advanced)
Large Animal
Hit Dice: 7d8+14 (45 hp)
Initiative: +3 (Dex, Improved Initiative)
Speed: 30 ft. (6 squares)
AC: 12 (–1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +5/+12
Attack: Gore +7 melee (1d8+4)
Full Attack: Gore +7 melee (1d8+4)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +0
Abilities: Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 2 (-4), Wis 7 (-2), Cha 5 (-3)
Skills: Listen +7, Spot +7
Feats: Alertness, Endurance, Improved Initiative
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 3
Advancement: —
Level Adjustment: —
One in a while a crossbred big bovine will grow to be much larger. These tough animals are almost always bulls, but rarely a larger big bovine female will be born. These tough animals tend to dominate others of their kind and are near impossible to domesticate. Humanoids will either slaughter the animal for is fine meat or release it into the wild, if they can’t break them.
Combat
This tougher big bovine is more often a solitary creature. If the animal finds itself in the wild it will often join a herd of bison, when possible. They cannot stampede when alone.
Stampede (Ex): A frightened herd of big bovines flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five animals in the herd (Reflex DC 16 half). The save DC is Strength-based.
Base Creatures: Bison and Cow
Template(s): None, custom modifications
Big Bovine
Large Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +3 (Dex, Improved Initiative)
Speed: 30 ft. (6 squares)
AC: 12 (–1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +3/+10
Attack: Gore +5 melee (1d8+4)
Full Attack: Gore +5 melee (1d8+4)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +3, Will -1
Abilities: Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 2 (-4), Wis 7 (-2), Cha 5 (-3)
Skills: Listen +6, Spot +5
Feats: Alertness, Improved Initiative
Environment: Temperate plains
Organization: Solitary or herd (6–30); or domesticated
Challenge Rating: 2
Advancement: 5–7 HD (Large)
Level Adjustment: —
This strange crossbred bovine animal is the result of magically mating a bison with a standard cow. The creature has shaggy brown or black hair and sometimes will be black and white like a milk cow. A big bovine has the head of a bison, but isn’t as large. It does have some of a bison’s temperament, but if bred too be domesticated then the creature is less temperamental, as long as it has grown up near humanoids.
Combat
These skittish animals will only fight to protect calves or if cornered. Strangely they will defend any type of bovine calf, even those of normal cows. They will stampede when frightened.
Stampede (Ex): A frightened herd of big bovines flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five animals in the herd (Reflex DC 15 half). The save DC is Strength-based.
Big Bovine (Advanced)
Large Animal
Hit Dice: 7d8+14 (45 hp)
Initiative: +3 (Dex, Improved Initiative)
Speed: 30 ft. (6 squares)
AC: 12 (–1 size, +3 natural), touch 9, flat-footed 12
Base Attack/Grapple: +5/+12
Attack: Gore +7 melee (1d8+4)
Full Attack: Gore +7 melee (1d8+4)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Stampede
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +4, Will +0
Abilities: Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 2 (-4), Wis 7 (-2), Cha 5 (-3)
Skills: Listen +7, Spot +7
Feats: Alertness, Endurance, Improved Initiative
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 3
Advancement: —
Level Adjustment: —
One in a while a crossbred big bovine will grow to be much larger. These tough animals are almost always bulls, but rarely a larger big bovine female will be born. These tough animals tend to dominate others of their kind and are near impossible to domesticate. Humanoids will either slaughter the animal for is fine meat or release it into the wild, if they can’t break them.
Combat
This tougher big bovine is more often a solitary creature. If the animal finds itself in the wild it will often join a herd of bison, when possible. They cannot stampede when alone.
Stampede (Ex): A frightened herd of big bovines flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five animals in the herd (Reflex DC 16 half). The save DC is Strength-based.
Base Creatures: Bison and Cow
Template(s): None, custom modifications