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Knights of the Daystorm

Ok. A little explanation, I've gotten so far behind in the story that I don't feel I can do it justice. And after two months of no updates I was about to quit. I've got too many current and future plans to remember the interweavings of the past ones. It's simply too overwhelming for me to do "just for fun". For this I sincerely apologize.

However, the point of this story hour from the start has been to allow me to relive the fun of the game in a different medium, preferrably one game behind. I had intended at the beginning to fast forward to present day and failed miserably in standing by my plan.

I've been working for well over an hour now typing up an extremely abridged version of the campaign past, and have decided not to post it. It cheapens the accomplishments of my players which have been nothing less than world changing.

Instead, I will simply begin with last session with perhaps a teaser before and a little insight into one of the character's developments.

The current situation is this. The town of New Galdomond was attacked by a fell creature who devestated the town and slew many of its inhabitants. New Galdomond being a frontier town on the edge of a strange and dangerous phenomena (a spreading rotting of the earth), was currently a hot bed for adventuring types and they were able to drive the creature off.

Unfortunately, those it had slain began to rise and attack the city. As did those they slew. So began a dreadful siege that sapped any moral victory straight out of the people with each loss.

The party has stepped up to stop this and has uncovered much about their adversary.

I will begin with a few journal excerpts written by one of the players who has generously been kicking my tail to pick this back up by doing a better job than I have been at keeping up on the game.

Once again I apologize for my lapse and hope that this continuing story will prove as entertaining as it's former incarnation.

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Oh, it is important to mention that along with great successes, the party has suffered many great tragedies, many of them consecutive. As such the core of the party has been torn down to its only surviving original members, Collin, Tylette, and Frederick. As we begin, the allies they had made are forced to leave them and they are once again left just the three of them.

This is a good place to begin.
 
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The Journal of Collin Alyssar

8th day of Chillwind

Ah, come morning and the sweet smell of victory.* It didn’t help that such a sweet smell was nearly overpowered by the stench of the soil outside my second-floor window.** But knowing that Taviel’s death had been avenged had brought me the calmest sleep I’ve known since visiting the Circle of Oaks.

The others had gotten off to an early start, especially the night elves. Insidion was still trying to keep Insurion from setting fire to the dead things around town, which included the uninhabited buildings.*** Fredrick was overseeing the training of the crew, alongside the one of the town’s only remaining lawman. A solemn chap, but good with the blade. I’ll have to catch his name again later. I lost track of Tylette for most of the morning.

Down in the common room, a note had arrived for Borindra via Two Moons’s carrier bird. It would seem that the allies he had written to have met with some kind of tragedy of their own, and will not come to lend aid. Something far to the north, apparently, that is beyond our help. Vithas was very adamant about that. She said that if their allies couldn’t handle it, my friends and I stood absolutely no chance.****

As I began to lay out my books (I have nearly finished the tatters of the first book I acquired at Taviel’s, Treatise on Ardoneth, Volume 6: The Southern Expanse), Insurion entered from outside. He wore a thoughtful look and sat down across from me. As we began to talk, the others in our group arrived (save Insidion, who it would seem lacked the stomach to breech the news). The night elf told us that he and his brother felt they had accomplished the task they were brought to perform. I’m still not sure if their task was to keep my friends and I from giving up after the loss of Fredrick, or to observe the battle with the vampire, but I didn’t bring it up. Insurion admitted that they would join us if we deeply wished them to. Yet it came to pass that the brothers were left to make the decision without our bias, and they chose to stay in New Galdomond. I will deeply miss them both. I know that were it not for them, I might be back in Galearon with Praelesian, living out comfortable days and passionate nights….what is so wrong with this, you say? Well, while I may be comfortable for a time, Tiztserak will surely catch up to me eventually and I will not be doing the duty to which my matron has called me. It is my hope that the Firestar brothers’ goddess will see fit to drop them (gently of course) back at their true home.^ I wonder if such miracles are common among all Matrons.

Now numbering only three, I was very worried about the daunting task of delving into Terraj’s Breath. Fewer numbers might make us harder to find, but I feel confident that Tiztserak is not the only dweller of the caves. We would need far more leverage against such a legendary mage.

My fears would be allayed not a few hours later with the arrival to town of Zerin, quite simply one of the most formidable beasts I’ve ever laid eyes on. I eyed his great wings and stout, armored frame from afar as I approached the Inn where he stood, arguing with a defiant Tylette who leaned from a second story window. Perhaps she did not appreciate the reptilian creature’s long limbs, or notice his wings, for she may not have been so uppity if she’d known how easily he could have removed her from her perch. The conversation was becoming heated, I could tell, for as I walked around him (allotting a wide berth, of course), I could see the agitation in his face, and hear it in his booming voice.

I did my best to calm the creature while Sheeji, ever there when I need her, informed me that she could see into his heart, and that it was true and noble.^^ I breathed a sincere sigh of relief at that. Standing on the Inn’s raised deck, I still fell short of meeting Zerin’s eyes, and he was uncomfortably close. Using the opportunity to size him up, I quickly came to the conclusion that he would make an excellent replacement for Khuuld. Unfortunately, he seemed to share the dour man’s personality. Zerin made it clear he was sent by his master far to the north to help restore the balance here, (whether we liked it or not), but that he would not assume any leadership. That made me feel a good deal better and I welcomed him into the Inn. We needed help, and the gods saw fit to send us this behemoth. I wasn’t about spit in their faces.

That still left us short of our original number: five. If we were to face Tiztserak at last, we would still need more power. Zerin was a great stride toward that. Unfortunately, after asking around, I found not a single other person in New Galdomond willing to make the trek. As I sat back down at my table and stared blankly at my books, I meditated the way Tylette has shown me and was struck with the idea of sailing to Crescent Lake. There was a mage there of some power, as memory served.

Zerin wished to leave immediately, and I was eager to rid myself of the stench of New Galdomond. With little fanfare, we made for the ship, the dragon-man flying high above us. I laugh even now when I think of his first experience with the ship. (I have privately come to call her The Sarah Arden, but that’s just between you and me, Journal.) Fredrick tells me Zerin was in a corner using one hand to cover a porthole with his shield and the other hand to keep himself from retching.^^^

We arrived off the coast of Crescent Lake only a few hours later, the sun setting below the mountains to our west. According to my map, the secluded fishing town wasn’t too far northwest, but I dared not risk the forest. It was then that eyed Zerin’s wings, and another idea hatched in my head. I felt it an excellent opportunity to use the newest magicks I had uncovered. Pulling creatures from another plane is fascinating enough, but pulling forth raw materials and crafting them with my will was equally exciting. But I digress. My intention was to form some sort of carrying device for all of us to use, but it ended up being scarcely more than a jumbled net.

Crescent Lake was just as I remembered it -an island of civilization in the middle of nowhere, wholly uninspiring. After speaking at length with her, the lady mage says she cannot help us, nor could she tell us more about the objects we found at the Temple of Elemental Justice. She recommended that we try some of the northern cities to find such magic. I thought that a grand idea, as I have yet to see any of these cities. A whole new continent to explore! Never in my wild dreams did I….but I say that a lot don’t I Journal? We have purchased rooms here at their quaint Inn, much nicer than the one in New Galdomond. My writing is interrupted by the odd sounds that make their way across the lake from the forest beyond. Still, the shutters should keep the sound out. It will be a restful sleep, free at last of any stench (save maybe the fish I had for supper).

*Another well deserved victory of the party involved them and indeed, most of the able-bodied adventurers of the city slaying the monstrosity that originally attacked the town.

**Unfortunately, as they had already discovered, the creature was not what was causing the rotting of the earth and subsequent stench that permeated the land.

***Insidion and Insurion Firestar worshipped Luminai. The elven goddess of the Sun, Fire, and Rebirth.

****Vithas, Borindra, and Two Moons consist of most of one of the surviving adventuring companies. They have reason to dislike our protagonists.

^Insidion and Insurion's entrance was rather unique.

^^Collin's bonded familiar is a pixie by the name of Sheeji. That has lead to a few interesting developments.

^^^Oh good gracious. I am not about to explain this in a foot note. Perhaps one of the other players would be so kind as to explain what they have done to their "ship". I'm still not completely happy about that little bit of genius.
 

9th day of Chillwind

After such a long and eventful day, I scarcely know where to begin. It would seem that many of my journals start out this way. A great deal of nearly nothing, followed by a sudden rush of excitement.

We left Crescent Lake this morning the same way we had come, except that this time I managed a much more comfortable and workable carrying piece for my friends and I. Before we left, we had to wait on Fredrick to speak with the town’s priest. He seemed to owe the man some debt that he had promised to repay. My poor friend, both fiscally and fatefully, was overcome with guilt that he could not do as he promised just yet. Whatever the priest told him, I don’t know, but it seemed to allay Fredrick’s guilt for the time being.

Fredrick and I plotted several courses using the ship’s maps and navigation tools. According to my old map, there are several possibilities of northern cities we might find help at. Two, specifically, struck my interest, one to the east and one to the west. Tylette wanted to try the western-most city first because it might be where Borindra’ allies were. Throughout our planning, Zerin remained quiet, content with whatever we came up with as long at it eventually resulted in, as he puts it, “restoring the balance”.

Hours later, and still far from our destination, our progress was markedly slowed by an odd, dark water. From my view, it looked oily, corrupted almost. I backed the ship out of it and skirted along to the north, and then to south, but found no break. Calling in the others, we decided not to venture further into the muck.

Our next course, then, took us due east. It also happened to be just south of the Wastelands of Helgedad. I would not remark on this were it not for what we saw floating in the sea inlet there. A fleet of what I can only describe as warships straight from the oldest and most fantastic tales I have ever read. We did not linger long, as only few moments passed before we, too, were spotted. Far off, from the decks of the ships, arose flying creatures. Unsure of what do to, or if this fleet of ships were truly hostile or not, we decided to make haste away from the area and back to our course. Someone must be told of this, however.

We arrived at a small inlet in the southeast of the northern continent where, according to my map at least, there was supposed to have been a coastal city. There is nothing of the sort, here. I sent Sheeji into the forest to have look, telling her that there should be some kind of civilization nearby. Civilization she did not find, but instead a plethora of creatures come straight from the old stories of the Daystorm. Her invisibility kept her safe from their wild, predatory eyes, and for that I am infinitely grateful. She managed to find some kind of city at last, domed with a shield of translucent energy that repelled the creatures mindlessly attacking it. One creature took note of Sheeji, despite her protections, and gave quite a chase. Yet thankfully she managed to elude it and return to me safely.

We tried several different ways to contact whoever lives in that dome. None seemed to work and ultimately, we have left a sign outside telling whoever lives there to come find us. I’m not sure if it will work, and with the sun finally set in the west this day, I fear that one of the creatures may have destroyed our sign. I have moved the ship out to sea to prevent any of the beasts from reaching us in our sleep, and we have posted no watch. I have a feeling that the creatures in the city are not hostile, but I cannot be sure. If this be my last entry, Journal, you will know what happened to me.
 
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10th day of Chillwind

I find it amusing now that here I thought yesterday was eventful. Of all the days of my life, I do not believe that any have ever held so much meaning as this one. In one fell swoop, the entirety of our quest has been laid bare before us by the most unexpected of sages. A Circle of Oaks, an aged elf, a dusty tome, to these I might look to find answers. But twelve unified wielder(s?) of magic, casting the most powerful of all spells, and guarding the nexus of our world? I had never thought of that.

It would seem that those who reside within the dome have come to collectively call themselves Caretaker. He, or they, took every precaution in catching us unawares this morning, subduing us in a quick and relatively painless fashion. After determining that our intentions are noble, that we hold the items we do, and that we fly the ancient banner of Ardoneth Calienthus from our mast, Caretaker became very forthcoming.

The dome itself protects what Caretaker calls Origin, the birthplace of the world. Thousands of years ago, our world was created by wizards who wished to study magic in a place where time did not flow as it did on their world. Time here, in this…it is strange to say it….artificial world, passes far slower than in the….real….world. Harnessing the elemental magicks, the creators sealed these energies into four artifacts called Elemental Anchors. These, appropriately, are the same four objects we found at the Temple of Elemental Justice, the same temple we know to have been created by the Daystorm. The Daystorm, as it turns out, are only four knights who protected the Anchors, along with one wizard, Tiztserak himself. I already knew from my studies that Tiztserak was once a member of the Daystorm, and a goodly man at that. I know what he studied (the functioning of worlds, life, death, and greater magicks including flying ships), what magic he specialized in (necromancy), and, according to the tomes I found in Galearon, it was his ambition that corrupted him.

After a time, Tiztserak, being the most powerful of mages, decided that he wanted to return to the real world. (Caretaker calls the real world Ersadia, which is the same name the Firestar brothers gave to their home world.) To do this, Tiztserak needs to corrupt the elements of this world until they break down, or break our Anchors (I’m still not sure which, perhaps both) destroying our world and allowing it to meld into Ersadia. Unfortunately, Caretaker tells us, this would actually annihilate both worlds.

To corrupt the elements, he has enlisted a variety of agents. The Tiztserak we plan to face in Terraj’s Breath is a mere clone, it turns out, and the real mage’s essence lies somewhere outside of this world. He also has a Yuan-ti, a kraken, and a hydra corrupting the other three elements (which, we cannot know for sure, though I can venture to guess easily enough).

In order to aid us, Caretaker divulged the full truth of our Anchors’ powers. He now calls us the Knights of the Daystorm*, and has bid us to end Tiztserak’s corruption of the world, thus preventing the utter destruction of two worlds. Quite a lot to ask of four young adventurers.

With that, Caretaker left us, needing to return his attention to protecting Origin. We, the Daystorm (and how it fills me with pride to think of ourselves in such a way!), concluded that we had the leverage we needed to go to Terraj’s Breath. The subsequent trip around the world was introspective and somber as the weight of our task began to finally sink in.

Terraj’s Breath turned out to be well protected. Scores of slave-beasts with spades and shovels were keeping the mouth from caving in on itself. The corruption of the earth was so complete that even a cave named for the earth god was not immune. To complicate matters, the flying Kraan circled above. I took the liberty of making our group invisible and dismissing our mounts.

Now with a little more time to scout, Zerin took to the skies and got a better look. He felt it might be possible, but risky, to fly straight into the cave. We did not know just how deep we might be able to go, but it was a risk we were willing to take. We would be prepared to fight at any time if the cave got too small for the dragon man’s wingspan.

Luckily, very luckily in fact, Terraj opened his mouth wide for us and we managed to bypass dozens of slave-beast groups.** So far below the surface did we end up that it felt as if we were in another world entirely. The walls even this far deep were little more than wet clay, easily scraped with a fingernail. Tiztserak’s clone did his job quite thoroughly. Reaching the end of our decent, those of us who could see in the dark (Sheeji, Zerin and, by psionic extension, Tylette) noticed we were in the center of a cavern with seven exits, two of which were lit by torches.

Sheeji scouted ahead while we all hid back in a cave. She discovered a few small buildings, several dead ends, a staircase leading further down, and that two of the tunnels connected at the end, making a big circle. Down this last tunnel were two giants with stony, grey skin. Down one of the lit tunnels was a larger building, a command post, we thought. So, guessing there might be some important information there that would lead us to Tiztserak, we quietly made our way down the tunnel until we reached a spot where it narrowed in. Fredrick turned around and wisely sealed the tunnel behind us using Druveln, the Earthstaff.

It created quite a noise, but the hundred feet of muck seemed to be adequate for keeping the other guardians at bay.
There were about a dozen of the slave creatures in the large building. The pitiful creatures proved utterly defenseless against Zerin’s flamberge. Tylette managed to dominate one of the creature’s will who we thought could read some of the documents found in the building. But alas, the stupid beast proved uselessly illiterate. Judging our location, we used the staff to open a new portal to the adjacent cave. We passed through and could hear the giants beating on the wall like idiots, digging through ponderously with their great clubs. We walked a bit down this new tunnel, the one which had the staircase leading down, then sealed it all once more behind us. The giants would have a difficult time with that, to be sure.

Up ahead was another group of the slave beasts, nearly twenty, led by one of the larger lizards. We held back and thought to get the drop on them. Imagine my shock when Fredrick instead chose to charge right out into their midst. It took only seconds for the swarm of axes to bring our friend low and he would have surely died again were it not for Zerin’s valor. The dragon man flew over the top of them all with one great sweep of his wings and landed right on top of the priest, thoroughly covering him with his bulk. I called forth great lions from the plane of earth who managed to cut down the beasts at Zerin’s back whilst he dismembered those before him. The battle was short, and Fredrick would be healed. With a bit of time left on their stay, I sent the lions through the muck behind us to play with the giants.

We have decided that it will be possible to actually seal ourselves into this area between the staff-formed wall of muck behind us and the door before us. Fredrick called upon the Earth Anchor to seal us in and so it was. There are rumblings from somewhere far off, or deep below. The earth here is so fragile that it cannot support the vast open caves. Wouldn’t it be a humorous twist of fate if Titztserak’s clone buried himself in his own corruption.

*The Daystorm were some of this world's greatest champions over a thousand years ago. Collin has been fascinated with them for a while and commissioned a banner with their long forgotten symbol which he began flying from the mast of their "ship". Caretaker took in this and their possession of the 4, erm, artifacts and began addressing them as such. Collin was very pleased.

**Imagine for a moment if you will a monstrous cavern beneath the earth so large it bears the earth god's name. Imagine the terrible excavation at Isenguard beneath Saruman's terrible tower of Orthanc. Imagine the orcs mining and digging and building and sweating, now imagine a 10 ft tall dragon man invisibly circling it from above, then tucking his wings and praying that a catwalk or turn or drop or wall doesn't come up on him too fast to notice. Most of the party couldn't bear to watch. *THAT* was fun.
 
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12th day of Chillwind

Good morning, Journal. I’m afraid I could not write to you yester eve. I was in a coma. As to the events leading up to this, all will be explained. I must be swift in my writing –Fredrick is praying and when he finishes, we will set off into the blackness once more. Though it is of note that I think we have been scryed again.

Not long after I set you into my pack two nights ago, we were set upon by corrupted earth elementals. To my surprise, they were also evil. This would coincide with some of my studies which indicate that even the elemental lords can sway from their sturdy neutrality. I have been reading a book from Taviel’s that seems to have been written by a close ally to the Daystorm. He has written extensively on the nature of the planes and I have gleaned a great deal of knowledge from his observations. If Tiztserak has somehow corrupted them himself, I will feel much more at ease. If he has enlisted some evil elemental lords, I fear our quest may be in vain.

Either way, the elementals we faced were dispatched quickly, and we only lost our captured slave. After resting, Fredrick destroyed the dungeon wall before us. We could hear the creatures attempting to dig their way to us behind, but it would be some time before they managed to get through the hundred feet or so of muck. Tylette linked our minds so that our voices would not carry in the large stony halls. Sheeji scouted ahead and came back with a general layout of the area. Many large, square rooms, linked by open doors, combined to form a maze of sorts. In some of the rooms were minotaurs. We decided the beasts could be effortlessly brought down and moved forward, Zerin at point.

To our surprise, battles with the minotaurs were not only short, but bloodless. The creatures nearly soiled themselves at the sight of Zerin and after their mighty swings failed to even turn his cheek, they swiftly allowed us free passage. Of note, we found a boulder rolled in front one of the doors. The dragon man rolled it aside and we found behind it a small room with several chests. A treasury of sorts, it seemed.

Moving on, we discovered stairs (or what passed for stairs, bumpy mudslides, more like, apparently the rot of the earth is not condusive to maintaining stairs against the pounding of troop movements) leading down. At the bottom was a large cave with a cavern niche off to one side. In this large niche was what appeared to be another command post. We could have possibly skirted around the niche unseen, but we did not like the idea of leaving the creatures at our backs. I chewed over an idea in my head and at last it came to be.

Sheeji created illusions of our group, armed and ready, which charged into their midst. To my surprise, there seemed to be several dozen more of the creatures than I expected. The slave-beasts, their drivers, and even a kennel of the infernal hounds. The game already afoot, Sheeji drove our illusions near the command post and the creatures swarmed around like bees to spring flowers. When an appropriate number were clumped together, I called forth one of the greatest powers of my Water Anchor, an Acid Fog. Fredrick used the Earth Anchor to turn the ground below the creatures to sinking mud. Combined, it was enough to bring them all down. Every last creature was eaten alive by the acid. A fitting way to go. Wretched things. There was nothing noteworthy in the command post so we moved on.

The cavern opened up into a natural geode bisected by a river. Nothing special here either other than that the rot of the stone had allowed the running water to bite deep into the center of the cavern.

What happened next is still somewhat blurry for me. The next chamber we came to had a very deep pit spanning the length of it. A rope-and-plank bridge that needed over a dozen supports at each end to keep from pulling free of the muck led across the chasm. We decided not to chance walking across and asked Zerin if he would be so kind as to give us a lift. He was, and he did. But we did not make it all the way across. The dragon man had Tylette and I in his arms when our flight was suddenly halted by rope-thick, transparent strands. Spider’s silk, I realized in horror. I had a plan to counteract the strand’s sticking goo with some conjured grease. But alas, to my further horror, a spider with a head as big as I am sprang from the darkness and bit down into my shoulder. I could hear it snapping my bones. Worse, my vision blurred and every muscle in my body turned over on itself. I tried to retch but even my stomach rebelled against me. The spider’s poison held me fast.

I tried to look on but even my eyes would not move. I saw a great light, felt heat, and I then felt a great rush of wind a few times. I could hear the struggle through my blood-filled ears, but could do nothing. Moments later, I knew naught but darkness.

Tylette tells me of the goings-on after that. Fredrick ended up on the bottom of the chasm with the entire mass of the spider atop him. Zerin managed to kill the beast I think, thankfully. Everyone survived, mostly intact. They found another vault and bedded down there sealed inside to lick our wounds. I don’t know exactly how long it has been since we entered Terraj’s Breath anymore, but I believe the date above to be correct. I can surmise this by the length of Fredrick’s facial hair, the number of times we’ve slept, and the number of layers of caked muck on Zerin’s armor. I will write again tonight journal. Fredrick is finished and there is some kind of scratching outside our bouldered-in room.
 
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13th day of Chillwind

This day started out marginally well. It then got worse several times, but got better just as often. I am thoroughly exhausted as I write now. Even my fingers tremble with weariness.

As it turns out, the scratching I mentioned in my writing this morning was a lone gourgaz pushing his way into our room to make a deposit in this vault. Imagine his surprise when one arc of Zerin’s sword lopped off its leg, only to be followed by its head in the return swing.

After we sealed our grisly deposit in the vault, we prepared to set forth into the darkness once more.

Sheeji scouted ahead for us again. She reported that there were three ways to go. One way held a small city of the slave-beasts and their kin. Several hundred of the creatures milled about in a shanty-town of sorts. At the end of another fork was command post like the last few we’ve seen. And the last had another fork. One way held a treasury, the other a long passage down.

We prudently decided to avoid the hoard of creatures, but not before investigating the treasury first. I glamoured us all invisible to avoid any confrontations with patrols that may happen out into the caves. Tylette linked our minds to further enhance our stealth.

When we arrived at the treasury, Fredrick decided that if a gourgaz could move the boulders, he could too. Zerin stood back and watched the boulder slowly creep open as the invisible priest struggled with all his might. Ah, but fate is a cruel master. You see, journal, instead of a treasury, this cave just so happened to contain a nest of cockatrice. These beasts, I have read, can turn a man and all he carries into a stone statue with but a touch of their beaks. They swarmed out of the cave in a tempest of squawks and feathers. Luckily, the invisible priest ducked out of the way and the beasts did not detect his or our presence. Some flew back toward the hoard of slave-beasts, other down the way we were going.

Descending deeper into the earth, we came to a split. We went to the right first and came upon an ancient and apparently unused shrine to Terraj. Zerin removed the lock in his own way (by removing the door itself). Inside, the stone had turned the temple into a slimy shadow of its former grandeur. Only the stone alter, magically enhanced, was not corrupted. Fredrick made a donation into the dusty offering coffer (which still held a few coins and gems, but we were not about to steal from the earth god in his own midst). Deciding the temple held nothing further for us, Fredrick used the Earth anchor to solidify all the rotten stone in the temple, for whatever it was worth. Perhaps Terraj may have taken notice. Nevertheless, we turned back down the passage. The second fork was a long causeway flanked by pillars and bat-winged stone statues. The center was trapped several times over, but Zerin, in the lead, held firm against all of them. The end was caved in, but a small excavation had been resumed off to one side.

Moving further down, we discovered a door bearing Tiztserak’s symbol. To complicate matters, five cockatrice were pecking about the room. In the center of the door was a small circular inset which happened to perfectly match the size of the lich’s phylactery we finally found last week. Still invisible, I carefully picked my way across the room and drew forth the amulet. Sure enough, the door opened before us. The cockatrice were quick to run in, one even moving between my legs. Ahead, we found another stone maze of square rooms. I had not believed to find anything here, as we are the first to discover the phylactery in what is assumed to be thousands of years, yet I sent Sheeji ahead to scout anyway.

Amazingly, she managed to find the stairs leading down in one pass. She also saw no enemies. We proceeded forth and stopped in one room which bore a cold, unnerving feeling. Fredrick dared to pull out the glowing axe he had found in one of the treasuries and was immediately set upon by moving shadows--the source of the ominous feeling. Fate was not kind to Frederick today. Calling upon Equitus, he managed to convince some of them that he wasn’t to be trifled with. Yet still the others came. Deciding not to chance anymore encounters, I glamoured Fredrick invisible again and we fled for the exit.

Other sounds came to our ears as we made directly for the stairs. We paid them no heed, and at last our goal lay before us. Between us and them lay a dark patch in the center of the room. Since only Zerin and Sheeji could see, they led us far around it. Unfortunately, the dark shape lashed out at Zerin and myself. It slammed the wind out of my lungs and its corrosive touch melted my coat and tunic, eating its way into my flesh. The dragon man was much luckier and rolled his massive armor out of the path of the fearsome acid. We dashed across the room, saving the battle for another time, and slid down the mucky steps on our backsides.

Crashing into the room below, Tylette and I had the feeling we were being watched. For the third time since descending into Terraj’s Breath, we knew we were being scryed. Yet currently we lack the means to do anything about it.

Sheeji came back from scouting to tell us that all paths on this floor led to the same three consecutive rooms. And these rooms were occupied. The first, by four stone giants, the second by six ogres, and the last by three humans in a large laboratory.
Zerin had a rather brilliant idea: I could summon creatures to draw the giants and ogres out into lab’s large antechamber. We would then run in behind them and take the mages by surprise. The mages, we knew, were the more serious threat. (I assumed they were mages, but they could have been mere alchemists. Still, I doubted that Tiztserak would employ brew masters to make tangle foot bags for him.)

But by the time we managed to quietly make our way through the stone maze and spot the giants up ahead, they had congregated outside the lab. Arranged as if they knew of our prescence and were ready for us. Without a backup plan, we were forced to press on. I summoned a Xorn and two girallons (four-armed apes with a ferocious temperament) from the plane of earth and instructed them to burrow beneath the ground, come up before the giants, engage them, and then retreat to the back of the room. As they did so, Zerin’s keen ears could pick up the mages whispering to their guards to hold steady. The loyal giants did so and the ruse was up. My summoned creatures then foolishly came up between the mages and the giants, temporarily blocking the doorway with their great bulk.

Zerin picked up Fredrick in the same instant and invisibly flew toward the door. Yet his shield had managed to escape my spell and hovered through the air. A voice called out to the giants and they swung their massive clubs at shield. Seeing no other way around, the game was truly lost. The remaining giants in the rear made quick work of the girallons and Xorn even as I called forth a great crocodile from the earth sphere. The battle was afoot and we were sorely outnumbered and hard pressed. I knew that drastic measures must be taken so I created a small sphere between my hands and called to the heavenly planes. My matron heard me. Eight columns of light filled the room for a moment and a pack of hound archons descended from the astral heralded by mighty howls. Their greatswords glinted with holy energy as the proud warriors touched down into the rotted earth.

It was then that the mages answered with a calling of their own. Descending from the ceiling like living shadows, a dozen babbling allips filled the room, entrancing nearly all within, including myself. I cannot say what transpired in the moments after that. But when I managed to finally shake my head of the inane murmurs, the mages had entered the antechamber. The center human held a scrying pool open before him, showing New Galdomond surrounded by legions of Tiztserak’s army. The two flanking him were ordering us to stand down, that the battle had been lost before it had begun. But none of these had such a commanding presence as the gaunt figure to their right. None other than Tiztserak himself was staring into Fredrick’s eyes only a few feet away. The evil man’s eyes shone like unholy torches.

Between the mages and I, Zerin was bringing his sword back up after decapitating one of the still babbling stone giants with his massive flamberge. The defiant dragon man was not about to stand down. The truth is, none of us were. If the clone had enough forces to level New Galdomond, it only made our stand here all the more critical.

Yet before me, Tylette was surrounded by a triad of the allips. The undead’s touch drained the spark from her eyes and seemed to dull her senses. Seeing no other course, she sidestepped their attacks and dove under the creature directly before her, suffering yet more of their cold touches. Now afforded a view of the entire scene, she spoke to the Fire Anchor and it came alive around her. Indeed, it nearly tripled in size, blazing white-hot and spinning so fast it could not be tracked with the eye. The earth above each of our enemies grew red, then orange, yellow, and finally white in only moments, finally erupting in a storm of fire that nearly covered the entire cavern. I began to see how the original Knights earned their name. Only the four of us, the new Daystorm, were spared the inferno if the fire storm. When the smoke began to clear, the mages were dead, Tiztserak was mysteriously gone, and only a fraction of our enemies remained. Conversely, all of the mighty hound archons stood singed but alive. The tide of battle had turned our way and we had Tylette to thank for our lives.

Still, the remaining foes would not die easily. I called once more upon my Matron. She heard again, and the pillars of light descended into the chamber before me. This time, however, the pillars were heralded by the gong of a tremendous bell. The earth shook at my feet as the many pillars formed into one and from that shaft of light spilled forth an array of floating spheres of holy energy. The lantern archons led with a volley of rays into our enemies, slowly bringing them down one by one. Fredrick had not faired well against his giant and were it not for one of the noble archons rushing to his aid, he would not be alive before me as I write this.

But in the end, bruised, weakened, and wholly drained of our resources, we stood victorious over the bodies of Tiztserak’s elite guard. We are now holed up in the laboratory, protected by a stone wall. The earth trembles around us as we prepare to bed down and gain a much needed respite. If the gods are good, we will get it. The lab’s notes have provided us with a great deal of useful information. Before we sent them on their way, one of the surviving stone giants told us just where we could find our quarry. I can only hope after all we have fought for, all we have lost, all we have sacrificed, that we have the strength to stand against the world’s oldest mage. If we do, well then we have truly earned the right to be called the Knights of the Daystorm.
 

No update today. All caught up.

But we'll be playing Saturday so hopefully I'll have some goodness for you Sunday about what happened down in the depths of Terraj's Breath.

Showdown. Fun stuff.

Many thanks to Velenne (Collin) for catching me up with those last 5 posts. I can't explain how long our sessions run. :) Those last two were from 2 pm to 2-3am each. Makes these write ups somewhat daunting sometimes. Perhaps I should start taking notes? :D
 
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Well, let's see, we gamed til 2 a.m. this morning and what didn't happen?

They didn't fail to find a great victory.

They didn't fail to find a great loss.

They didn't rest on their laurels.

They didn't fail to hit as many towns on the opposite sides of continents as possible.

They didn't use Teleport to do it, (though they did use Teleport at some point).

They didn't take more than a day to travel.

And they didn't stay out of trouble.

Man, this is going to be complicated. :D

Edit:

Possibly needed background information:

The party has had considerable amounts of time to meet and befriend two other groups of adventurers, and through twist of fate continually cost one of the groups the lives of it's members. They are well known to the party but I should give quick characterizations of them to you. Or at least do that for the ones you are likely to encounter.

Party 1:

Imver: Perceptive and introspective swordsman and default leader.
Valhalet: Taciturn warrior of very cool and unemotional tendancies.
Lilly: Likeable, loveable halfling sorceress.
Lisara: Flamboyant evoker with a particular fondness for deep cut dresses and fire evocations.
Durchek: Resigned and totally desensitized dwarf cleric. Most notable for his seemingly limitless apathy.

Party 2:
Borindra: Hunter of the Dead and paladin party leader.
Vithas: Twin elven sister, also paladin though without the painful experiences of her sister.
Zon: Half-Elven telekinetic psion.
Two-Moons: Human druid who recently lost his love Dawn Mist.
Dawn Mist: Human priestess and love of Two Moons, slain under the party's noses.
Rudderly: Flamboyant and inventive halfling rogue. Slain defending the party filling in for them in a moment of weakness.

Other notable NPCs:

Phillip Tearlin: Most experienced suriving lawman of New Galdomond, has been under the care and employ of Frederick for quite some time.

Praelesian: Young elven girl who's playful innocence and carefree physical nature stole Collin's heart.

Celethiel: Long time aid and respected friend of the party. Elven "Archmage". ---The elven decline had rendered their most powerful mage barely capable of 4th circle transmutations.
 
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Short update to tide any readers out there over while I write up the rumble. :)

Frederick spun Druveln around in his hands and the muck and mud walls about them shaped together. Another gesture and a command word later they solidified into rock solid granite, sealing the lab of the apprentices for the time being.

Zerin lay where Collin’s summoned Formians had dragged him and moved not an inch.

As their blood cooled from the encounter they settled down to listen.

It was a tense few minutes of silence before Tylette let out a sigh of relief and everyone plopped down into the mud to catch their breath. After a few moments of looking around at each other wordlessly, Collin pulled out his books and his memoir and began scratching away.

The wounded had already been dealt with by the Formians so Frederick simply sank down and rested. Tylette, with only a little of her sanity left after the ravages of the Allips paced back and forth endlessly murmuring to herself. Meanwhile Zerin lay trapped in his skull, unable to lift a single armored finger, much less move---drained by the life stealing powers of the Shades.

All in all, the poor group would probably prefer to have been fighting giaks or hill giants than necromancers deep in the bowels of the earth trudging through rotted granite the consistency and smell of old fecal matter. They had traveled in the terrible rot so long that they sometimes saw past it, but with nothing to do but wait until Frederick could draw upon more of Equitus’s power they had time to reflect on the sheer horror of what Tiztserak’s foul clone was doing to the very earth itself.

When the earthquakes came again the party could only pause in the scratching of notes to wonder what awaited them. In their present condition, they would be little match for whatever could be thrown at them. Frederick pulled forth a scroll and a charged sense of static electricity filled the air. He nodded to himself, whether for his own sake or that of Tylette’s fraying wisdom, and mentioned that it would be considerably more difficult for anyone to scry them for a while.

With that he wrapped in his mud-caked bedroll and tried to force himself to sleep.

After they awoke and prepared Frederick was finally able to repair Tylette’s mind and Zerin’s body, though he still did not move. Frederick came forward with his final Restoration for Collin who waved him off.

“I am uninjured.”

“But how? With everything we were surrounded by I assumed—“

Collin summoned up his brightest smile and flourished a bow only slightly marred by his acid tattered (but still magically clean) clothes, “I am a powerful sorcerer! I am not seen by my foes to be injured.” He winked and took on a look of concentration as he spoke to Sheeji. After a moment he cast a spell and announced that Sheeji would scout out what changes and preparations had been made in their inactivity.

The pixie flew in her temporary ghostly form through stone walls and endless muck communicating her findings back to Collin telepathically. Following the instructions they had extracted from their captured foes, she navigated the maze and located a strange warded room sealed by a very intricate double door.

“I can’t get through this door Col---“ She called back mentally.

Collin looked so proud of his new abilities he was positively insufferable. “Now now Sheeji. We don’t need doors anymore. Go around.” Collin was grinning ear to ear at his new found power.

“Um, Col—You’re not going to believe this but...”

Frederick and Tylette watched Collin as he continued to relay events and Collin merely shrugged. Telepathically he instructed Sheeji to return, “Don’t worry about it little one, I kinda figured. But we have a few tricks left.”
 

Applying his mind to how the outside of the maze must work, Collin patched together a plan. "Frederick, might I borrow the staff? Oh, and you may want to come stand by me everyone."

Collin had that glint in his eye so everyone but Zerin crammed into the corner with him.

Zerin didn't budge.

Frederick looked over at him, "Zerin? Are you all right? Come over here so you don't get buried."

"I have yet to be judged."

And in that he spoke true. For when the party was held helpless but for Zerin and Frederick by the power of the apprentices and their allips, Frederick surrendered to save Collin and Tylette while Zerin declared his contempt for them and advanced regardless. After he had been drained to within an inch of his life, saved only by a protective spell cast by Frederick, Tylette had sneered and spat venom at him. Zerin had used his last ounce of strength to heave his sword to her. "My life is forfeit. Do with it as you see fit," he had said. And indeed, now that they thought about it, he had not moved since.

In their near deaths, they had thought it a jest or at least dismissed it as such. But as they could all see, Zerin was deadly serious.

"Come now, your words were a bluff were they not? You could not falter, the lives of your friends and of New Galdomond swung in the balance. You fought on as was right, right?" Collin deployed his reasoning to try to comfort Zerin but missed Frederick's wince at the words.

Frederick's shoulders sagged under some great weight and he added, "You did the right thing Zerin. I cannot judge you." These words seemed to cost Frederick something, but he had faded into the background and no one noticed his pain.

Zerin nodded to himself, "And you Tylette? What would you say?"

Tylette harrumphed, "Get up and let's go kick ass."

Zerin's grunt served as an answer as he hauled himself out of the muck and picked up his mighty flamberge from where the Formians had dragged it.

"Now this might be a little close, but if my calculations are---" Collin mumbled to himself as he concentrated on the earth staff, attuning himself to the mud and muck, searching around the worked stone and tunneling to what he presumed was right in front of the warded room. "This won't hold long, so as soon as the tunnel is clear you'll have to hurry through. It should be safe---I think. Right then? Ok."

Collin didn't wait for opinions and yanked back on the staff like a fisherman hauling back on his rod, the subsequent flood of earth into the room was impressive. And fearsome. Fearsome because it showed no signs of stopping and it was rapidly filling their little stone enlosed room to the ceiling.

"Uh, Collin--"

"Shh..."

Tylette tapped Collin's shoulder, eyes wide at the approaching wall.. "Collin, are you---"

"Shhh! Trust me."

"COLLIN!"
 

Into the Woods

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