Knights of the Zodiac [4e](Recruiting, brainstorming)

Yes, we can work with that, although I can't promise the ability to shield allies from the blast power, since it would be fun to find the correct tactical situation to use the power.

Hm... I think I'm already having lots of, "When can I use 90% of my powers!?" with Issia. >.> I have to charge into melee and let people throw poisoned daggers at me, or hit half the party. ;)

But I can deal, the shield wasn't a major point, I just remember a 3.5 class (Dragon something or other from Dragon Magic, Dragonwriter's Dwarf PC in Arkhandus's game... had an invocation to do just that.)
 

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I wasn't too worried, like I said, the protection was an afterthought. I do find the way the blasts work to be slightly frustrating, though as a character intended to be in the thick of melee anyway, it will be less troublesome.
 


Well I have a draft of the dragon and the minor lion class features. I want to polish them abit more, probably posting them tonight.
 


Dragon Knight Class
Role: Defender.
Power Source: Divine
Key Abilities: Strength, Constitution, Wisdom
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Bonus to Defense: +1 Fortitude, +1 Will
Trained Skills: From the class skills list below, choose
3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis)

Class Features:

Dragon’s Watchful eye.
Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Dragon’s reflexes
You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Dragon’s Shield
You can use the indestructible shield of the dragon and all your offensive power to avoid incoming blows. While sustaining the stance, you gain a +2 AC and +1 to Fort and Reflexes. Additionally you can attempt to parry any physical attack, either close or ranged. Roll a basic melee attack and reduce that amount to the attacker’s roll. You can use an action point to parry an additional attack. You can’t reflect magical attacks. While in Turtle’s Shelter Stance, you can’t perform offensive actions, and you move at half your speed. Take the Shield stance takes a minor action, and you must sustain it with a minor action each round you want to keep the stance

Dragon Bronze Armor:

+7, has shield. -2 checks and -1 to speed. It has a magical enhacement of +1, and as a Daily power, your armor grants you the energies of the Rozan Waterfalls, allowing you to use your second wind as a minor action and gaining and additional 1d6 hp.

Power names:

Rozan Dragon’s Fury (AW: Burst 1)
Raising Dragon of Rozan (AW: 1 creature, pushes WIS )
Flight of the Dragon (AW: Shift WIS before attacking)
Last Dragon (Encounter: 1 creature, big damage, but takes defense penalty)
The thousand Dragons of Rozan(Daily: Blast 4)
 

Minor Lion Knight Class
Role: Striker
Power Source: Divine
Key Abilities: Strength, Constitution, Charisma
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 8 + Constitution modifier
Bonus to Defense: +2 Fortitude
Trained Skills: From the class skills list below, choose
3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature
(Wis)

Class Features:

Lion’s bloodlust
Whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points equal to your Constitution modifier. The number of temporary hit points equals 5 + your Constitution modifier. Each time you use this class feature, the enemies in a close burst 5 are shaken to the core: Each target takes a –2 penalty to all defenses until the end of your next turn.
Savage Lion
Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you scored a critical hit against.
Cornered cat
If you drop to your bloodied value, you gain a +2 bonus to your damage rolls, and +1 to your attack rolls.

Minor Lion Armor:

+4, -1 checks and. It has a magical enhancement of +1 to AC and intimidate checks, and as a Daily power, your armor grants you the Feral prescence of the Lion, allowing you to push all adjacent enemies 1 square.

Power names:
Crouching Lion (AW: 1 creature, charges and does additional dmg)
Lion’s Razor Claws (AW: burst1 )
Bloodbath (AW: gain temporal hp)
Lion’s bloodhunt (Encounter: 1 creature, big damage, additional dmg if bloodied)
Final Claw (Daily: 1 creature lots dmg, grants bonus to subsequent dmg)
 


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