Dragon Knight Class
Role: Defender.
Power Source: Divine
Key Abilities: Strength, Constitution, Wisdom
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier
Bonus to Defense: +1 Fortitude, +1 Will
Trained Skills: From the class skills list below, choose
3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis)
Class Features:
Dragon’s Watchful eye.
Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Dragon’s reflexes
You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Dragon’s Shield
You can use the indestructible shield of the dragon and all your offensive power to avoid incoming blows. While sustaining the stance, you gain a +2 AC and +1 to Fort and Reflexes. Additionally you can attempt to parry any physical attack, either close or ranged. Roll a basic melee attack and reduce that amount to the attacker’s roll. You can use an action point to parry an additional attack. You can’t reflect magical attacks. While in Turtle’s Shelter Stance, you can’t perform offensive actions, and you move at half your speed. Take the Shield stance takes a minor action, and you must sustain it with a minor action each round you want to keep the stance
Dragon Bronze Armor:
+7, has shield. -2 checks and -1 to speed. It has a magical enhacement of +1, and as a Daily power, your armor grants you the energies of the Rozan Waterfalls, allowing you to use your second wind as a minor action and gaining and additional 1d6 hp.
Power names:
Rozan Dragon’s Fury (AW: Burst 1)
Raising Dragon of Rozan (AW: 1 creature, pushes WIS )
Flight of the Dragon (AW: Shift WIS before attacking)
Last Dragon (Encounter: 1 creature, big damage, but takes defense penalty)
The thousand Dragons of Rozan(Daily: Blast 4)