Cthulhudrew
First Post
Nisarg said:I strongly disagree. Part of what failed in the 2e conversion (other than, admittedly, the generally bad marketing and writing) was that Mystara was a setting molded around the concepts and mechanics of OD&D. As soon as you switch it to 2e you add certain complexities of 2e and remove certain complexities of OD&D, and you end up with a highly different setting that just doesn't seem to quite fit the system.
I'd have to disagree. "Mystara" initially was like you said- the OD&D rules and the module series, but once the game world began to be developed in the Gazetteers and Princess Ark series of stories in Dragon, it became much more than its rules set. In fact, new rules were constantly being added and old rules twisted/reworked so that things that weren't possible under OD&D could be added to the game world. (Ex. Dwarf-clerics, half-elves, monsters as PCs, bards, etc.)
What really killed the transition to 2E, I think, is that not a lot of thought went into the 'porting over. The two boxed sets they released- Karameikos and Glantri- didn't add enough to the existing Gazetteers for old school Mystaraphiles to find much of interest there, and they didn't do enough (IMO) to distinguish what Mystara was, why it was different, for gamers new to the setting. What they needed to do, but decided against, was something that presented the entirety of the world (or at least the Known World) to familiarize newcomers, and then developed the setting in more detail. (Like the FRCS and subsequent expansion books). As it was, it was like getting just a tiny piece of the setting at a time, and with such a glut of settings out there at that particular period in time, it just didn't stand out from the rest of 2E settings.
It would be the same in 3e. Too much of the backstory of Mystara depends upon certain conventions that make perfect sense in OD&D, that would make no sense at all in 3e without massively changing the 3e rules, or creating serious inconsistencies in the Mystara setting.
The "conversion project" people have argued this point long and hard, and I am in total disagreement with the point (which is largely why I left that project). The scope of the rules of 3E lends itself very well to a Mystara conversion, for the reasons I mentioned above- that the designers were constantly having to tweak or add to the existing rules set in order to do new things they wanted to do. 3E has such a wide range of options to it that you've got a ready made ability to bring new elements in and explain existing elements very well.