Kobold Inconsistancy

Lizard said:
Mike Mearls has already said, in essence: "You get an AC based on your level and role, and where it comes from -- armor, hide, magic aura -- is really just special effects."

This is just my opinion, of course, but still I'd like to say: "Bleagh".
 

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Incenjucar said:
You know, there's nothing at all that prevents you from creating monsters in the 3E way for 4E.

In fact, it might be a perfect thing for a 3rd party publisher to produce.
What I want (assuming 4e doesn't pan out for me, about 50/50 at this point) is a product that'd help me make monsters in the 4E way for 3E. It's one of the main things I like about it.

But I'm not sure kobolds should have a lot of access to special kobold-only equipment... not out of general principle, it's fine to give really far-out creatures (like those steel devils) special stuff, but... they're kobolds.
 

Doug McCrae said:
The steel devil from FC2 wears +17 armor. When it dies "the fine steel used to construct its armor transforms into warped, worthless lead."

That's a 3e book everyone. 3e.

Did I mention it was in 3e?

I don't know the particolar book but it is a devil, so it is probably a magical armor, maybe linked someway to his ... mmhh, soul? (or whaever the devils have) Heck, maybe it is made with souls, and when the devil dies the souls are freed, leaving the armor as a worthless piece of metal. It is a little weird but it is not totally unexplicable. Are you saying that kobolds in 4e have powerful magic to do the same for their armors and special bullets?
 

Imp said:
But I'm not sure kobolds should have a lot of access to special kobold-only equipment... not out of general principle, it's fine to give really far-out creatures (like those steel devils) special stuff, but... they're kobolds.

Have you seen the tiefling equipment yet? ;)
 


Just Another User said:
What about give a "sensible" reason for the AC?

If I wanted to play with "special effects" I'd play with HERO.

I agree.

Would it really have been so hard for them to be consistent and have a logical breakdown for stuff like this? Oh..... wait they tried that with 3e and the math was too hard for them.

I liked the rules based consistency of the 3e monster. I really wish they had taken some math courses or automated monster design via software instead of 'giving up'.
 

Just Another User said:
What about give a "sensible" reason for the AC?

If I wanted to play with "special effects" I'd play with HERO.

A "sensible" reason SUCH AS?

I'm looking for an actual concrete example that doesn't cause problems down the road.

The closest thing I can think up is for BAB to never go up so AC has no need to go anywhere that can't be handled by non-magical armor.

Of course, then dragons have issues surviving like never before.
 
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FadedC said:
There have always been creatures in D&D with access to poisons/ammunition the players are not able to get. I suppose it's quite possible the players might capture some kobold ammo much like they can capture some of the overpowered drow sleep poison in 3e. Weither they can figure out how to properly use it without immobilizing themselves is another matter though.

I just had a player use a vial of poison he'd won in an encounter four game sessions ago. He made the check to apply it without poisoning himself, hit the creature and then the creature made its save.

Letting players have access to poisons in 3E is not a big deal.
 

Lizard said:
no head-go-splodey lame explanations.

Did you ever think that maybe your heads proclivity for going splodey isnt a problem with game mechanics and may be instead a problem with your head?
 

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