FadedC said:So we agree that this type of thing is not new and is a fairly traditional part of past D&D games. And I agree with you that something that's the same as it always was is not a reason to switch systems (much like the existance of hit points, levels and classes are not a reason). But by the same logic it's also not a reason to refuse to switch systems either, unless your arguing that the entire system is the same (which it clearly isn't). In the end your decision to go (or your in case not go) to the new system will be based on how much you like the new stuff, some of which I can understand not being for everyone.
Actually, this is something that 3e has been very good at. 4e is shaping up to be a massive step backwards in that regard.