Naerl’s Engulfing element
Evocation [Elemental]
Level: Drd 4 Sor/Wiz 5
Components: V, S, M
Range: One Creature
Saving Throw: Special (See text)
This spells creates a Sphere of elemental power. The caster can choose air, earth, fire, or water.
Fire deals 3d5 fire damage A round,
Earth deals 4d6 Crushing damage unless broken (DC16 against strength),
Air deals 2d6 damage to all Water breathing creatures A round,
Water deals 2d6 damage to all Air breathing creatures A round,
When used on an element (air - earth, fire - water) it uses the chart below, if it is in the dispel part the elemental takes a DC roll (Caster Lvl vs. HD. A fortitude save negates the kill.
A differing Engulf spell air - earth, Air - water, fire - water dispels the last Engulf spell, any other combinations create the following affects
Air and fire raise the damage to 4d6
Earth and fire create hot earth 5d6)
Material Components: Air: A small fan of paper. Earth: A handful of rock and dirt. Fire: A bit of ash and charcoal. Water: A flask of holy water.
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