Kobold Kantrips, Blood Feats and other small lizard Usefulness

I've added the first four Kantrip's to my website (link in sig). Some time in the next few weeks, I'll be updating it to include a few new psionic powers as well, mostly taking their inspiration from the streetfighter games of my youth :)

In the meantime:

Kobold Kantrip #7

Takop-Hep's Tongue Twister
Enchantment

Level: Sor/Wiz 0, Brd 0
Components: V, M
Casting time: 1 action
Range: Close (25 ft + 5 ft./2 levels)
Target: One creature
Duration: 1 round/3 levels
Saving Throw: Will Negates
Spell Resistance: Yes

Upon failing a save, the victim of this spell is forced to start reciting tongue twisters in the kobold tongue. At first this seems a realtively easy task, but for every passing round the tongue twister becomes more and more complex and results in more and more stumbling and confusion over the words.

While this has little effect on most movement and melee actions, it makes casting spells with verbal components extremely difficult and talking to another being nearly impossible. To complete a spells verbal compnent while under the effects of a tongue twister, a caster must make a Concentration Check against a DC of 12. For every round spent reciting after the first, the DC required raises by one.
 

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Ok, here's my attemt at stats for Kobold pc's. I'll be useing these for Slurm, and will test them out in game next chance i get.
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Kobold Racial Traits

+2 to Dexterity, -2 to Strength

Small size: As small creatures, kolbolds get a +1 size bonus to armor class, a +1 size bonus to attacks, and a +4 size bonus to hide checks, but they must use smaller weapons than medium size creatures use, and thier lifting and carrying limits are three-quarters those of medium sizes creatures.

Kobold base speed is 20 feet.

Darkvision: Kobold have darkvision 60'

Natural Armor: A kolbolds scaly hide gives it a +1 natural armor bonus.

Sneaky: Kobold have a +2 racial bonus to Craft(trapmaking), Move silent, and Search checks.

Light sensitivity: Kobolds suffer a -1 to attack in bright sunlight or the radious of a daylight spell.

Automatic languages: Common and Draconic Bonus languages: Drow, gnome, goblin, Orc, Terran, and Undercommon.

Favored Class: Sorcerer,
 
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Kobold racial traits derived from the MM3e:

*-4 Strength, +2 Dex

*Darkvision 60 ft.

*Light Sensitivity (-1 to attack rolls in bright light)

*Small Size (+1 AC, +1 attack)

*Scales (+1 AC)

*Racial Skills: +2 to craft (trapmaking), profession (mining), and Search

*Automatic Lingos: Draconic (no bonus lingos by default...I'd go with Common, Goblin, Infernal, and Elven, probably)

*Favored Class: Sorcerer

That's the official kobold racial stats from WotC. Perhaps the ones above are the elusive kobald racial stats? :)
 
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That's the official kobold racial stats from WotC. Perhaps the ones above are the elusive kobald racial stats?

The above stats are just something i whipped together based on the stats in the MM. I thought the -4 strength was a bit harsh for PC's, and i wanted stats a little more on par with the standard D&d races. Hopefully i was successful.
 

I tend to use the DMG stuff for kobolds, although i cut them a break on the light blindness as much as I can. They already make a pretty good character race, even with the strength penalty. Their small creatures, they have a natural AC, and they still maintian a base move of 30.

Still hanging out to see Slurm though.
 


Slurm Dragonblade

Slurm Dragonblade v. 1.0

Kobold, sorcerer level 1, LG

Strength: 12 +1
Dexterity: 16 +3
Constitution:10+0(12+1, toad familiar)
Intelligance:12 +1
Wisdom: 11 +0
Charisma: 15 +2

HP: 5 AC: 14 (+3 dex, +1natural)

FORT: +1, REFL: +3, WILL: +1

Racial abliities/FEATS: Small size, Darkvision 60', Natural armor, Sneaky, Lightsensitve, Blood of Dragons (Gold/fire)

Skills:
 



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