kaomera
Explorer
Changes & additions to the Kobold in the MM, for use as a PC (kind of off the top of my head):
Shifty: make Shifty an Encounter power. In addition to the normal effects, you may designate one enemy that you are adjacent to either before or after the shift, and that enemy grants you combat advantage until the end of your next turn.
Racial Feats:
* Kobold Ambush: You gain a +2 bonus to initiative and whenever you attack a surprised enemy you gain a +1 bonus to hit.
* Kobold Mobility: Whenever you shift you gain a +2 bonus to AC against opportunity attack caused by your movement until the end of the turn.
* Kobold Weapon Training: You gain proficiency with all simple and military light blades and the javelin, spear, and kobold warblade. In addition, when you hit with a weapon attack using any of these weapons and you have combat advantage you gain a +2 feat bonus to damage rolls.
* Resurgent Shift: When you use your second wind you can also shift 1 square.
* Shifty Escape: When you use your Shifty power you can choose to forgo gaining combat advantage due to the power in order to shift a number of squares equal to half your Dexterity bonus, instead of 1 square.
* Fierce Strike (Paragon): When you score a critical hit against a target that is granting you combat advantage the attack deals additional damage equal to your constitution bonus.
* Impromptu Ambush (Paragon): When an enemy makes an opportunity attack against you and misses you can spend an action point to make a basic melee attack against that enemy as an immediate reaction and you gain combat advantage for this attack.
* Kobold Charge (Paragon): Once per encounter when you charge you can use your Shifty power in place of the movement portion of that charge.
* Shiftier (Epic): When you use your second wind you regain the use of your Shifty power if you have already used it this encounter.
Kobold Warblade: Superior one-handed melee weapon (light blade, light thrown), 15 gp, 1d6 damage, +3 proficiency, range 5/10, weight 2 lb.
Shifty: make Shifty an Encounter power. In addition to the normal effects, you may designate one enemy that you are adjacent to either before or after the shift, and that enemy grants you combat advantage until the end of your next turn.
Racial Feats:
* Kobold Ambush: You gain a +2 bonus to initiative and whenever you attack a surprised enemy you gain a +1 bonus to hit.
* Kobold Mobility: Whenever you shift you gain a +2 bonus to AC against opportunity attack caused by your movement until the end of the turn.
* Kobold Weapon Training: You gain proficiency with all simple and military light blades and the javelin, spear, and kobold warblade. In addition, when you hit with a weapon attack using any of these weapons and you have combat advantage you gain a +2 feat bonus to damage rolls.
* Resurgent Shift: When you use your second wind you can also shift 1 square.
* Shifty Escape: When you use your Shifty power you can choose to forgo gaining combat advantage due to the power in order to shift a number of squares equal to half your Dexterity bonus, instead of 1 square.
* Fierce Strike (Paragon): When you score a critical hit against a target that is granting you combat advantage the attack deals additional damage equal to your constitution bonus.
* Impromptu Ambush (Paragon): When an enemy makes an opportunity attack against you and misses you can spend an action point to make a basic melee attack against that enemy as an immediate reaction and you gain combat advantage for this attack.
* Kobold Charge (Paragon): Once per encounter when you charge you can use your Shifty power in place of the movement portion of that charge.
* Shiftier (Epic): When you use your second wind you regain the use of your Shifty power if you have already used it this encounter.
Kobold Warblade: Superior one-handed melee weapon (light blade, light thrown), 15 gp, 1d6 damage, +3 proficiency, range 5/10, weight 2 lb.