Andor
First Post
no need for abuse. What i'm asking for is a few mechanical/crunch examples, an example trap that gives me an idea of how i can use them in game without unbalancing the encounter, and also so that i have a baseline for desisigning my own.
Fluff is great and i appreciate it, and it inspires an encounter or even an adventure, but i'd like a few example mechanics to back this up. Kobolds band together, thats good and helps me build an encounter, but should they get any benefit for doing this? how does the green slime work? yes i could make this up, but i think it would be nice to have an example or two
Is there a reason you expect sample traps not to appear in the DMG? Is the some cause to expect that Green Slime will not have it's own entry in either the monster manual or the DMG?
Because otherwise this seems to me to be identical to complaining that they didn't print you a list of possible alternate weapons Kobolds might use when the equipment section of the PHB is already there for you.
Traps are not unique to any individual monster. Ergo they do not belong in individual monster listings. Likewise they don't have to list out the mechanical effects of being medium creature trying to crawl through the Kobold's small tunnels because we already have rules for squeezing in the PHB.