Just Another User
First Post
The way I see it healing in combat is (IMHO) the new way to (potential) brokeness in 4e. healing seems to be in 4e much more important that everything else when it come to win a combat.
Consider this, the only permanent condition (for given values of "permanent") in 4e seems to be, for what we know, death, and the only way to die seems to be (again for what we know) hit points exaustion. so the ability to recover hit points in combat make all the difference betweeen win and lose, even more than attack bonus and damage.so WotC would be good to keep a very tight leash on way to heal in combat, expecially if the only limitation is how much can you spend, if they don't want the game to break apart again.
So, yes, those potions sound about right, useful at low level, when money are limited and you can buy only so much, but became more and more useless (less useful) at higher levels when you can afford to stockpile them.
Consider this, the only permanent condition (for given values of "permanent") in 4e seems to be, for what we know, death, and the only way to die seems to be (again for what we know) hit points exaustion. so the ability to recover hit points in combat make all the difference betweeen win and lose, even more than attack bonus and damage.so WotC would be good to keep a very tight leash on way to heal in combat, expecially if the only limitation is how much can you spend, if they don't want the game to break apart again.
So, yes, those potions sound about right, useful at low level, when money are limited and you can buy only so much, but became more and more useless (less useful) at higher levels when you can afford to stockpile them.
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