Krotogeist (undead creature which feeds off of other spirits)

Devon

First Post
Hi, folks,

Another undead critter. Please let me know if you have any feedback. I value your input--it makes me enjoy creating new things.

- Devon

Krotogeist
medium-sized undead (incorporeal)
Hit Dice: 10d12 (65)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Speed: 30 ft., fly 60 ft. (good)
AC: 17 (+3 Dex, +4 deflection)
Attacks: 4 tendrils +5 incorporeal touch
Damage: tendril 1d6
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special attacks: Paralysis, Spirit Drain
Special Qualities: Invisibility, incorporeal, all-around vision, fast healing 2, damage reduction 15/+1 or blessed, SR 15, undead, +2 turn resistance, unnatural aura
Saves: Fort +3, Ref +6, Will +11
Abilities: Str -, Dex 16, Con -, Int 16, Wis 16, Cha 18
Skills: Hide +10, Intimidate +12, Intuit Direction +10, Listen +16, Search +10, Sense Motive +10, Spot +16, KS: Undead +11
Feats: Alertness, Blind-Fight, Flyby Attack, Combat Reflexes, Improved Initiative, Lightning Reflexes
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 9
Treasure: none
Alignment: chaotic evil
Advancement: 11-30 HD (Medium)

The krotogeist is a wraith-like undead creature which drains power from other incorporeal undead.

Ecology:
This is a unique undead creature, summoned by dark magics to loose destruction upon the land. As such, it is not tied to a particular place of death, nor to a tomb. Few look upon its true form and live, for it is a deadly creature. It has no physical body, but consists of dark vapors--when manifested, the Krotogeist appears as a mass of writhing vapors with four electric blue eyes arranged about its "head." Where it has appeared, a chilling dew coats the ground and walls.

The strange thing about this creature is its tendency to attack and destroy other non-corporeal undead. A decrease in the amount of hauntings is a vague indication that a Krotogeist has passed through. It vampirically drains levels from other non-corporeal undead, adding them to its own. It can do this to heal itself, but more often, the Krotogeist does this to make itself more powerful.

Combat:
The Krotogeist lashes with six tendrils of chilling, negative energy, paralyzing foes. If there are other incorporeal undead, it will attack them with its spirit drain.

Paralysis (Su): If four tendrils successfully hit, the victim may be paralyzed for 1d4 rounds from the chilling cold of its attack (Fortitude check negates, DC 19).

Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.

Invisibility (Su): The Krotogeist can make itself invisible as the spell, at will, as a standard action.

Spirit Drain (Su): By making a successful melee attack, the Krotogeist can drain one energy level from other incorporeal undead, even though they are traditionally immune to level drain. The krotogeist permanently gains one hit die for every 3 hit dice it drains in this manner. If, for some reason, a krotogeist attempts to use this ability on a living creature, both the victim and the krotogeist must make a Fortitude save (DC = 10+half victim's hit dice + victim's Charisma modifier) or be stunned for 1d4 rounds, but there is no other effect.

All-around vision (Ex): A Krotogeist cannot be flanked, and enjoys a +4 bonus to Spot and Search checks.

Fast Healing (Su): The Krotogeist's fast healing ability does not apply to damage from flame, holy or blessed weapons.

Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Spell Resistance: the Krotogeist's spell resistance does not work against fire magic.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

[edit: changed regeneration to fast healing]
 
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Ok, this is just plain evil, I like it :D A very nasty surprise for a PC using the ghostform spell (from Tome and Blood), being easily mistaken for an actuall incorporeal undead :D,

Regeneration? you do know that damage dealt to regenerating creatures is converted to subdual and that undead are immune to subdual damage?

As I said, plain and simple evil :D
 

Regeneration? you do know that damage dealt to regenerating creatures is converted to subdual and that undead are immune to subdual damage?

I do recall that... perhaps instead of house ruling it so that it works like original regeneration, I should change it to Fast Healing.

I'm glad it meets the evil quota... I was thinkgin I was somewhat behind on inventing complete bastards.

- Devon
 

Krishnath said:

Regeneration? you do know that damage dealt to regenerating creatures is converted to subdual and that undead are immune to subdual damage?


Are you sure about that? Both the curst and the revenant list the amount of subdual damage they regenerate - something which would be rather pointless if they were simply immune to the damage.
 
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Keb: page 6 of the MM, and I quote:

Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain.

See, they're not affected by subdual damage (lacking metabolism by being DEAD) ;)
 

Monsters of Faerun, page 87:

Regeneration (Ex): Cursts regenerate 1 hit point per level every hour. If reduced to 0 hp, cursts are not slain. They fall to the ground, paralyzed, and lie there until they are whole again.

So, apparently, the curst can be reduced to 0 hp by damage that it is immune to. I wish other monsters were like that. ;)

I once sent a similar question regarding the Retriever to the Sage. Unfortunately, he simply replied that the Retriever should have fast healing instead of regeneration. Since it became official errata, there was some speculation on an old thread that WotC might say that Constructs and Undead can't have Regeneration.
 



Damn good job, Devon!
It justs so happens that some PCs of mine are going to be passing through a haunted forrest in tonight's game, and this will be a perfect creature for them to run into.
I must agree with Krishnath, the krotogeist is evil, pure and simple.:D
 

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