Devon
First Post
Hi, folks,
Another undead critter. Please let me know if you have any feedback. I value your input--it makes me enjoy creating new things.
- Devon
Krotogeist
medium-sized undead (incorporeal)
Hit Dice: 10d12 (65)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Speed: 30 ft., fly 60 ft. (good)
AC: 17 (+3 Dex, +4 deflection)
Attacks: 4 tendrils +5 incorporeal touch
Damage: tendril 1d6
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special attacks: Paralysis, Spirit Drain
Special Qualities: Invisibility, incorporeal, all-around vision, fast healing 2, damage reduction 15/+1 or blessed, SR 15, undead, +2 turn resistance, unnatural aura
Saves: Fort +3, Ref +6, Will +11
Abilities: Str -, Dex 16, Con -, Int 16, Wis 16, Cha 18
Skills: Hide +10, Intimidate +12, Intuit Direction +10, Listen +16, Search +10, Sense Motive +10, Spot +16, KS: Undead +11
Feats: Alertness, Blind-Fight, Flyby Attack, Combat Reflexes, Improved Initiative, Lightning Reflexes
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 9
Treasure: none
Alignment: chaotic evil
Advancement: 11-30 HD (Medium)
The krotogeist is a wraith-like undead creature which drains power from other incorporeal undead.
Ecology:
This is a unique undead creature, summoned by dark magics to loose destruction upon the land. As such, it is not tied to a particular place of death, nor to a tomb. Few look upon its true form and live, for it is a deadly creature. It has no physical body, but consists of dark vapors--when manifested, the Krotogeist appears as a mass of writhing vapors with four electric blue eyes arranged about its "head." Where it has appeared, a chilling dew coats the ground and walls.
The strange thing about this creature is its tendency to attack and destroy other non-corporeal undead. A decrease in the amount of hauntings is a vague indication that a Krotogeist has passed through. It vampirically drains levels from other non-corporeal undead, adding them to its own. It can do this to heal itself, but more often, the Krotogeist does this to make itself more powerful.
Combat:
The Krotogeist lashes with six tendrils of chilling, negative energy, paralyzing foes. If there are other incorporeal undead, it will attack them with its spirit drain.
Paralysis (Su): If four tendrils successfully hit, the victim may be paralyzed for 1d4 rounds from the chilling cold of its attack (Fortitude check negates, DC 19).
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Invisibility (Su): The Krotogeist can make itself invisible as the spell, at will, as a standard action.
Spirit Drain (Su): By making a successful melee attack, the Krotogeist can drain one energy level from other incorporeal undead, even though they are traditionally immune to level drain. The krotogeist permanently gains one hit die for every 3 hit dice it drains in this manner. If, for some reason, a krotogeist attempts to use this ability on a living creature, both the victim and the krotogeist must make a Fortitude save (DC = 10+half victim's hit dice + victim's Charisma modifier) or be stunned for 1d4 rounds, but there is no other effect.
All-around vision (Ex): A Krotogeist cannot be flanked, and enjoys a +4 bonus to Spot and Search checks.
Fast Healing (Su): The Krotogeist's fast healing ability does not apply to damage from flame, holy or blessed weapons.
Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Spell Resistance: the Krotogeist's spell resistance does not work against fire magic.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
[edit: changed regeneration to fast healing]
Another undead critter. Please let me know if you have any feedback. I value your input--it makes me enjoy creating new things.
- Devon
Krotogeist
medium-sized undead (incorporeal)
Hit Dice: 10d12 (65)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: Speed: 30 ft., fly 60 ft. (good)
AC: 17 (+3 Dex, +4 deflection)
Attacks: 4 tendrils +5 incorporeal touch
Damage: tendril 1d6
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special attacks: Paralysis, Spirit Drain
Special Qualities: Invisibility, incorporeal, all-around vision, fast healing 2, damage reduction 15/+1 or blessed, SR 15, undead, +2 turn resistance, unnatural aura
Saves: Fort +3, Ref +6, Will +11
Abilities: Str -, Dex 16, Con -, Int 16, Wis 16, Cha 18
Skills: Hide +10, Intimidate +12, Intuit Direction +10, Listen +16, Search +10, Sense Motive +10, Spot +16, KS: Undead +11
Feats: Alertness, Blind-Fight, Flyby Attack, Combat Reflexes, Improved Initiative, Lightning Reflexes
Climate/Terrain: any land or underground
Organization: solitary
Challenge Rating: 9
Treasure: none
Alignment: chaotic evil
Advancement: 11-30 HD (Medium)
The krotogeist is a wraith-like undead creature which drains power from other incorporeal undead.
Ecology:
This is a unique undead creature, summoned by dark magics to loose destruction upon the land. As such, it is not tied to a particular place of death, nor to a tomb. Few look upon its true form and live, for it is a deadly creature. It has no physical body, but consists of dark vapors--when manifested, the Krotogeist appears as a mass of writhing vapors with four electric blue eyes arranged about its "head." Where it has appeared, a chilling dew coats the ground and walls.
The strange thing about this creature is its tendency to attack and destroy other non-corporeal undead. A decrease in the amount of hauntings is a vague indication that a Krotogeist has passed through. It vampirically drains levels from other non-corporeal undead, adding them to its own. It can do this to heal itself, but more often, the Krotogeist does this to make itself more powerful.
Combat:
The Krotogeist lashes with six tendrils of chilling, negative energy, paralyzing foes. If there are other incorporeal undead, it will attack them with its spirit drain.
Paralysis (Su): If four tendrils successfully hit, the victim may be paralyzed for 1d4 rounds from the chilling cold of its attack (Fortitude check negates, DC 19).
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Invisibility (Su): The Krotogeist can make itself invisible as the spell, at will, as a standard action.
Spirit Drain (Su): By making a successful melee attack, the Krotogeist can drain one energy level from other incorporeal undead, even though they are traditionally immune to level drain. The krotogeist permanently gains one hit die for every 3 hit dice it drains in this manner. If, for some reason, a krotogeist attempts to use this ability on a living creature, both the victim and the krotogeist must make a Fortitude save (DC = 10+half victim's hit dice + victim's Charisma modifier) or be stunned for 1d4 rounds, but there is no other effect.
All-around vision (Ex): A Krotogeist cannot be flanked, and enjoys a +4 bonus to Spot and Search checks.
Fast Healing (Su): The Krotogeist's fast healing ability does not apply to damage from flame, holy or blessed weapons.
Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Spell Resistance: the Krotogeist's spell resistance does not work against fire magic.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
[edit: changed regeneration to fast healing]
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