D&D 3E/3.5 [Kulan] Crisis in Bluffside PBP Campaign Guide


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Knightfall

World of Kulan DM
So, if I read it right, A level character built with stats of 4d6,drop lowest; 9 rolls,take the best 6 numbers; wealth by character level, right?
Yes, you've got it right. Plus an extra 2,500 gp heirloom/signature item. If the item doesn't exactly add up to that amount it's okay but just don't go over.

Scott DeWar said:
also, the "Lanterns" are the wizards of bluffside? Do comprehend correctly?
No, the Lanterns are a spy guild created by one of the players as background for his PC. The character's 'patron' runs that guild as sort of an open secret. Most of the high-ups in the city know what the Lanterns are and who runs it, but the general populace doesn't.

Bluffside doesn't just have one wizard guild. It has an entire Wizard District. Each of the main schools of magic has its own guild (or house). The masters of these houses has one of the seats on the Wizard Council, which adds up to 9 including the House of Universal Wizardry. The guildmaster of that house, a easily-offended gnome named Gruber Hustberon, sits as the council's current President.

Here is a map of the city, so you can see how it's laid out. The smallest district is the Wizard District.
Bluffside_Map_large.jpg

Bluffside Overview Map, Copyright (C) Samurai Sheepdog. Posted here only for gaming.

Scott DeWar said:
Also, how are you feeling today?
I'm doing okay, today.

I'm trying a new allergy medicine that's more powerful, and it's helping with my hay fever. It's been a very 'green' and 'flowery' summer here in Edmonton. And, I have physio again this week on Wednesday.

Scott DeWar said:
Also, just one more thing: What do you think of the swiftblade?
It looks okay at first glance. I've downloaded it and will read it in more depth a bit later.

I will say that if you use it, your PC would be aligned to the House of Transmutation since haste is such a key aspect of the prestige class. That means your guildmater's name is the human named Lucien Greko. He is a tall, lanky man in his early forties -- dark hair, black eyes, pale skin. He can be friendly but is happier surrounded by books than people. He is well liked on the council.

Oh yes, I forgot to mention that wizards in Bluffside must be a member in one of the houses in order to be allowed to cast magic in the city. (Hedge mages sometimes get a pass but are more often asked to move on from the city if they won't join up.) Also, sorcerers are considered second-class spellcasters and most of them are seen as renegades outside the natural order of magic. The villain who has been causing all the grief in the city is a renegade sorcerer.
 
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Knightfall

World of Kulan DM
Clockwise, starting with the Wizard District, the other districts of the city are named the following: Military District, Temple District, Mining District, Old City, and New City. In the center sits the ruins of Sem La Vah, a graveyard of the ancients from a time before the last ice age.

The ruins are usually open to the public but visiting there has risks. Mainly archaeologists and adventurers visit the ruins, with the full support of city's ruling factions -- the Adamantine Security Council (ASC), The Five (merchant-noble houses), Wizard Council, and the 12 Major Churches of the city.

Beneath the city proper lies the Undercity, which connects the cliff city to the sea below. There is also a nearby floating 'second city', which is part of Bluffside but stands apart. It is called Sordadon. Think of it like a floating city of cults, sailors, thieves and the weird.
 
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Knightfall

World of Kulan DM
Law and order is handled primarily by the Bluffside Regulars in the Military District, New City, Old City, and the Temple District. The leadership for these guards/soldiers runs the Military District. The ASC is in charge of the security of the Mining District ans their control there is near absolute. The Wizard Council protects their own district and the Bluffside Regulars are not welcome there. The local enforcers of that district are called the Sectarian Guard (a name I came up with).
 

Knightfall

World of Kulan DM
So, the player for Terger is out, so right now, the PC group is @Scott DeWar and @Tellerian Hawke. I'm okay with just you two if we don't get anyone else but let's hope for one more. I haven't heard from willpell yet. (The Crow God game only has three PCs, which is working well.)

I'm now going to redo the main NPC hero, Custodio, in PC Gen and re-post his stats here for my reference. Rhodes is recruited by Terger to join him on his new mission; after that, he leaves the region and likely never returns. I might need to keep the dwarf cleric around, so you guys have some healing.

Instead of having a dedicated Campaign Guide, I'm just going to use this thread for the game. I'll make a new OOC thread right now.
 



Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Code:
Wizard [level 5]-fighterogue [level 1]-swiftblade
xp 15 000
Goal: 21 000 xp
associated with the wizard guild of transmutation
specialist: Transmutation; counter schools: Necromancy and conjuration
just attained Wizard 5, so all level 3 spells will be  Haste

stat rolls
14;14;8;18;17;14;16;13;12
best 6
14; 14; 18; 17; 14; 16
str   14   +2
dex   17   +3
con   14   +2
int   17   +3
wis   18   +4
cha   14   +2

level 4 stat increase: Int

hit points
rogue 1 wizard 5 : 3+3+1+3+2+4= 21 + [6*2 (con)]=33

heirloom item: 2500 gpv
+ starting gold

Screenshot 2019-08-26 19.45.46.png


Screenshot 2019-08-26 20.19.53.png
 
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