D&D 3E/3.5 [Kulan] Crisis in Bluffside PBP Campaign Guide

Knightfall

World of Kulan DM
Here are Terger's updated stats:

Terger Alela
Human male rogue 6
NG medium humanoid (human)
Init: +3
Senses: Listen +3, Spot +3
Languages: Cliffspeak, Dwarven, Elven, Goblin, Orc
AC: 19, flat-footed 16, touch: 13 (+6 armor, +2 Dex)
hp: 30 (5 HD)
Fort: +4, Ref: +8, Will: +5
Speed: 30 ft
Melee: +1 rapier +8 (1d6+1/18-20)
Melee: Mwk dagger +8 (1d4+1/19-20)
Melee: +1 rapier +6 (1d6+1/18-20)/ mwk dagger +6 (1d4+1/19-20) with two weapon fighting
Ranged: Mwk dagger +8 (1d4+1/19-20)
Space: 5 ft; Reach: 5 ft
Base Atk: +4; Grapple:+5
Attack Options: Two-Weapon Fighting, Weapon Finesse
Special Actions: Sneak Attack +3d6
Combat Gear: Potion of Blur, Potion of Cure Light Wounds (2), Potion of Cure Moderate Wounds, Potion of Pass without Trace (2)
Str: 12, Dex: 16, Con: 14, Int: 19, Wis: 16, Cha: 17
SQ: Evasion, trap sense +2, trapfinding, uncanny dodge
Feats: Stealthy, Track, Two-Weapon Fighting, Weapon Finesse
Skills: Balance +11, Bluff +11, Climb +9, Diplomacy +7, Disable Device +12, Disguise +11, Gather Information+11, Hide +13, Knowledge (Local) +10, Move Silently +13, Open Locks +11, Search +12, Spot +11, Tumble +11
Possessions: Combat gear plus +2 chain shirt, +1 rapier, mwk dagger (5), mwk thieves tools, travelers outfit, dark cloak with a hood, 1 gp
 
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Knightfall

World of Kulan DM
To the Moderators: Can i get this thread moved to the Older D&D Editions forum since Kulan is a v.3.5 world. Cheers! - KF
 





Knightfall

World of Kulan DM
My Bluffside PbP game has hit a wall over on The Piazza, as two of my current plays can't continue. I'm looking for, at least, two new players for the game. Here's the link
[Kulan] Recruitment for Bluffside PBP Campaign [Semi-Open] - Page 2 - The Piazza

FYI, this game has been going on, off and on, for some time now and many players have come and gone. Right now, I have one player who is still in, but I'm not sure if he'll be okay with the idea of converting the game to use the D&D 5E rules. Doing so would be hard for me, as I don't have experience DMing 5E. But I'll consider it to keep the game going.

If I don't get any takers, the game will have to end.

Here is the IC thread: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [IC] - The Piazza
OOC Thread: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [OOC] - The Piazza
v.3.5 Campaign Guide: [Kulan] Western Kanpur|Bluffside PbP Campaign Guide - The Piazza
 
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Knightfall

World of Kulan DM
More Ex-PCs
@Dog Moon's PC...

Phellep
Dragontouched Beguiler (level 1)

A young man, only 22 years of age, he's 5'11" and has a lean, but strong frame. His eyes are light green with darker green specks. His hair is dark brown and hangs loose down to his shoulders. He's handsome with clean shaven features, but the only thing that really sets him apart from other people are the specks in his eyes.

Str 16
Dex 17
Con 15
Int 18
Wis 14
Cha 17

Class Stat Misc Total
Fort 0 2 2
Ref 0 3 3
Will 2 2 4
+4 versus magical sleep and paralysis

HP: 8

BAB: +0 (Claw +3; 1d3+3 damage)

Armor Class: 15 (+3 dex, +2 leather)

Class Stat Misc Total
Bluff 4 3 7
Concentration 2 2 4
Disable Device 4 4 2 10
Forgery 4 4 3 11
Gather Information 4 3 7
Hide 4 3 7
Intimidate 0 3 2 5
Listen 3 2 5
Move Silently 4 3 7
Open Lock 4 3 2 9
Search 4 4 8
Spellcraft 2 4 6
Spot 3 2 2 7
Tumble 2 3 5

Languages: Aquan, Cliff Speak, Draconic, Tângerese, Sylvan, Undercommon

Feats: Skill Focus (Forgery), Spell Focus (Enchantment)

Abilities:
Armored Mage
Trapfinding
Keen Vision and Darkvision 60ft

Spells per Day: 4

1st - Charm Person (DC 16), Color Spray (DC 15), Comp. Lang., Det. Sec. Doors, Dis. Self, Exp. Ret., Hypnotism (DC 15), Mage Armor, Ob. Mist, Rouse, Silent Image (DC 15), Sleep (DC 16), Undetectable Alignment, Whelm


1gp 9sp
Leather Armor 15 lb
Backpack 2 lb
Bedroll 5 lb
Scroll Case (x2) 1 lb
Grappling Hook 4 lb
Ink (1 oz vial) -
Paper (5 sheets) -
Trail Rations (2 days) 2 lbs
Silk Rope (50ft) 5 lb
Waterskin (2) 8 lbs
Masterwork Thieves Tools
Explorer's Outfit 8 lb

Born in Bluffside, Phellep lived there just long enough to pick up the language before his family decided to move. On the way to their new home, their ship crashed and he ended up in Tânger. Without money or place to stay, Phellep ended up turning to crime in order to survive. He began by breaking into peoples' houses and stealing their goods. For some reason he'd never been a good pickpocket. However, he decided after running into an encounter with a vicious dog that almost ended his life that he was tired of breaking into other peoples' houses. He wanted to live in his own house. It was this decision to lead him to find his true talent: Forgery.

Unfortunately, he ended up being too good at it. He forged ownership of a house and started to live comfortably. But then he became too greedy. He created a document that he shouldn't have. Someone found out about it and he was forced to flee for his life. He hid out on a ship. Unbeknownst to him, the ship was headed for Bluffside, his home city.

Returned home, he had no idea where to go except to where he used to live when he was younger, in the New City District. Despite the years, he still remember its location clearly in his mind. In terrible shape, the house clearly had not been taken care of in the time he had been gone. He did see one thing new however, near the front door of the house: it was a big gash from some sort of claw, perhaps that of a Dragon.

Standing in front of his house, ran into his childhood friend, Katarina. She didn't know what had happened, only that no one would move into the place for some reason. He decided to stay there until he was kicked out or able to afford to buy the place. Two days later, to help him out, she returned and handed him a letter.

Katarina [Human, female, Bard 1] [75 XP]
Personality Traits: Cheerful, Knowledgeable, Lyrical
Background (optional, +50 XP): Katarina's life had not been very good until she found her voice. Her voice captivated people and allowed her to live a better life than one of crime. She used her voice to gain an education and now uses her knowledge and voice to help people in the bad neighborhoods better themselves. She currently helps run an orphanage.
Connection: Old childhood friend who with lots of knowledge and knows about the bad neighborhoods in Bluffside.
 
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Knightfall

World of Kulan DM
Ginthalas Silverleaf
Male Elf Rogue 1
CN Medium Humanoid (Elf)
Init: +4 | Senses: Listen +4, Spot +4; low-light vision
AC: 17, touch 14, flatfooted 13
HP: 7 1d6 +1
Saves: Fort +1 Ref +6 Will +0, +2 versus enchantment spells or effects
Speed: 30 feet
Melee: shortsword +0 (1d6+1/19-20X2)
Ranged: shortbow +4 (1d6/x3)
Special Attacks: Sneak attack +1d6
Base Attack +0; Grapple +1

Abilities: Str 12, dex 19, con 12, int 16, wis 11, cha 9
Feats: point blank shot, precise shot
Skills: Appraise +4, Climb +5, Disable Device +7, Escape Artist +8, Hide +8, Move Silently +8, Open Lock +8, Search +7, Sense Motive +1, Swim +2, Tumble +8
SQ: Immune to magic sleep effects, trapfinding

Equipment:Short sword, shortbow, 60 arrows, studded leather armor, thieves tools, backpack, bed roll, winter blanket, caltrops, 10 pieces of chalk, flint and steel, grappling hook, belt pouch, rations 10 days, 50' silk rope, tent, waterskin, whetstone

Languages: Elven, Cliffspeak, Dwarven

Background: Gint bears a wicked scar on his face and smoldering anger in his eyes. He was born in a small village nestled in the treetops near Coldwind lake. Even though the village was skybound it still fell to an orc raid when Gint was very young. Gint's uncle Findallus rescued young Gint from the raid and bore him away to the city of Kalldmar. As they neared the city Gint's uncle finally succumbed to the wounds he had taken in the raid. Gint left on the outskirts of the city, bearing a horrible sword wound scar on his on face, took to begging and eventually was taken in by the thieves guild. There his Elvish heritage lent itself to skulking and subterfuge. He learned to love the shadows as no one could make out his scarred visage while he stands hooded amidst the shadows.

Appearance: Ginthalas has long silver hair that reaches down to the small of his back, ice blue eyes and a large chunck of of his fore head is missing due to an over-zealous orc's war axe. He stands 5'6" and weighs 125 pounds.

Deity: Vadleány
 
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